blueMSX and openMSX Frontend - Novo Player v1.4 - Released
- Details
- Category: Windows
What's New:
- Added ability to view screenshots of selected games taken through the dashboard on running openMSX instances
- Added ability to save game state on openMSX and load it when launching or while game is running
- Many user interface enhancements, bug fixes and updates
Sega Model 3 Arcade Emulator - Supermodel (Sinden) v0.3a - Updated
- Details
- Category: Multiple Platform
What's New:
?
Sega Model 3 Arcade Emulator - Supermodel v0.3a (Git) - Updated
- Details
- Category: Multiple Platform
What's New:
Windows app manifest added to enable PerMonitorV2 DPI awareness
MAME Classic v9.7.0 - Released
- Details
- Category: Windows
What's New:
Added: Control for Joystick Threshold and Controller Map.
Changed: Modified the message on the Splash screen when a different version of MAME is detected.
Changed: When a new version of MAME or Catver is found at launch, the Options form will displayed to verify your selections.
Removed: Global Inputs control.
Android Emulator - LDPlayer v9.0.40 - Released
- Details
- Category: Windows
What's New:
- You can now play Life Makeover on LDPlayer without any issues now.
- Solved an issue where there might be a rendering issue when playing Ragnarok Origin with AMD graphic cards.
- Solved an issue where games might be stuck when playing in-game videos.
- Solved an issue where keybinds are abnormal on Maximized window.
- Fixed some known bugs to improve user experience.
Android Emulator - LDPlayer v5.0.3 - Released
- Details
- Category: Windows
What's New:
- You can now play Life Makeover on LDPlayer without any issues now.
- Solved an issue where there might be a rendering issue when playing Ragnarok Origin with AMD graphic cards.
- Solved an issue where keybinds are abnormal on Maximized window.
- Solved an issue where Optimization settings can not be saved.
- Solved an issue where the window might be shrunk after the restart when 'Remember all window positions' is enabled.
- Solved an issue where Sync might be disconnected.
- Fixed some known bugs to improve user experience.
TI-Nspire Calculator Emulator - Firebird v1.6 - Released
- Details
- Category: Multiple Platform
What's New:
New features
- New dialog for creating Flash images, which is also available in the Mobile UI!
- Running as 64bit application on Windows is supported now
- Polish translation is available now
- CX II (/-T/CAS) calculators can now be emulated! However, with the current dumping programs you will not get a complete bootrom and booting the OS will fail.
Improvements
- Multiple files can be sent in the Mobile UI and by dropping them into the main window on desktop
- Reimplemented emulation speed control: Now it's more accurate, especially on Windows
- GitHub actions now performs automated builds for Android (armeabi-v7a and arm64-v8a in one APK), macOS and Windows (32bit and 64bit) on releases and pull requests
- The "installer" for OS 4.5.3.14 (and later?) works now. It requires fastboot RAM to persist state across reboots, which is now implemented.
- More accurate emulation of the On button: It's now possible to enter Press-To-Test mode
- Faster saving and loading of snapshots
- More reliable USB file transfers
- The debugger console now includes entered commands in the log
- Support for PIE (position-independent executables) on x86_64. Previously, care needed to be taken that PIE was disabled, otherwise it would crash on start.
- Building the JIT is disabled automatically if the platform does not support it
- Firebird builds on FreeBSD
Bugfixes
- File access on Android got fixed
- Fix placement of keypad buttons in the touchpad area
- Various fixes for the Mobile UI layout
- The kit configuration page in the Mobile UI no longer causes the keyboard to pop up by default
- Connecting with GDB on windows works now
- Some shades of grey were not displayed properly when emulating pre-CX models
- Fix crash on AArch64/arm64 when executing certain instructions
- The keypad reacts to touch events in the desktop version as well now
- Some places were no longer translated correctly after the introduction of language switching in 1.5
- Keys could get stuck on focus changes. Now they're all released when the keypad loses focus
- The Ctrl key now changes color when pressed
- Emulation speed no longer remains unlimited after a failed file transfer
Multiple System Emulator - DroidArcadia 1.3 - Released
- Details
- Category: Android
What's New:
Summary
- Added high score management.
- Added sky enhancement option.
- Miscellaneous improvements and bug fixes.
Details
- added 25%-800% speeds.
- added paddle -> keypad translation.
- elektor: changed paddle layout for surround.
- interton,elektor: adjusted tone retuning (improves musical games, surround).
- arcadia: added high score management.
- added sky enhancement option.
- keypad and paddle gadgets are now scaled according to the user's screen size.
