Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
MAME Testers bugs fixed
-----------------------
- 07157: [Sound] (sega/system1.cpp) nob: Music and sound effects stop playing after completing the first level. (Ivan Vangelista)
- 08436: [Crash/Freeze] (sunelectronics/arabian.cpp) arabian: Game freezes on second player’s turn. (hackbar)
- 08718: [Misc.] (taito/kikikai.cpp) kicknrun, kicknrunu: Coin counters increment on boot. (Vas Crabb)
- 08754: [Documentation] (sega/sms.cpp) sms1, sms1br, sms1paln, sms1pal: The original Master System was not numbered. (Vas Crabb)
- 08797: [DIP/Input] (capcom/1943.cpp) All 1943 games and clones: Cabinet type DIP switch setting labels are misleading. (Vas Crabb)
- 08800: [DIP/Input] (pacman/pacman.cpp) crushbl3: DIP switch settings for number of lives are labelled incorrectly. (chaneman)
- 08802: [Sound] (subsino/subsino.cpp) victor6, victor6a, victor6b: No OPL2 sounds are played. (Ivan Vangelista)
New working systems
-------------------
301 XL (Yeno) [hap, Sean Riddle, Berger]
Altair II [Basilio García, Recreativas.org]
Block Game & Echo Key GA888 [azya52, David Haywood]
Brother PN-8800FXB [Dirk Best, Bookman Archive]
Casio CZ-230S [BCM, =CO=Windler, Devin Acker]
Casio SZ-1 [BCM, Devin Acker]
Chess King / Intelligent Software Triomphe [hap, Berger, Sean Riddle]
E-Star Brick Game 96 in 1 (E-23 Plus Mark II) [azya52, David Haywood]
Gakken Compact Vision TV Boy [hap]
Golden Joker (Ver 16.06UNG-25, set 1) [TeamEurope, Roberto Fresca, Kevin Eshbach, Brian Troha]
Green Lizard (4VXFC811, NSW) [dam0, Heihachi_73]
Hegener + Glaser Mephisto Europa [hap, Berger]
Hegener + Glaser Mephisto MM II (Nona program, DOCCC 1985 Leiden TM) [mclane]
Jack House [Roberto Fresca, Grull Osgo]
Novag Accord [hap, Berger]
Novag Constellation Junior [hap, Mychess]
Novag Super VIP (v3.7) [hap, Berger]
Novag VIP (Novag) [hap, Berger]
Pit-Fighter (Tiger) [algestam, Sean Riddle, hap]
Saitek Electronic Champion Backgammon [hap, Sean Riddle]
Saitek Electronic Dames [hap, Sean Riddle]
Saitek Kasparov Conquistador [hap, Sean Riddle, ClawGrip]
SciSys Turbo 16K [hap, Sean Riddle]
Tandberg TDV-2115L [Frode van der Meeren]
Tandy Corporation / SciSys 1850 Deluxe Table Chess (model 60-2199) [hap, Sean Riddle]
Tequila Sunrise (1VXFC613, NSW) [dam0, Heihachi_73]
Tryom Omar II [hap, Sean Riddle]
- Details
- Category: Multiple Platform
What's New:
User Interface
- Renamed "Reload" to "Apply" in Driver Settings to clarify its function
- Fixed an issue where the "Deep Black Boost" setting would not save
- Rename FPS to VPS (VBlanks per second), as it represents emulation speed and not game frame rate
- Fixed an issue where the Firmware Path setting would not save
Debugging
- It is now possible to use instruction tracing even with the recompilers in use
- Fix an issue where GDB would not reconnect after a disconnection
Coleco - ColecoVision
- Added support for Xin1 and MegaCart mappers
Nintendo - NES / Famicom / Famicom Disk System
- Use HKROM for MMC6
- Improved Famicom Disk System timer interrupt generation
Nintendo - Game Boy Advance
- Improve unmapped I/O register behavior: passes I/O read tests in mbga suite
- Improve save type detection
- Improve ROM to RAM DMA timing
Nintendo - Nintendo 64 / 64DD
- Added the ability to disable the Memory Expansion PAK
- Simulate SysAD freezes when accessing non-RDRAM areas via the cache
- Improve SI emulation to approximate the correct SI Status values
- Fix a bug where I/O writes to PIF ram would not trigger interrupts
- Improve and extend cache coherency checks
- Implement register mirroring
- Improve PI latch emulation
- Improve PIF HLE emulation by reducing latency
- Add support for roms >= ~63.9MiB
- Implement undocumented accesses in FPU half-mode
Sega - Mega Drive / CD / 32X
- Enabled support for the Mega Mouse for 32X and CD32X games
