What's New:
- Atualização Português do Brasil
- Qt: Fix vibration motor binding not showing some devices
- System: Fix depth clear threshold not applying immediately
- CPU/PGXP: Use GTE MAX_Z for Z normalization
- CPU: Fix disassembly of GTE instructions in log
- CPU/Recompiler: Flush GTE completion cycle on load without fastmem
- CPU/Recompiler: Remove load delay flag from lwc2
- CPU/Interpreter: Use _builtin{add,sub}_overflow for exceptions
- GPU: Force early run on GP0 FIFO overflow
- GPU/TextureCache: Dump textures asynchronously
- Qt: Fix new range for depth clear threshold
- Qt: Fix incorrect file filter for memory card import
- Settings: Use new key name for depth threshold
- GPU/HW: Add stat for depth buffer clears
- GPU/HW: Add in-pass clear depth pipeline
- Spanish (Spain) translation update
- Achievements: Fix progress bar text alignment
- Qt: Avoid stuck in temporary render-to-separate mode
- Qt: Lock system when automatic updater shows
- Deps: Update to SDL3 3.2.8
- GDBServer: Improve ack handling
- GDBServer: Get rid of usage
- GDBServer: Mostly rewrite handlers and fix undefined behaviour
- GDBServer: Implement 's' command (single step)
- GDBServer: Implement memory breakpoints
- GDBServer: Stub out thread commands
- FullscreenUI: Add icons to achievement list categories
- FullscreenUI: Use RetroAchievements game icon as fallback game image
- FullscreenUI: Move game info to top of pause menu
- FullscreenUI: Fix pause menu light theme shadow colour
- FullscreenUI: Differentiate title/subtitle colours
- Qt: Fix vertical alignment in patches page
- Qt: Increase setup wizard dialog height
- FullscreenUI: Tweak the highlight background color
- VulkanDevice: Allow 0x0 window size
- FullscreenUI: Improve achievements pause menu overlays
- Update the Simple-Chinese translation to latest.
- Qt: Update glyph ranges
- FullscreenUI: Inherit colour alpha for shadowed text
- FullscreenUI: Apply theme to ingame achievement overlays
- FullscreenUI: Fix shadowed text alpha again
- ImGuiManager: Use fullscreen UI theme for OSD
- ImGuiOverlays: Apply theme to save state selector
- FullscreenUI: Apply theme to loading screen
- FullscreenUI: Move game list settings to main tab
- FullscreenUI: Add option to start/open to game list
- FullscreenUI: Add 'Automatic' theme that syncs with Qt
- FullscreenUI: Add Dark Ruby theme
- FullscreenUI: Fix some dialogs not being cancellable
- FullscreenUI: Replace landing icons with colourable icons
- FullscreenUI: Add StaticGray background
- FullscreenUI: Move appearance up in settings order
- FullscreenUI: Add settings reset option to settings
- FullscreenUI: Fix black screen on renderer change
- GameList: Don't try to scan gpudump files
- GameList: Cache invalid entries
- GameList: Rename max value enum for consistency
- FullscreenUI: Display unlock rarity in achievements view
- FullscreenUI: Add rounding to achievements progress bars
- FullscreenUI: Add status text (left side of footer)
- FullscreenUI: Display legend for achievement status icons
- FullscreenUI: Add translucency/shadow to achievement notifications
- FullscreenUI: Fix system not unpausing after HC disable popup
- CI: Update AppStream metainfo