Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
- True Drive LED management
- FDC Shadow polling management
- FDC Long HUT bug emulation
- FDC HUT cutoff for Seek/Calibrate/Illegal
- Reset emulator when draging new ROM to Dandanator
- Ludicrous timings adjustments in FDC polling according to electronic measures
- Ludicrous timings adjustments according to drive models for Ready loss with motor ON
- bugfix right-click on HUD buttons (wont trigger anymore vertically above)
- bugfix drive conflicts between A and B
- bugfix breakpoints on FDC Scan
- Details
- Category: Multiple Platform
What's New:
Added
- Ability to search games on view games page
Fixed
- Styling regression on "all artwork" view in non-EmuDeck themes
- Titles with LaunchOptions not launching from View Games page
- Regression that prevented fix match from working on "all artwork" view.
- Details
- Category: Multiple Platform
What's New:
ZIP file support
- ROM Selection window can navigate into zip files
ARM Additions
- Profiling can now be viewed as 'cycles / call'
* this shows the relative performance of a single call to the program's function
- Distinguishes between memory alignment requirements for different ARM architectures
* ARMv4 doesn't allow misalignment at all and will access an aligned address instead
* ARMv7 does allow misalignment depending on the instruction
* recent versions of Gopher2600 incorrectly assumed a ARMv7 architecture, which leads to incorrect Harmony emulation
- Misaligned memory accesses optionally treated as memory faults
* when enabled misalignment is reported in the memory faults window
* and will cause execution to abort if Abort of Memory Fault option is enabled
- Strobing of local variables in local variables window
- Added COPROC MEM DUMP
* also accessible through context menu in static memory window
ARM Corrections / Bug Fixes
- Static memory window performance improvement
- ASR disassembly corrected
- COPROC ID corrected
- 32bit EOR (register) instruction
- Allocation of instruction to source lines uses EndSequence flag in DWARF line entry
* this improves startup time and removes trailing instructions from functions
- Disassembly of 32bit instructions
* instructions following a 32bit instruction had the wrong address
- More accurate identification of VCS "kernel" in which ARM code is being executed
Other Bug fixes
- Fixed supercharger mutliloading for 'fastload' binaries
- PlusROM network transmission
- Corrected reflection of HMOVE information
* a new HMOVE would be noted in the reflection overlay but it would never be cleared
Other Changes
- Notification icons and FPS window
* ARM developer icon moved to the FPS overlay
* FPS window now shows multiple icons if required
- Mouse wheel works for rewinding in the debugger
* moves in 10 frame increments. hold shift-key for single frame increments
NOTE: Compilation of Gopher2600 from source now requires Go v1.22.0 or above
- Details
- Category: Multiple Platform
What's New:
- Added a 'Recent files' menu.
- Fix misalignment of screenshots.
- Added and fixed settings (up to mednafen 1.31.1).
- pce, pce_fast: Correct sha-256 bios (thanks to SamRohod for reporting).
- [MacOS] Use macOS keyboard mapping when __ APPLE __ is defined (patch by codeman38).
- Details
- Category: Multiple Platform
What's New
- Improved rasterizer cache validation heuristic
* This results in extreme performance improvements for several games. See here for examples
- Android: Added an option to adjust the size of on-screen buttons
- Android: Added an option to adjust the opacity of on-screen buttons
- Non-user facing code improvements related to the removal of telemetry
Notes
- If you are using Android, please migrate to using Obtainium for installing and updating Lime3DS, as this is now our official method. You can find more information in our readme
- This update introduces a regression in Luigi's Mansion: Dark Moon while using Vulkan. This involves a consistent crash during the first Pixelator cutscene. Please use OpenGL for the time being when playing this game. Apologies for any inconvenience
- This update changes which files are available to download with releases. Namely, Android App Bundles (.aab) and 7Zip archives (.7z) are no longer available to download
- Details
- Category: Multiple Platform
These are emulators that are updated several times a day to a couple times a week.
Many of these emulators can be updated to the lastest "nightly builds" from within the emulator itself.
I'm posting the latest versions every Monday or Tuesday for those who may be interested.
Symbian OS Emulator - EKA2L1 04-10-24
Multiple System Emulator - FinalBurn Neo Nightly 04-15-24
Nintendo 3DS Emulator - Panda3DS 04-14-24
PlayStation 2 Emulator - PCSX2 Nightly v1.7.5708
PlayStation Emulator - PCSX-Redux Nightly 04-12-24
Nintendo Switch Emulator - Ryujinx v1.1.1281
Xbox 360 Emulator - Xenia (Canary) 04-11-24
- Details
- Category: Multiple Platform
What's New:
- Preliminary fix for fw 18.0.0
- Preliminary fix for Princess Peach: Showtime
- Fix NROs crashing and loading infinitely
- Fix issue #94
- Increase Limit ( FSR Sharp , AUDIO ) Android
- Details
- Category: Multiple Platform
What's New:
New/Improved Features
- The “Hot Swap Cartridge” functionality now allows hot swapping a file with a newer version of itself in the Cocoa version
- This can also be done with the new “Reload ROM” menu item, available while holding Shift in the Emulation menu
- The SDL frontend now uses the modern folder selection dialog when selecting a boot ROMs folder on Windows
- Add an option to allow pressing A+B by touching the space between the two buttons in the iOS frontend
- The iOS frontend can now choose between 3 audio modes; Enabled, Disabled, and Controlled by Silent Mode
- The iOS IPA release is now ad-hoc signed to prevent TrollStore from signing it with the wrong entitlements
- The iOS Deb release is now compatible with both rootful and rootless jailbreaks
Accuracy Improvements/Fixes
- Updated the built-in SGB boot ROMs so they're closer in timing to the original boot ROMs
Bug Fixes
- The Cocoa and iOS versions now display the correct license for SameBoy
- Improved compatibility with certain ISX files
- Fixed the States screen displaying incorrectly in iOS 16 and newer
- Fixed several spelling mistakes in the debugger
- Fixed visual artifacts that may appear in certain scaling filters when scaling with a multiple of 3 factor
- Prevent filtered screenshots from using 64-bit color depth on the Cocoa frontend, which improves compatibility with certain apps
- The ticks debugger command no longer outputs “Tick count reset” if the keep flag was used
- Fixed a bug that prevented Turbo Mode from working on iOS if dynamic speed controls were not enabled
Misc Internal Changes
- Improved integration with libretro's build infrastructure, which should greatly improve the release schedule of the libretro version of SameBoy
- Details
- Category: Multiple Platform
Fixed
jdk.zipfs was missing in bundled JDK packages
Changed
update jdk to 21.0.2+13