Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
- Tape images can now be read even if ROM images are not available
- Supports IntelHEX format
- Unicode Support
- Details
- Category: Multiple Platform
What's New:
- Update go modules
- Update libretro cores
- Remove mupen on ARM
- Update joypad mappings
- Details
- Category: Multiple Platform
What's New:
- the minimum required JDK version has been raised to 21
- the embedded JDK has been updated to 23.0.1+13
- upgraded the JInput library to 2.0.10
- refactoring, fixes in Z80 CPU emulation
- Details
- Category: Multiple Platform
What's New:
Emulation fixes:
- GB Audio: Fix audio envelope timing resetting too often (fixes #3164)
- GB I/O: Fix STAT writing IRQ trigger conditions (fixes #2501)
- GBA GPIO: Fix gyro read-out start (fixes #3141)
- GBA I/O: Fix HALTCNT access behavior (fixes #2309)
- GBA I/O: Fix audio register 8-bit write behavior (fixes #3086)
- GBA Serialize: Properly restore GPIO register state (fixes #3294)
- GBA SIO: Fix MULTI mode SIOCNT bit 7 writes on secondary GBAs (fixes #3110)
Other fixes:
- Core: Fix patch autoloading leaking the file handle
- GB: Fix uninitialized save data when loading undersized temporary saves
- GB, GBA Core: Fix memory leak if reloading debug symbols
- GB Serialize: Prevent loading invalid states where LY >= 144 in modes other than 1
- GBA Audio: Fix crash if audio FIFOs and timers get out of sync
- GBA Audio: Fix crash in audio subsampling if timing lockstep breaks
- GBA Core: Fix loading symbols from ELF files if the file doesn’t end with .elf
- GBA Memory: Let raw access read high MMIO addresses
- Qt: Fix crash when applying changes to GB I/O registers in I/O view
- Qt: Fix LCDC background priority/enable bit being mis-mapped in I/O view
- Qt: Fix saving named states breaking when screenshot states disabled (fixes #3320)
- Qt: Fix potential crash on Wayland with OpenGL (fixes #3276)
- Qt: Fix installer updates if a version number is in the filename (fixes #3109)
- Updater: Fix updating appimage across filesystems
Misc:
- Details
- Category: Multiple Platform
What's New:
New Features
- (Genesis / Sega CD / 32X) Added an audio setting to select 1 of 4 different audio low-pass filters, with cutoff frequencies ranging from about 15000 Hz (comparable to the existing filter) to about 5000 Hz (produces a very soft sound)
- Some hardware models had hardware low-pass filters with fairly low cutoff frequencies, and some game audio seems to be designed around this (e.g. anything that regularly plays the PSG's noise channel at ultrasonic frequencies, like Gunstar Heroes)
- The difference is also quite noticeable in Sega CD games that use the PCM sound chip, where a strong low-pass filter can clean up some (not all) of the audio aliasing
- (Genesis / Sega CD / 32X) Added a video setting to enable/disable individual graphics layers
- (Sega CD) Added an audio enhancement setting to apply cubic Hermite interpolation to PCM sound chip channels
- This significantly reduces audio noise and audio aliasing in games that play music or voice acting through the PCM chip (e.g. Lunar: Eternal Blue all the time, Sonic CD in past stages, basically every FMV game for cutscene audio)
- (GB) Added an option to use a custom 4-color palette, with a color picker UI for configuring the custom palette colors
- Added a new hotkey that completely exits the application (#140)
- The previous "quit" hotkey (which only closed the currently running game) has been renamed to "power off"
Improvements
- (32X) PWM chip audio output resampling now uses cubic interpolation rather than a filter that assumed a source frequency of 22 KHz; this should improve audio quality in games that use PWM sample rates other than 22 KHz (e.g. After Burner Complete and Space Harrier)
- Input mappings that use modifier keys (Shift / Ctrl / Alt) no longer distinguish between Left and Right versions of the modifier, e.g. Left Shift and Right Shift are now both treated as simply "Shift" for input mapping purposes (#139)
- Redesigned most of the audio low-pass filters to explicitly target a cutoff frequency of about 15000 Hz with a stopband edge frequency of about 20000 Hz, which should further reduce resampling-related audio aliasing
- For performance reasons, NES and GB/GBC instead target a cutoff frequency of roughly 10000 Hz with a less steep attenuation slope past the cutoff frequency
- Implemented a performance optimization in how audio low-pass filters are applied when running on CPUs that support x86_64 AVX and FMA instructions (which is almost every x86_64 CPU made in the last 10 years; AVX2 is not needed)
- To be clear, AVX/FMA instructions are used when supported but are not a hard requirement
- (SMS / Game Gear / Genesis) Improved video memory viewer UI so that it's now possible to view CRAM and VRAM simultaneously, as well as current VDP settings (captured once per frame at the beginning of VBlank)
- Display scale factor / DPI is now taken into account when determining initial emulator window size in windowed mode
- GUI: The GUI window is now repainted immediately when a directory scan finishes, rather than requiring mouse movement or a keyboard input to trigger the repaint
Fixes
- (32X) Fixed the 68000 incorrectly being allowed to change the PWM timer interrupt interval via PWM control register writes ($A15130); this fixes Primal Rage having horribly broken sound effects
- Fixed an input configuration bug that made it effectively impossible to correctly configure any gamepad where SDL reads digital buttons as analog axes, such as the 8BitDo M30 with its C and R buttons (#135)
- The v0.8.2 input changes broke this more, but this also did not work correctly in earlier versions - the configuration UI would set the axis direction to opposite what it was supposed to be (e.g. negative instead of positive)
- Fixed some minor bugs in the common audio resampling code related to how low-pass filters are applied
- CLI: For options that only accept a fixed set of possible values, the list of possible values in the help text is now auto-generated at compile time; this fixes at least one case where the list of possible values was incorrect
- Details
- Category: Multiple Platform
What's New:
Google Translate:
・[VC version] Fixed the sound part.
