Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
- Add gamepad support for L2 / R2 buttons (triggers)
- Update game controller database
- Improve Memory Editor in Debugger
- Bug fixes
- Details
- Category: Multiple Platform
What's New:
- Add gamepad support for L2 / R2 buttons (triggers)
- Update game controller database
- Improve adpcm audio filter
- Improve Memory Editor in Debugger
- Add option for saving sprites and backgrounds to PNG
- Many bug fixes
- Details
- Category: Multiple Platform
What's New:
- Add gamepad support for L2 / R2 buttons (triggers)
- Update game controller database
- Improve Memory Editor in Debugger
- Bug fixes
- Details
- Category: Multiple Platform
What's New:
- Add gamepad support for L2 / R2 buttons (triggers)
- Update game controller database
- Improve Memory Editor in Debugger
- Bug fixes
- Details
- Category: Multiple Platform
What's New:
- GUI Restructured
- Removed all computer tabs - all computers are now supported via XML files in the 'Computer' tab
- Moved Tools tabs Direct Assembler, Profiler, Memory Dump, Configuration to top level
- Moved Tools tabs Debug 1802 and Debug Pseudo into Debugger tab on top level
- Added support for:
- EFA-4: A Swedish DIY computer designed as a teaching tool as described in the book EFA-datorn in 1983.
- EFA-8: An EFA-4 with 8 or 32 KB RAM.
- CDP18S0005 or CDS II: An RCA COSMAC Development System as described in the RCA MPM-216 manual
- CDP18S0007 or CDS III: An RCA COSMAC Development Systemas described in the RCA MPM-232 and MPM_233 manuals
- SBC1802: SpareTimeGizmos (Robert Armstrong) COSMAC CDP1802 Microsystem running both ElfOS and RCA Micro DOS
- VIS1802: Stand alone serial ASCII terminal based on the CDP1802 CPU and the Intel i8275 CRT controller chip, designed by SpareTimeGizmos (Robert Armstrong)
- VP3301: RCA Terminal from the VP3000 Interactive Data Terminal range
- VT1802: Stand alone serial ASCII terminal based on the CDP1802 CPU and the RCA CDP1869/1870/1876 VIS chip set, designed by SpareTimeGizmos (Robert Armstrong)
- Added XML support for:
- CDP1877 priority interrupt controller
- CDP1879 real time clock
- TU58 DECtape
- stand alone CDP1854 UART connecting to a VT and/or TU58
- CDP1878 dual counter/timer
- CDP1855 multiply/divide units
- AY-3-8912 programmable sound generator
- Multiple bug fixes
- Details
- Category: Multiple Platform
What's New:
ARM7TDMI (Game Boy Advance CPU, ST018 Super Famicom coprocessor)
- Fixed cycle order of SWP instruction
NEC - PC Engine / TurboGrafx / SuperGrafx / CD
- Force enable pixel accuracy setting for VDP
Nintendo - Game Boy Advance
- Improved prefetcher timing
- CPU can now run idle cycles during DMA
- Fixed an incorrectly-sized serial port register
Nintendo - Super Famicom / SNES
- Added support for Limited Run Games rumble specification
Nintendo 64
- Fixed a regression causing savestates to fail to load correctly. Savestates created with v145 should load correctly under ares v146.
- Adjusted virtual control stick gate and response curve to more closely model the N64 controller joystick
- Fixed an issue where the full resolution was not rendered for PAL titles
- Added the ability to change the connected pak on all four controllers
- Added support for the pak configuration portion of the homebrew header
- Fixed an issue where controller paks may have been formatted incorrectly
- Fixed an issue where the readback of PI_CART_ADDR after direct I/O may have returned incorrect values
Pioneer - LaserActive
- Initial support for Pioneer LaserActive, currently only supporting Mega LD titles (this can be found under Sega -> Mega LD)
- It is strongly recommended to run games off a solid-state drive.
- Laserdiscs have more than one side. For games that have content on more than one side (IE, JB Harold), you can change sides under “Mega LD->Change Sides” in the main menu.
- Any reasonably modern mid to high end PC should achieve full framerates during gameplay.
- Games are stored in a new .mmi (Mixed Media Image) file format, which contains the full analog audio, video, and digital content in a single file. This can be loaded directly into ares. The MMI format has internal compression support. Do not compress.