- Improve I/O port emulation (Fixes Decap Attack + others)
Sony - Playstation
- Fix an issue where controller input would stop working if sideloading a PS-EXE
ARM7TDMI
- Improved ldmia and stmia timings in Thumb mode
- Fix additional instructions that require offset when reading PC
Motorola M68000
- Correct prefetch order for ASR instruction
Zilog Z80
- Implement newly discovered inir/indr/otir/otdr behaviour
Other
- Fixed an issue where macOS builds were being optimised for the build machine rather than for distribution
- Fixed an issue where the recompilers were broken on Apple Silicon
- Fixed an issue where unloading systems after disc swapping could cause a crash
- Fix an issue where ares could crash on startup with LTO on macOS
- Added support for the SDL input driver on macOS
- Fix an issue where the ares would look for resources inside the app bundle rather than alongside it on macOS
- Details
- Category: Multiple Platform
What's New:
- new CRT filter "CTM" with glowing slot mask
- new CRT filter "Trinitron" for Arcade machine lovers
- new CRT filter "GT6x" dedicated to monochrome display
- new floppy explorer module in drive configuration submenu (beta)
- new HDD drive sounds + model configuration (totally useless but hey!)
- new Orgams ROM pack in order to work with IMPsuite pack
- ability to save snapshot with F4 key (Asic chunks, REMU, extended RAM, ROM, Firmware backup supported)
- ability to reset emulator from trace with F12 key or button from HUD
- upper memory is not more reinit when RESET is triggered
- text is also highlighted in ramdump when there is a selection or breakpoint visible
- handle cross to close emulator when in configuration menu (except ROM config+disk editor)
- display 0/1 instead of 0/Pflags for IFF flip/flop in trace
- FDC bit read/write fully rewritten to manage strong speed variations and physical limits
- FDC seek and calibration engine is dissociated from physical drives
- FDC drive pooling management + Sense Interrupt rewritten
- FDC debug window with moar informations
- bugfix FDC Seek (emulator crash when ejection during seek)
- bugfix FDC WriteData burst mode
- bugfix FDC format execution phase status update
- bugfix FDC angle preservation from track to track
- bugfix EDSK recording with spiketrack
- bugfix annoying glitch with some audio samples
- bugfix error messages when a file cannot be loaded
- bugfix key repetition when using keyboard remapping
- bugfix regression about plugins status in configuration file
- Details
- Category: Multiple Platform
These are emulators that are updated several times a day to a couple times a week.
Many of these emulators can be updated to the lastest "nightly builds" from within the emulator itself.
I'm posting the latest versions every Monday or Tuesday for those who may be interested.
Nintendo 3DS Emulator - Citra Nightly-2087
Multiple System Emulator - FinalBurn Neo Nightly 01-30-24
Multiple System Emulator - Mesen Nightly 01-28-24
PlayStation 2 Emulator - PCSX2 Nightly v1.7.5531
PlayStation Emulator - PCSX-Redux Nightly 01-28-24
Nintendo Switch Emulator - Ryujinx v1.1.1151
PlayStation Vita Emulator - Vita3K Nightly 01-29-24
Xbox 360 Emulator - Xenia (Canary) 01-29-24
Nintendo Switch Emulator - Yuzu v1697
- Details
- Category: Multiple Platform
What's New:
- Bump actions/upload-artifact from 3 to 4
- Update eframe requirement from 0.24 to 0.25
- Update rfd
- bump version to 0.1.3
- round_ties_even is default now
- Remove string_remove_matches
- Use sdl crate v0.36
- Details
- Category: Multiple Platform
What's New:
- Include a cartridge database (mostly CoCo 3 32K) for convenience
- Fix potential crash when cartridge loading fails [Russ Le Blang]
- Recognise Windows "<drive-letter>:" [Russ Le Blang]
- Details
- Category: Multiple Platform
What's New:
This version fixes some issues with the scheduler and how the CPU and some peripherals use it.
