Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
Added
- EA Desktop Platform Parser
- Several new languages in various stages of translation. Congrats to everyone who worked on finishing the Brazilian Portuguese translation!
Fixed
- Hopefully fixed scaling issue on steamdeck where scroll bars were being added to preview page.
- Fixed amazon games parser adding games that had been uninstalled
- Details
- Category: Multiple Platform
What's New:
This fixes the backward-compatibility with save states from before 1.62. It also fixes issues with the libretro core mishandling our new filesystem functions.
- Details
- Category: Multiple Platform
What's New:
MAME Testers bugs fixed
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- 05777: [Misc.] (commodore/c64.cpp) c64 all systems: C64 [systemm1]: Software disconnect is not implemented. (Curt Coder)
- 05995: [Gameplay] (nec/pce.cpp) pce [macr2036]: Attempting to start a game returns to the title screen. (Angelo Salese)
- 06643: [Sound] (rare/kinst.cpp) kinst, kinst2: DCS audio fade-in effects are not emulated correctly. (mjrgh)
- 07791: [Gameplay] (nec/pce.cpp) pce [madstlkr]: Game freezes on Kogado logo or when starting a game. (Angelo Salese)
- 07972: [Crash/Freeze] (nec/pce.cpp) pce and clones [fzone2]: Emulator freezes and eventually crashes on cutscenes. (Angelo Salese)
- 08562: [Crash/Freeze] (pc/genpc.cpp) ibm5150 and clones [digger]: MAME freezes when the game sets invalid CRTC parameters. (Carl)
- 08564: [Crash/Freeze] (apple/apple2gs.cpp) apple2gs [zanygolf]: Emulated system freezes loading the fourth level. (Peter Ferrie)
- Details
- Category: Multiple Platform
What's New:
Fix handling v_scale as float to correctly apply syncrefresh.
- Details
- Category: Multiple Platform
What's New:
Makefile.Win32: fixed detection of Windows Command Prompt for rmdir command
- Details
- Category: Multiple Platform
What's New:
Release Notes
- Streaming Replays: Fix GGPO IP Entry Screen Bug
- Fixes bug where the "Connect to GGPO Opponent Screen" pops up instead of expected Replay
Upstream Changes
- bump libchdr to latest
- pvr: mask low address bits according to 32-bit vram access size
- mmu: don't crash when table full, just ignore
- pvr: don't wait if Present msg is already in the queue
- aica: proper write mask on aica dma address registers
- lr: build fix when USE_OPENGL=OFF
- vk: enable depth writing in oit pass so
- Details
- Category: Multiple Platform
What's New:
Added
- Ability to exclude non-local artwork in exceptions
Fixed
- Image Provider resetting to SGDB even if none was previously selected
- Details
- Category: Multiple Platform
What's New:
Version 1.62.1 had a bug that would erase games' SRAM if save states were loaded. We have better luck with these .2 releases.