Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
ui: Get Windows product and build number
nv2a: Fix SET_ANTI_ALIASING_CONTROL
- Rename from SET_SMOOTHING_CONTROL
- Use correct register
- Details
- Category: Multiple Platform
What's New:
- Update to version 2.7.0
- [MacOS X] work on github action to build Mac package on release
- Various fixes for font handling / font and language selection
- Update extlibs/nowide to v.11.2.0
- Retired the Reflect and Particle Animation layouts from the main project
- Removed deprecated libavresample
- Fix incorrect bounds check
- Fixes for filters based on playcount, playtime, file availability - correctly update filter list after playing a game if list is sorted on playcount or playtime, including by repositioning current selection if necessary - switch statistics to be kept per game and emulator instead of per game and romlist - added lazier loading of play stats, only load them if/when necessary
Read more: Multiple Emulator Frontend - Attract-Mode v2.7.0 - Released
- Details
- Category: Multiple Platform
What's New:
- Fix composite colour switching in -ccr simple and -ccr 5bit [Keith Palmer]
- Details
- Category: Multiple Platform
What's New:
bug fixes
- fixed debugger "TV Screen" rewinding
* bleed through frame was wrong
* screen resizes correctly when rewound
- rewind no longer crashes at reset boundaries
* under certain conditions the program would panic because of missing rewind entries
- Details
- Category: Multiple Platform
What's New:
Implemented enhancements
- Update translations: Portugese(Brazil), Russian, Norwegian Bokmal
- Add translations: Swedish
Fixed bugs
- Fix and refactor adding default autoprofile
- Fix GUI does not recognize super + action
- Fix /dev/uinput static device node access pull
- Fix building for SDL version between 2.0.12 and 2.0.16
Notable changes
- Build AppImage package on Ubuntu 20.04
- Bump SDL version for AppImage and Windows from 2.0.20 to 2.26.5
- Details
- Category: Multiple Platform
What's New:
MAME Testers bugs fixed
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- 00516: [Graphics] (atari/maxaflex.cpp) All sets in maxaflex.cpp: Remaining time LED displays are not updated correctly. (hap)
- 04567: [Sound] (taito/flstory.cpp) flstory: MSM5232 envelope decay is slower than it should be. (O. Galibert)
- 05495: [Sound] (misc/micro3d.cpp) All sets in micro3d.cpp: Music and sound effects are not played. (Patrick Mackinlay)
- 07184: [Sound] (konami/konamigv.cpp) Possibly all sets in konamigv.cpp: CD audio does not play. (Angelo Salese)
- 08088: [Crash/Freeze] (sega/naomi.cpp) demofist: Emulator hangs when using recompiler. (Angelo Salese)
- 08609: [Crash/Freeze] (dynax/royalmah.cpp) mjsenka: Emulator may crash. (hap)
- 08612: [Interface] (sega/megatech.cpp) megatech: Info screen should appear above game screen. (hap)
- 08613: [DIP/Input] (cinematronics/jack.cpp) tripool, tripoola: Inputs are not labelled correctly and buttons are missing. (hap)
- 08614: [Crash/Freeze] (seta/seta.cpp) extdwnhl: Game freezes during credit roll. (Angelo Salese)
- 08620: [Crash/Freeze] UI: Data plugin viewer crashes when loose software is mounted. (Vas Crabb)
- 08625: [Interface] UI: Systems that only require device ROMs may be incorrectly reported as not present. (Vas Crabb)
- 08628: [Sound] (konami/twin16.cpp) vulcan and gradius2: Incorrect sound sample played when starting game. (AJR)
- 08629: [DIP/Input] (taito/taito_z.cpp) spacegun: Emulated game freezes during attract mode. (hap)
- 08630: [DIP/Input] (galaxian/galaxian.cpp) jumpbug: Difficulty setting is labelled incorrectly. (johnmcallister)
- 08631: [DIP/Input] (taito/ssrj.cpp) alpine set 1 only: Time extension setting is labelled incorrectly. (johnmcallister)
- 08644: [Gameplay] (nintendo/gb.cpp) gbcolor [konamic2,konamic4]: Game crashes before reaching the title screen. (Vas Crabb)