- Details
- Category: Multiple Platform
What's New:
Rendering performance and fixes
- Fix for very old rendering issue in Tokimeki Memorial 4 (#18650)
- Cull small draws that are quick to check that they are offscreen (#18446)
- Assorted optimizations (#18586, #18573, #18476, #18413, #18416, #18219)
- Fix HUD in Tiger Woods 06 (#18554)
- AdrenoTools support added - you can now load custom Vulkan drivers on Adreno (#18532, #18548, #18699)
* Disabled in the Google Play builds for now
- Fix rendering with bad Z parameters, fixes homebrew Zig example (#18535)
- Fix Z problem in Hayate no Gotoku!! Nightmare Paradise #18478
- Fix frozen pitch meters in MLB games (#18484)
- Enable MSAA on modern mobile devices (Vulkan-only) (#18472)
- Performance improvement in Tactics Ogre by avoiding a readback (#18599)
- Fix video flicker in Naruto: Ultimate Ninja Heroes 2 (#18454)
- Details
- Category: Multiple Platform
What's New:
- Fix backwards compatibility with older plugin setting format
- Add NO_ASM build option to build mupen64plus-core without asm (thank you @orbea)
- Change default screenshot directory on Linux (thank you @orbea)
- Update mupen64plus-core
- Details
- Category: Multiple Platform
What's New:
Allow larger or smaller picture areas to be selected, showing more or less border. It also introduces optional 60Hz scaling, stretching pictures vertically to reproduce the image shape more familiar to users in 60Hz regions (where fewer vertical lines span the same vertical space). Both of these can be adjusted in the TV Controls dialog (or through menu options in the case of Mac OS X+). MPI slot configuration is now per-cart rather than global, and you can save screenshots in PNG format if built against libpng. In addition, a few CoCo 3 cartridge games that did not work before now do.
- Details
- Category: Multiple Platform
What's New:
- fixed an amazing bug for pengo which was here since 0.43.2, that was in september 2005 !!! See the thread in the forum if you want details.
- galaga will now display a message when loaded if it can't find anything for the explosion sample, you can ignore it, it's for info.
- gui fixes : games states, transparency, length of game title + size at bottom of screen.
- a new "color theme", it was just because I noticed the dos version had actually 3 color themes, but it was done simply by rotating the colors rgb values, here it's a little more involved. Anyway the red theme had been forgotten in the sdl versions...
- Details
- Category: Multiple Platform
What's New:
- Fix updater for portable installs on windows failing to extract the zip file
- Fix Load State and View Log having the same default shortcut
- Fix not being GPL compliant by disabling the building of angrylion-rdp-plus by default (thank you @orbea and @carmiker)
- Fix installation not respecting CMAKE_INSTALL_LIBDIR
- Fix third party projects not respecting CMAKE_C_FLAGS and CMAKE_CXX_FLAGS
- Fix not all third party projects respecting the RelWithDebInfo configuration properly
- Fix GLideN64 not installing correctly with the RelWithDebInfo configuration
- Fix mupen64plus callbacks during initialization not showing up in the log window
- Add a few GUI logging messages
- Improve view log dialog behavior with clearing the log
- Update copyright year in the about dialog (thank you @JakobDev)
- Details
- Category: Multiple Platform
These are emulators that are updated several times a day to a couple times a week.
Many of these emulators can be updated to the lastest "nightly builds" from within the emulator itself.
I'm posting the latest versions every Monday or Tuesday for those who may be interested.
Nintendo 3DS Emulator - Citra Nightly-2082
Multiple System Emulator - FinalBurn Neo Nightly 01-23-24
Multiple System Emulator - Mesen Nightly 01-23-24
PlayStation 2 Emulator - PCSX2 Nightly v1.7.5500
PlayStation Emulator - PCSX-Redux Nightly 01-13-24
Sega DreamCast Emulator - Redream v1.5.0-1106
Nintendo Switch Emulator - Ryujinx v1.1.1122
PlayStation Vita Emulator - Vita3K Nightly 01-21-24
Xbox 360 Emulator - Xenia (Canary) 01-23-24
Nintendo Switch Emulator - Yuzu v1691
- Details
- Category: Multiple Platform
What's New:
- fixes broken horizontal scrolling on the Master System;
- correctly declines to page on the Electron if receiving interrupt acknowledgments;
- corrects mismapping of Apple II inverted characters;
- avoids automatic key repeat on the early Apple IIs; and
- with thanks to @ryandesign avoids potential performance issues on multi- GPU macOS machines with macOS 10.15+.