Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
Fixed keyboard mapping bug in the equation editor. This bug was caused by the alternate direct command mapping changes in 1.1.5.
- Details
- Category: Multiple Platform
These are emulators that are updated several times a day to a couple times a week.
Many of these emulators can be updated to the lastest "nightly builds" from within the emulator itself.
I'm posting the latest versions every Monday or Tuesday for those who may be interested.
PlayStation Emulator - Duckstation 03-18-24
Multiple System Emulator - FinalBurn Neo Nightly 03-18-24
PlayStation 2 Emulator - PCSX2 Nightly v1.7.5623
PlayStation Emulator - PCSX-Redux Nightly 03-16-24
Nintendo Switch Emulator - Ryujinx v1.1.1239
PlayStation Vita Emulator - Vita3K Nightly 03-18-24
Xbox 360 Emulator - Xenia (Canary) 03-18-24
- Details
- Category: Multiple Platform
What's New:
What's New
- Battle Cable support
- SystemSP hopper games: kingyo, manpuku, shateki, magicpop, unomedal, puyomedal, ochaken and westdmrg
- Club Kart card reader support
- Gamepad dead zone and saturation settings
- Switch: touchscreen and joycon rumble support, bug fixes, performance improvements
- HID barcode scanner support for card games (Mushi King, Dinosaur King, Love & Berry)
Fixed Games
- Initial D v2/v3
- Melty Blood: Act Cadenza
- Confidential Mission
- The Maze of the Kings
- Spikers Battle
- NBA Showtime
- NHL 2K2
- Ready 2 Rumble Boxing
- Monkey Ball
- Crackin'DJ 1 and 2
- F355 (Naomi)
- Samurai Shodown VI
- Shenmue
- Test Drive Le Mans
- Sakura Taisen 3
- Death Crimson 2
- Force Five
- NHL 2K2
- Shakatto Tambourine
- Xtreme Sports
- Blue Stinger
- RevolveR
- Kaen Seibo
- Nittere Shiki! Mirai Yosou Studio
- Shakatto Tambourine Arcade
- Details
- Category: Multiple Platform
What's New:
Detailed list of changes
- Added support for Android 10
- Removed Yuzu from the switch system
- Added Panda3DS standalone as an alternative emulator for the n3ds system
- (Android) Added support for placing the ES-DE and ROMs directories on mounted USB storage (/mnt/media_rw/)
- (Android) Added support for network mounted storage on the Nvidia Shield Pro (and possibly other devices)
- Added a more informative error message than "HTTP error code 430" when exceeding the daily ScreenScraper quota
- Added the Snes9x 2005 Plus RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems
- Added the Beetle SuperGrafx RetroArch core as an alternative emulator for the pcengine, pcenginecd, tg16 and tg-cd systems
- Added the Geolith RetroArch core as an alternative emulator for the arcade, mame and neogeo systems
- Added the .neo file extension to the arcade, mame and neogeo systems
- Added the .chd file extension to the sega32x, sega32xjp and sega32xna systems
- (Android) changed from %ROMPROVIDER% to %ROMSAF% for the C64.emu, PCE.emu (pcenginecd and tg-cd), Play! and Saturn.emu emulators
- (Android) Changed the required filename for the Fake-08 RetroArch core from libfake08-arm64.so to fake08_libretro_android.so
- Improved the layout for the miximage generator interface for some unusual display resolutions and aspect ratios
- (Android) Increased the maximum waiting time for the storage mount retry loop from 3 to 4 seconds
- Improved resilience to empty gamelist.xml files (they can now be updated instead of generating an error)
- (Linux and Unix) Made it possible to change the application data directory using the ESDE_APPDATA_DIR environment variable
- (Android) Removed symlink support
- Removed the "v" before the version number from the version printout on application startup and from the main menu
- Updated SDL to 2.30.1 on Android, Windows, macOS and the Linux AppImage builds
- Eliminated some deprecation warnings when building against FFmpeg 6.1 or higher
Bug fixes
- (Android) The supergrafx system had the Beetle SuperGrafx and Beetle PCE RetroArch cores mixed up
- (Windows) The MAME standalone emulator entry for the atari7800 system had the wrong machine type defined
- The Orphaned data cleanup interface didn't display the complete description text at some unusual display resolutions
- (linear-es-de) Creating custom collections named "now-playing" or "completed" could lead to them being unthemed
- Details
- Category: Multiple Platform
Gopher64 is a N64 emulator written in Rust. It has a very basic GUI but compatibility is very good.
- Details
- Category: Multiple Platform
What's New:
- Cycle alignment for JSR instruction was broken as of v0.27.0. This release fixes that.
