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What's New:

  • Atualização Português do Brasil
  • Qt: Fix vibration motor binding not showing some devices
  • System: Fix depth clear threshold not applying immediately
  • CPU/PGXP: Use GTE MAX_Z for Z normalization
  • CPU: Fix disassembly of GTE instructions in log
  • CPU/Recompiler: Flush GTE completion cycle on load without fastmem
  • CPU/Recompiler: Remove load delay flag from lwc2
  • CPU/Interpreter: Use _builtin{add,sub}_overflow for exceptions
  • GPU: Force early run on GP0 FIFO overflow
  • GPU/TextureCache: Dump textures asynchronously
  • Qt: Fix new range for depth clear threshold
  • Qt: Fix incorrect file filter for memory card import
  • Settings: Use new key name for depth threshold
  • GPU/HW: Add stat for depth buffer clears
  • GPU/HW: Add in-pass clear depth pipeline
  • Spanish (Spain) translation update
  • Achievements: Fix progress bar text alignment
  • Qt: Avoid stuck in temporary render-to-separate mode
  • Qt: Lock system when automatic updater shows
  • Deps: Update to SDL3 3.2.8
  • GDBServer: Improve ack handling
  • GDBServer: Get rid of usage
  • GDBServer: Mostly rewrite handlers and fix undefined behaviour
  • GDBServer: Implement 's' command (single step)
  • GDBServer: Implement memory breakpoints
  • GDBServer: Stub out thread commands
  • FullscreenUI: Add icons to achievement list categories
  • FullscreenUI: Use RetroAchievements game icon as fallback game image
  • FullscreenUI: Move game info to top of pause menu
  • FullscreenUI: Fix pause menu light theme shadow colour
  • FullscreenUI: Differentiate title/subtitle colours
  • Qt: Fix vertical alignment in patches page
  • Qt: Increase setup wizard dialog height
  • FullscreenUI: Tweak the highlight background color
  • VulkanDevice: Allow 0x0 window size
  • FullscreenUI: Improve achievements pause menu overlays
  • Update the Simple-Chinese translation to latest.
  • Qt: Update glyph ranges
  • FullscreenUI: Inherit colour alpha for shadowed text
  • FullscreenUI: Apply theme to ingame achievement overlays
  • FullscreenUI: Fix shadowed text alpha again
  • ImGuiManager: Use fullscreen UI theme for OSD
  • ImGuiOverlays: Apply theme to save state selector
  • FullscreenUI: Apply theme to loading screen
  • FullscreenUI: Move game list settings to main tab
  • FullscreenUI: Add option to start/open to game list
  • FullscreenUI: Add 'Automatic' theme that syncs with Qt
  • FullscreenUI: Add Dark Ruby theme
  • FullscreenUI: Fix some dialogs not being cancellable
  • FullscreenUI: Replace landing icons with colourable icons
  • FullscreenUI: Add StaticGray background
  • FullscreenUI: Move appearance up in settings order
  • FullscreenUI: Add settings reset option to settings
  • FullscreenUI: Fix black screen on renderer change
  • GameList: Don't try to scan gpudump files
  • GameList: Cache invalid entries
  • GameList: Rename max value enum for consistency
  • FullscreenUI: Display unlock rarity in achievements view
  • FullscreenUI: Add rounding to achievements progress bars
  • FullscreenUI: Add status text (left side of footer)
  • FullscreenUI: Display legend for achievement status icons
  • FullscreenUI: Add translucency/shadow to achievement notifications
  • FullscreenUI: Fix system not unpausing after HC disable popup
  • CI: Update AppStream metainfo