Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
MAME Testers bugs fixed
-----------------------
- 06483: [Original Reference] (rm/rm380z.cpp) rm380z34d, rm380z34e: COS 3.4 systems boot to debugger. (Robin Sergeant)
- 08736: [DIP/Input] (apple/apple2gs.cpp) apple2gs: Joystick buttons are ignored. (Kelvin Sherlock)
New working systems
-------------------
Apple Computer Macintosh TV [R. Belmont]
Epoch / SSD Company LTD Tokyo Friend Park 2 (Japan) [David Haywood, TeamEurope]
Excalibur Electronics Ivan The Terrible [hap, Sean Riddle]
Excalibur Electronics Mirage (Excalibur) [hap, Sean Riddle]
Hana Awase 6 Part II [hammy]
Noise Toys Inc. Jaminator [Devin Acker]
Perfect Technology Star Diamond (v1.04) [hap, Berger]
Saitek Kasparov Chess Academy [hap, Sean Riddle]
Vampire (prototype?) [Tomasz Slanina, Heiko Klusmann]
Visual Technology Visual 50 [Dirk Best, Bitsavers]
Visual Technology XDS-19P [Dirk Best, Bitsavers, Mattis Lind]
Yeno 416 XL (Yeno) [hap, Berger, Achim]
- Details
- Category: Multiple Platform
Panda3DS is an HLE, red-panda-themed Nintendo 3DS emulator written in C++ which started out as a fun project out of curiosity, but evolved into something that can sort of play games!
The Windows and Linux version play pretty smoothly and have decent compatibility, yet do not currently have sound support.
I found the Mac and Android version to be way to slow. Games were unplayable on my Mac Mini M2 as well as my Galaxy Note 20 Ultra.
- Details
- Category: Multiple Platform
These are emulators that are updated several times a day to a couple times a week.
Many of these emulators can be updated to the lastest "nightly builds" from within the emulator itself.
I'm posting the latest versions every Monday or Tuesday for those who may be interested.
PlayStation Emulator - Duckstation 03-25-24
Multiple System Emulator - FinalBurn Neo Nightly 03-25-24
PlayStation 2 Emulator - PCSX2 Nightly v1.7.5642
PlayStation Emulator - PCSX-Redux Nightly 03-21-24
Sega DreamCast Emulator - Redream v1.5.0-1123-g41dabfe
Nintendo Switch Emulator - Ryujinx v1.1.1244
PlayStation Vita Emulator - Vita3K Nightly 03-24-24
Xbox 360 Emulator - Xenia (Canary) 03-25-24
- Details
- Category: Multiple Platform
What's New:
- Fix incorrect usage of cmake's GNUInstallDirs (thank you @OPNA2608)
- Fix opening zipped ROMs when compiling with minizip-ng instead of minizip
- Fix RMG with paraLLEl crashing in mesa when using musl libc (thank you @orbea and @nekopsykose)
- Update GLideN64, parallel-rsp and SDL_GameControllerDB
- Details
- Category: Multiple Platform
What's New:
EDIT and EDITN, when editing lists, would not display the current element index correctly in 1LINE mode. Fixed.
- Details
- Category: Multiple Platform
What's New:
- Allow SDL to use WASAPI audio (bug fixed in SDL 2.29.3)
- Use queued audio interface in SDL for all platforms
- Details
- Category: Multiple Platform
What's New:
Update metainfo.xml information
Some new information is needed by the appstream linter.
metainfo.xml extension is preferable over appdata.xml, see https://www.freedesktop.org/software/appstream/docs/sect-Metadata-Application.html#spec-appdata-introduction.
- Details
- Category: Multiple Platform
Added/Changed
- See all previous 3.0.0 beta versions
Fixed
- Save and load last used dir for each file chooser usage on javafx version
- Mame samples were missed when in subfolders of src dirs (and there is no hash to retrieve them)
- Occasional problem when renaming an entry in a zip archive
- Some unneeded containers were not removed
- Reports were not sorted
- Details
- Category: Multiple Platform
What's New:
v6.10
- Training: Fix Random Playback Loop, Disable Random on Stop Toggle
v6.9
- Mac OS: Settings, fix row alignment for Controls
v6.8
- Load BIOS from parent data/ directory if available. Allows use of Fightcade ROMs at default location when BIOS files are placed in different directory.
- Game Reference JSON: Update Virtual-On Oratorio Tangram CHD definition
- Settings: Controls, Fix Physical Device Columns
v6.7
- Training: Restore Pause & Frame Step
- Training: Fix Overlay Toggle, Add Lua Toggle
- Quick Map: Add Button to Settings
- Quick Map: Player Select
- Quick Map: Platform Select if game not running
- In-Game Menu: Allow P2 Menu Selection
- Training: Random Playback Slot, Cycles Random Slots
- Details
- Category: Multiple Platform
gitmodules: Removed dynarmic-android and changed est-boost URL
- Details
- Category: Multiple Platform
What's New:
- Windows version: Fixed display flicker using buffered painting.
- iOS and MacOS versions: Changed skin loader to use WKWebView.
- Details
- Category: Multiple Platform
What's New:
- Windows version: Fixed display flicker using buffered painting.
- iOS and MacOS versions: Changed skin loader to use WKWebView.
- Details
- Category: Multiple Platform
What's New:
- Video related changes:
- S3 ViRGE: Respect blend control compose modes on pre-GX2 ViRGE
- S3 ViRGE/GX2: Fix screen overlay staying on Windows XP
- Fix the internal name of the S3 Trio64V+ VLB
- S3 ViRGE: a bit of cleanup
- S3 ViRGE: Buffer flips no longer trigger recalctimings
- Fix AppStream metainfo file
- unix_serial_passthrough.c: check errno for EWOULDBLOCK
- Temporary solution to a 24bpp issue and hblank.
- bswap.h: fix GCC requirements for bswap* builtins
- Updates to README.md adding links to other managers
- S3 ViRGE/GX2: Fix frozen display when stream processors are enabled
- S3 80x cursor fixes:
- MGA: Implement BPLAN for BITBLT operations
- MGA: Move BPLAN handling to the right place
- MGA: Implement X11 hardware cursor
- Update translations
- Fix OPL audio not playing
- Fix ACPI poweroffs disabling exit confirmations
- Add a correct PnP ROM for the CT4380 Sound Blaster AWE64
- ESDI/MFM AT changes:
- Mach8/32 horizontal display changes.
- IDE changes (now for MCA).
- IDE/ATAPI port/irq changes for MCA:
- Add Vision Systems LBA Enhancer
- Miscellaneous joystick cleanup
- Qt: Disable device checkboxes when ROMs for them aren't present
- Solved the IRQ mess of ESDI MCA.
- Fix Novell NE2000's default IRQ being out of range
- GHA: Disable win32 in CodeQL
- Fix Ghostscript DLL filename in an error message on 64-bit Windows
- Miscellaneous fixes and improvements for v4.1.1
- Details
- Category: Multiple Platform
What's New:
Fix build matrix exclusions list.
$(APPVEYOR_REPO_COMMIT_MESSAGE_EXTENDED)
- Details
- Category: Multiple Platform
A Game Boy and Game Boy Color emulator in Rust.
- Details
- Category: Multiple Platform
GoNES is a NES emulator written in Go. In it's current state it has a very basic GUI and the author states around 85% compatibility.
- Details
- Category: Multiple Platform
Currently, MartyPC can emulate an original IBM 5150 PC, 5160 XT, or a generic XT clone machine.