- The only known side-effect of the bug was a ball positioning bug in the Worm Whomper demo (by Manuel Rotschkar)
- Details
- Category: Multiple Platform
What's New:
- Replace async-std
with tokio
- Add an info
subcommand to display basic system and dependencies information
- Only generate playlists for complete sets of games
- Exit gracefully in most places when missing an external program
- Use 7zz
instead of 7z
on mac
- Don't silently delete files in check-roms
- Add support for ZSO
- Add optional dependency on bchunk
- Allow filtering games by name in check-roms
- Traits! Makes parts of the code actually reusable
- Add an optional post-conversion check
- Fix importing a couple more bogus DAT files
- Accept ZIP files as input for import-dats
- Add a -u
flag to import-roms
to skip user prompts
- Add a -s
flag to convert-roms
to select systems by name
- Update the -s
flag in import-roms
to behave the same as in convert-roms
- Add a -f
flag in purge-roms
to track and delete foreign files in the ROM directory
- Add a new export-roms
subcommand
- Add support for WBFS in export-roms
- Details
- Category: Multiple Platform
What's New:
This version finally fixes the dreaded bug that affected so many programs in such a weird way.
Although there are still some bugs, many apps now work fine and we can finally test the SoundBlaster and VGA emulation.
- Details
- Category: Multiple Platform
What's New:
ui: Fix FilePicker clear button overlapping select button
- Details
- Category: Multiple Platform
What's New:
UI: Fixed resolution changing by mistake when in fullscreen mode if a game changed it's internal resolution
- Details
- Category: Multiple Platform
What's New:
- Bugfixes for CPU emulation correctness (MONITOR/MWAIT, VMX/SVM, x87, AVX-VNNI, AVX-512, CET)
* Critical CPU emulation bugfixes for SHA and GFNI instructions, ADOX and XRSTOR/XRSTORS instructions (prevented boot of Win10)
! SVM: Implemented SVM VM_CR_MSR and INIT redirect (required for booting SMP with SVM)
! Implemented VMX MBE (Mode Based Execution Control) emulation required for Windows 11 guest
! Implemented VMX 'Shadow Stack Prematurely Busy' control
! Implemented MSR IA32_SPEC_CTRL Virtualization VMX extension
! Implemented Posted-Interrupt Processing VMX extension emulation
! Implemented Linear Address Separation (LASS) extension
! Implemented 57-bit Linear Address and 5-Level Paging support
! Implemented User-Level Interrupt (UINTR) extension
! Implemented Intel AMX extensions (AMX, AMX_INT8, AMX_BF16, AMX_FP16, AMX_COMPLEX)
! Implemented Intel instruction sets:
* MOVDIRI/MOVDIR64B, AVX512 BF16, AVX IFMA52, VNNI-INT8/VNNI-INT16, AVX-NE-CONVERT, CMPCCXADD, SM3/SM4, SHA512, WRMSRNS, MSRLIST, WAITPKG, SERIALIZE
- ! CPUID: Added Xeon Sapphire Rapids CPU definition
- Improved 64-bit guest support in Bochs internal debugger, added new internal debugger commands
- Bochs debugger enhanced with new commands (setpmem, loadmem, deref, ...)
- Enhanced magic breakpoint capabilities. Refer to user documentation for more details.
- Updated Bochs instrumentation examples for new disassembler introduced in Bochs 2.7 release
- USB: Fixed/added USB 2.0 Compliance to all devices. Hub still needs a few additions
- USB: xHCI: added the ability to have more than one model of xHCI hardware. Currently there are two.
- USB: Added experimental MSD UASP emulation
- USB: Added OHCI as an EHCI Companion option. Now allows UHCI or OHCI specified as a configuration parameter.
- Disk images: Allows large VHD image files
- Fixed and enhanced the Floppy Disk emulation, VGA emulation fixes
- Expand maximum resolution for Banshee and Voodoo 3 from 1600x1280 to 1920x1440
- LGPL'd VGABIOS updated to version 0.9a (several VBE fixes / additions)
- Documentation updates and fixes
- Details
- Category: Multiple Platform
What's New:
Fixed bugs
- Fix attaching window to a pinned launcher in Linux
- Fixing builds with X11=OFF
Notable changes
- Bump SDL version to 2.30.1
- Updated translations
- New translations: Croatian, Turkish, Persian, Vietnamese
- Fix a lot of deprecation warnings and other code changes required to migrate to QT6
- Details
- Category: Multiple Platform
These are emulators that are updated several times a day to a couple times a week.
Many of these emulators can be updated to the lastest "nightly builds" from within the emulator itself.
I'm posting the latest versions every Monday or Tuesday for those who may be interested.
PlayStation Emulator - Duckstation 04-07-24
Multiple System Emulator - FinalBurn Neo Nightly 03-11-24
PlayStation 2 Emulator - PCSX2 Nightly v1.7.5609
PlayStation Emulator - PCSX-Redux Nightly 03-10-24
Sega DreamCast Emulator - Redream v1.5.0-1116-g504337b
Nintendo Switch Emulator - Ryujinx v1.1.1223
PlayStation Vita Emulator - Vita3K Nightly 03-11-24
Xbox 360 Emulator - Xenia (Canary) 03-11-24