Multiple Frontend - Playnite v10.33 - Released
- Details
- Category: Windows
What's New:
- Updated web view library
- Updated controller input and audio playback (SDL) libraries
- Play time not being counted properly if system is suspended during gameplay
- Shutting down system from Playnite causes application exit script not work properly sometimes
- List of disabled controllers is sometimes erased after disabling new devices
- Background music starts from scratch instead of resuming when exiting a game
- Updated emulator profiles
- "Hide imported" option on scan folder dialog doesn't prevent games from being imported
- Crash in Fullscreen mode after library update
- Crash when shutting down Playnite while also connecting/disconnecting controller devices
- Crash when parsing release dates on specific Windows locale settings
Mednafen Frontend - Mednaffe v0.9.3 - Released
- Details
- Category: Multiple Platform
What's New:
- Added a 'Recent files' menu.
- Fix misalignment of screenshots.
- Added and fixed settings (up to mednafen 1.31.1).
- pce, pce_fast: Correct sha-256 bios (thanks to SamRohod for reporting).
- [MacOS] Use macOS keyboard mapping when __ APPLE __ is defined (patch by codeman38).
Nintendo 3DS Emulator - Lime3DS v2109 - Released
- Details
- Category: Multiple Platform
What's New
- Improved rasterizer cache validation heuristic
* This results in extreme performance improvements for several games. See here for examples
- Android: Added an option to adjust the size of on-screen buttons
- Android: Added an option to adjust the opacity of on-screen buttons
- Non-user facing code improvements related to the removal of telemetry
Notes
- If you are using Android, please migrate to using Obtainium for installing and updating Lime3DS, as this is now our official method. You can find more information in our readme
- This update introduces a regression in Luigi's Mansion: Dark Moon while using Vulkan. This involves a consistent crash during the first Pixelator cutscene. Please use OpenGL for the time being when playing this game. Apologies for any inconvenience
- This update changes which files are available to download with releases. Namely, Android App Bundles (.aab) and 7Zip archives (.7z) are no longer available to download
Weekly Updates 04-16-24
- Details
- Category: Multiple Platform
These are emulators that are updated several times a day to a couple times a week.
Many of these emulators can be updated to the lastest "nightly builds" from within the emulator itself.
I'm posting the latest versions every Monday or Tuesday for those who may be interested.
Symbian OS Emulator - EKA2L1 04-10-24
Multiple System Emulator - FinalBurn Neo Nightly 04-15-24
Nintendo 3DS Emulator - Panda3DS 04-14-24
PlayStation 2 Emulator - PCSX2 Nightly v1.7.5708
PlayStation Emulator - PCSX-Redux Nightly 04-12-24
Nintendo Switch Emulator - Ryujinx v1.1.1281
Xbox 360 Emulator - Xenia (Canary) 04-11-24
Emulator Bundle - WinDS Pro v2024.04.13 - Released
- Details
- Category: Windows
What's New:
New Version of WinDS PRO 04.24.13 with updates to project64, ares, dolphin, pcsx-redux, duckstation, pcsx2, ppsspp, rpcs3, lime3DS.
Nintendo Switch Emulator - suyu v0.0.3 - Released
- Details
- Category: Multiple Platform
What's New:
- Preliminary fix for fw 18.0.0
- Preliminary fix for Princess Peach: Showtime
- Fix NROs crashing and loading infinitely
- Fix issue #94
- Increase Limit ( FSR Sharp , AUDIO ) Android
Commodore 64 Emulator - Mobile C64 v1.11.13 - Released
- Details
- Category: Android
What's New:
improvements and bug fixes
Cemu Graphic Packs v908 - Released
- Details
- Category: Windows
What's New:
[Splatoon] Fix black sky in Arowana Mall
Robert Broglia's Emulators for Android v1.5.81 - Released
- Details
- Category: Windows
Atari 2600 Emulator - 2600.emu
Commodore 64 Emulator - C64.emu
Game Boy Advance Emulator - GBA.emu
Game Boy / (Color) Emulator - GBC.emu
Atari Lynx Emulator - Lynx.emu
Sega Genesis/Mega Drive, Sega CD, and Master System/Mark III Emulator - MD.emu
MSX/ColecoVision Emulator - MSX.emu
Neogeo Arcade and Home System Emulator - NEO.emu
Neogeo Pocket Color Emulator - NGP.emu
PC Engine/TurboGrafx-16 Emulator - PCE.emu
Sega Saturn emulator - Saturn.emu
Super Nintendo Emulator - Snes9x EX
Super Nintendo Emulator - Snes9x EX+
WonderSwan Emulator - Swan.emu
What's New:
- Imagine: Rework RingBuffer indexing fixing freeSpace() check causing issues in Saturn.emu VDP2 code
- Imagine: Add RingBufferRWFlags allowing blocking mode selection per read/write call
- Imagine: Fix RingBuffer::reset() causing a crash in EmuAudio code due to the capacity not being reset after pointer reset
- EmuFramework: Only send DocumentPickerEvent to top view when not showing emulation
- Saturn.emu: Simplify VDP2 work queue and eliminate DrawCounter variable
Game Boy / Color Emulator - SameBoy v0.16.3 - Released
- Details
- Category: Multiple Platform
What's New:
New/Improved Features
- The “Hot Swap Cartridge” functionality now allows hot swapping a file with a newer version of itself in the Cocoa version
- This can also be done with the new “Reload ROM” menu item, available while holding Shift in the Emulation menu
- The SDL frontend now uses the modern folder selection dialog when selecting a boot ROMs folder on Windows
- Add an option to allow pressing A+B by touching the space between the two buttons in the iOS frontend
- The iOS frontend can now choose between 3 audio modes; Enabled, Disabled, and Controlled by Silent Mode
- The iOS IPA release is now ad-hoc signed to prevent TrollStore from signing it with the wrong entitlements
- The iOS Deb release is now compatible with both rootful and rootless jailbreaks
Accuracy Improvements/Fixes
- Updated the built-in SGB boot ROMs so they're closer in timing to the original boot ROMs
Bug Fixes
- The Cocoa and iOS versions now display the correct license for SameBoy
- Improved compatibility with certain ISX files
- Fixed the States screen displaying incorrectly in iOS 16 and newer
- Fixed several spelling mistakes in the debugger
- Fixed visual artifacts that may appear in certain scaling filters when scaling with a multiple of 3 factor
- Prevent filtered screenshots from using 64-bit color depth on the Cocoa frontend, which improves compatibility with certain apps
- The ticks debugger command no longer outputs “Tick count reset” if the keep flag was used
- Fixed a bug that prevented Turbo Mode from working on iOS if dynamic speed controls were not enabled
Misc Internal Changes
- Improved integration with libretro's build infrastructure, which should greatly improve the release schedule of the libretro version of SameBoy
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