- Even with the compression built into the .mmi format, Laserdisc releases are rather large, totalling approximately between 28GB and 36GB per side for CAV format releases, higher for CLV. Fortunately most games are single-sided CAV, but there are some exceptions.
Sega - Master System
- Fixed a bug that was causing erratic screen resizing in Aleste
Sony - PlayStation
- Adjusted virtual control stick gate and response curve to more closely model DualShock joysticks
Application / Misc.
- Fixed a potential application hang when exiting ares via a hotkey
- Fixed a regression causing mouse capture to not function on Windows
- Fixed a possible crash when opening Settings from a “missing firmware” prompt in some scenarios
- Fixed a regression causing hotkeys to be registered while ares was unfocused, against the user’s preference
- Fixed a possible crash when modifying video settings for cores that access the palette in between frames
- Fixed a possible crash when accessing core-specific menu items
- Fixed an issue that would overwrite the “Paused” status message while the emulator is paused
- Significantly reduced ares application startup times
- Removed superfluous Apply buttons from Drivers settings (confirmation dialogs will still appear when selecting a new driver)
- Removed superfluous “Fixed” and “Pixel Perfect” options from the Output menu. The behavior offered by these options should be covered by using the integer scaling output mode with a scale factor of 1.
- Fixed an issue preventing menu items from being disabled on macOS
- Source archives with a stable hash are now distributed along with releases on GitHub, to replace the automatic uploads of source code performed by GitHub itself, the hashes of which are not stable.
- Fixed an issue building with a custom version when building from a source archive
- NOTE: Beginning with ares v145 (the previous release), maintainers distributing ares will likely want to configure with -D ARES_BUILD_OFFICIAL=ON to use an “official” version string, rather than a “development” string based on the branch name.
- Fixed possible build failures when building ares with optional components in conjunction with partial core sets
- Improved build times under MSVC when IPO is disabled.
- Fixed an issue where setting a controller port state to “Nothing” may not mark that menu item as “checked”
Dependencies
- Windows dynamic dependencies are now built with a statically linked C++ runtime. Windows users without a Microsoft C++ Redistributable installed should no longer see errors upon launching ares.
- Because of the relatively quick release cycle between v145 and v146, dependencies have not been otherwise updated for v146. Dependencies will be updated at the beginning of the next ares release cycle.
- Details
- Category: Multiple Platform
What's New:
cache metadata images on server
Retrom now caches all remote image files on the server, and the client will fetch those copies instead of accessing the external URLs they were sourced from.
If a file is not currently cached, the client will still use the upstream URL -- but the file will be cached for next time.
- Details
- Category: Multiple Platform
What's New:
- Add option for analog deadzone when creating a controller profile (defaults to 5%)
- Because this changes the data structure of the profiles, existing profiles will need to be re-created
- Fixing pausing so that it pauses after drawing screen, rather than before drawing
- Details
- Category: Multiple Platform
What's New:
- Fixed a crash on Wayland.
- Experimental support for FLAC compressed hunks in CHD files.
- Miscellaneous smaller bug fixes.
- Details
- Category: Multiple Platform
What's New:
Sync XbSymbolDatabase and extend couple of info output
- Details
- Category: Multiple Platform
What's New:
- Qt: Remove leftovers of the "Reload previous image" option by @lemondrops in #4788
- Use ftruncate on Unix to create hard disk images quickly by @chungy in #4792
- XGA changes of the day (September 5th, 2024) by @TC1995 in #4798
- One line per file in CmakeLists.txt by @jriwanek in #4799
- Media history: fix buffer overflow by @tsoliman in #4804
- Mach64 font fix about Solaris. (September 13th, 2024) by @TC1995 in #4815
- Add a proper 1MB capable ATI 28800-6 BIOS by @TC1995 in #4829
- Fix compile. by @TC1995 in #4830
- Details
- Category: Multiple Platform
Eden is yet another Yuzu clone. It is currently the only one in active development, and there has been consistent progress since May 2025. I've been hesitant to add these clones, as most have ceased development within a few months of launch.
- Details
- Category: Multiple Platform
What's New:
- Add frame advance hotkey (/, for use while paused)
- UNFLoader/N64-Netlib support. Currently requires a pre-release build of UNFLoader.
- Fix an issue with uppercase extensions (like .N64) not being recognized.
- Fix an issue with diagonal d-pad inputs not being recognized on some controllers.