・It is now possible to use a joystick with the A port of PIA. You can set it in the joystick setting dialog.
・The key assignment dialog and the joystick setting dialog have been changed.
- Details
- Category: Multiple Platform
What's New:
- Upscaling and downscaling options in the graphics settings now work correctly on Vulkan. Previously, the hermite and bicubic scaling options would only work on OpenGL and silently fall back to bilinear filtering on Vulkan
- Graphic pack support for custom scaling shaders has been reworked and is now functional on Vulkan, with fixes carrying over to OpenGL. If you are a graphic pack developer see #1392 for details
- Cemu will now show an error if the MLC directory is not writeable
- Added a workaround for graphic driver crashes seen in the eShop versions of Fatal Frame. These are caused by the game shipping with shaders that contain infinite loops. The actual hardware has an escape mechanism for this that we don't yet emulate
- Added support for connecting Wiimotes via L2CAP on Linux (Details in #1353)
- Set correct version for MacOS bundle
- Updated Arabic, German, Russian and Swedish translations
- Details
- Category: Multiple Platform
What's New:
- Implemented support for special DOSBox 'families' such as DOSBox-X, Staging, ECE and SVN. Please note that you'll have to select the correct family and version when configuring a 'DOSBox Version' in DBGL. For DOSBox-X, make sure to use the dosbox-x.reference.full.conf configuration file, or some options might remain disabled in DBGL.
- It's recommend to disable any existing DOSBox version-specific options (as shown here), to make full use of the new features for the newly supported DOSBox families/versions, see this.
- Rewrote the template/profile editor, now having the settings categories on the left side in a tree structure, allowing for many more configuration options. When hovering over a configuration item, a small tooltip will show the DOSBox configuration [section] & item associated with it.
- Added support for importing/converting eXoDOS V6r4, the new Media Pack and eXoDemoScene.
- Fixed a possible crash when trying to export the profile list, plus an issue that could lead to duplicate templates and DOSBox versions (Neville).
- Fixed an issue where, when editing a profile and changing the associated DOSBox Version, the association would 'stick' after cancelling (in memory, not on disk).
- Spanish and German translation update by Neville and Marcel, respectively.
- implemented a small tool to renumber all database object IDs, see this (ElTipejoLoco and others).
- Updated multiple Java libraries, most importantly SWT (dropping support for Windows versions older than Win7 for the moment)
- Details
- Category: Multiple Platform
What's New:
- Arrange memory device allocation so that it is possible to allocate up to about 3900MB of memory instead of 3500MB. (joncampbell123).
- Fix S3 LFB PCI base alignment error if system memory pushes it to a higher address (joncampbell123).
- Fix EGA 640x350 4-color mode (when EGA memory size is 64KB) to display correctly. Prior to this fix, 640x350 4-color only worked properly if the INT 10h Video Parameter Table was enabled. (joncampbell123).
- Fix S3 VGA memory size reported through register CR36 to cap at 4MB and set the value correctly. This fixes a known issue where setting vmemsize to 8MB caused Windows 98 to report memory size as 2.5MB. (joncampbell123).
- Fixed a problem when VZ Editor is resident in PC-98 mode. (nanshiki).
- INT 10: SVGA mode 0x6A does not exist on plain VGA hardware. (joncampbell123).
- INT 10: Fix mode 0x6A (800x600 4-color SVGA) to use a correct dot clock so that the refresh rate is >= 60Hz instead of 37Hz, and make sure mode 0x6A is a 100% clone of VESA BIOS MODE 0x102. (joncampbell123).
- Fix MMX/SSE instruction decoding, correct some mistakes in MMX emulation. (joncampbell123).
- IMGMAKE: Add -partofs option to allow control of where the partition begins in the image (joncampbell123).
- IMGMAKE: Add -align option so that the FAT filesystem can be arranged for more optimal I/O on devices with larger sectors, such as modern 4096-byte/sector drives. (joncampbell123).
- IMGMAKE: Add -label option so that the generated FAT filesystem has the specified volume label. (joncampbell123).
- MDA emulation: Fix non-blink attributes 0xF0 and 0xF8 to correctly render bright green background. (joncampbell123).
- Fixed crash when a CD image was loaded to an "empty" drive (maron2000)
- Log loaded .conf file (maron2000)
- Supress redundant screen reports in log (maron2000)
- Fixed mouse capture locking by middle button (maron2000)
- Fixed toggling the menu option "Autolock mouse" did nothing (maron2000)
- Fixed build failure with libc++ 19 (DimitryAndric)
- Fixed fullscreen mode not responding when launched in TTF mode in Windows (maron2000)
- Fixed crashes when changing floppies mounted by drive numbers on a booted guest OS (maron2000)
- Fixed launching host programs with white spaces in path (Windows) (maron2000)
- Convert paths from relative to absolute when launching host programs in a mounted drive (Windows) (maron2000)
- Added an option not to pause after host program execution is completed (maron2000)
- Fixed corrupted display when loading language files at launch (maron2000)
- Fixed Z Drive path expansion to be case insensitive (maron2000)
- Details
- Category: Multiple Platform
What's New:
- Fixed a recently introduced timing issue in the Pentagon that caused incorrect border rendering
- Fixed memory contention on +2A/+3 models
- Fixed an AY bug that prevented Match Day II 128k and Tai-Pan 128k from loading properly
- AY registers 14 and 15 are now correctly saved in snapshots