Multiple Frontend - Playnite v10.11 - Released
- Details
- Category: Windows
What's New:
v10.11
Fixed
- Crash on startup with eMixedNite theme
v10.10
New
- Option to indicate number of days played in game time played format (by darklinkpower)
- Support to display total install size in statistics view (by darklinkpower)
- Option to change filter preset sort order in library manager (by darklinkpower)
- Add support to display game Added Date in game details (by darklinkpower)
- Option to switch to Fullscreen mode from taskbar jump list (by Rioluuu)
- Per game option to activate system HDR when a game launches (by lscholte)
- Option to hide already imported games on folder scan dialog
- Added support for playnite://playnite/search URI to open global search
- Option to choose tracking mode for emulators
- Option to control whether related ROM files should be merged during emulation scan
- Backup configurations now support additional OutputDir variable to set target backup folder instead of just OutputFile
- Fuzzy matching support in name filter
- Option to show assigned ROMs on List view
- Option to minimize Fullscreen mode from main menu
Fixed
- Updates to built-in platforms list and emulation profiles (by darklinkpower)
- RMG emulator profile updated (by Rosalie241)
- Proton existing in Steam library causes install size scan error (by NekuSoul)
- Zoom steps are different when zooming in and out in grid view with the arrow keys
- $StartedProcessId variable not available to emulator scripts
- $SourceAction variable not available in post scripts
- Toolbox theme packaging includes some VS related files that should be excluded
- Various fixes to manual metadata download
- Metadata priority settings not working properly with some plugins
- Name field is overwritten during metadata download even if download of missing fields is enabled
- Games can't be relaunched from tray menu if game tracking bugs out
- Close to tray on startup not working if backup is also performed on startup
- Lag when selecting game with long description text
Macintosh Quadra Emulator - macintosh.js v1.2.0 - Released
- Details
- Category: Multiple Platform
What's New:
This version mostly includes tons of dependency updates, so it should be a little faster and more stable.
dgVoodoo 2 v2.8 - Released
- Details
- Category: Windows
What's New:
- Glide fixes
* Glide lfb-access bug (Mech Warrior 2: 31st Century Combat)
* A Glide vertex shader (Nascar Racing 1999 Edition)
* A D3D12 Glide backend bug (Nascar Racing 1999 Edition)
* A D3D12 pixel shader crash
- DDraw fixes
* Improving handling child windows (Twisted Insurrection)
* Surface factoring/handling incompatibilities (Tropico 1, Steel Beasts)
- D3D fixes
* A caching bug (regression) (Lego Island)
* D3D fog state bug (Shadow Company)
- D3D8/9 fixes
* Changing D3D9 sm2/3 ps behavior for mismatching sampler/texture type (FEAR)
* D3D8 fog incompatibilities (Enclave, Final Fantasy XI)
* sm3 fog problem in D3D9 (Lost - Via Domus)
* Windowed mode presentation (UnrealEd)
* Memory leak (The Legend of Heroes - Trails in the Sky 3rd)
* Texture update incompatibility + some improvement for the debug layer (Gray Matter)
* Memory allocation incompatibility for cube textures (Lost Planet 2)
* Frontend stateblock bug (Tiger Woods PGA Tour 2002)
* Device cursor functionality (Deus Ex - Invisible War)
* A D3D9Ex incompatibility (VPinballX)
* Workaround for a kind of memory overwrite from the application side (Lord of the Rings - War in the North)
* Adding a missing resource type/format combination as supported (Lord of the Rings - War in the North)
- Software vertex processing
* Fixing an x64 D3D9 bug + some other common ones
* CPU code generator for D3D8/9 sw vertex processing (x86/x64 for the time being)
- Backend fixes
* A D3D11 bug (Dawn of War 2 Retribution)
* A D3D12 bug causing deadlock (Test Drive Ferrari Racing Legend)
* A common bug (Test Drive Ferrari Racing Legend)
* Implementing a workaround for a D3D11 limitation (Test Drive Ferrari Racing Legend - car reflection)
- Minor shader code generator bugs fixed (Rhino Discharge)
- Fixing a mouse handling bug (regression) (Outlast windowed mode)
- Fixing other internal bugs I encountered
- Changes/refactorings related to the updated compiler tools
- Changing option DirectX\BilinearBlitStretch to DirectX\Bilinear2DOperations
* So the filter is not only applied to 2D DD blit operations but CPU-written data as well
- Changing option GeneralExt\EnableGDIHandling to GeneralExt\SystemHookFlags (x86-DX only)
* Flag 'GDI' to hook GDI-rendering (cutscene videos)
* Flag 'Cursor' to hook mouse-cursor to suppress double cursor symptoms for emulated cursor
- ARM64X version of D3D9 instead of plain ARM64 native only
- Implementing the first version of loading and driving dgVoodoo addons
* You can hook the image presentation of the D3D12 backend
* Docs and sample addon is added into the dgVoodoo API
Page 5 of 64
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