Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
R12
- Fix LEGACY My socks are weapons, broken R6
- Fix STE sound, broken R11 (oops!)
R13
- Fix OSD reset info
- Fix trash with ST Video/Single pixels
- Details
- Category: Multiple Platform
What's New:
Changes
- This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator
New/Improved Features
- SameBoy on iOS will now warn the user if it hasn’t been correctly signed, which could prevent “Open With” from working with SameBoy
Accuracy Improvements/Fixes
- Fixed a bug that made SameBoy think a WorkBoy was connected in some cases where a Game Boy Printer was connected
Bug Fixes
- Fixed a bug that made SameBoy incompatible with macOS versions 10.9 to 10.15
- Fixed several UI issues with the Printer Feed on macOS Big Sur and newer
- Prevent some Cocoa toolbar items from overflowing into a menu item that would crash on click
- Fixed a bug that prevented SameBoy from opening ROM files if VisualBoyAdvance was also installed on macOS
- VSync is now automatically disabled in the SDL frontend if the screen refresh rate is under 60Hz, which could cause garbled audio on some machines
- Fixed a bug where the SDL frontend would indefinitely hang if the current audio device became unavailable while using the XAudio 2.7 driver
Misc Internal Changes
- The iOS Deb releases no longer contain local file ownership information
- The SDL version used in the Windows release has been updated to 2.28.5
- Details
- Category: Multiple Platform
What's New:
This release fixes a regression in static media analysis introduced by release 2023-12-26 that affected disk images for the Electron, Amstrad CPC, Oric and ZX Spectrum.
- Details
- Category: Multiple Platform
What's New:
- Altirra OS updated to v3.41
- Altirra BASIC updated to v1.58
- Fix buffer over-read in generate_partial_pmpl_colls (#165)
- Atari ST/TT/Falcon optimizations
- Fixed keystrokes for inserting/deleting of line/character (#179)
- SIO now resets BRKKEY (fixes Arsantica 3 demo)
- Fix for issue #199 (BBSB warp doesn't work)
- Fixes CTRL and CAPS keys when using SDL12-compat library.
- DOC/README.RPI explains clearly support for various RaspberryPis
- Details
- Category: Multiple Platform
What's New:
- Fix composite colour switching in -ccr simple and -ccr 5bit [Keith Palmer]
- Fix running with -ui null
- Details
- Category: Multiple Platform
What's New:
New Features
CHD built in support: Chdman.exe is no longer needed!, RV now supports reading all CHD Versions, and compression. (Thanks to a number of people over in the RV Discord Channel for help out making this one a reality.) Along with the CHD scanning being built in a lot of work has been done to make this use parallel processing code, to give somewhere around a 3 to 4 times speed improvement in scanning over chdman.exe!!
Keep only full sets: There is now a directory option to only keep full game sets. Any incomplete sets will not be fixed, meaning no more dirs full of 1000's of cue files and no isos.
ZipMove improvements: ZipMove is now used in more cases where possible, zipmoving zips even if they are not complete, but are best available.
No-Intro DAT Improvements: Support for Parent/child and Numbered No-Intro DATs have been added, so you can do all of these styles from the one source No-Intro DAT's, and use dir options to set your style preferences.
Don't stop scanning: A number of scanning errors are handled better now, previously they would stop the scan, now they are reported as errors, and the scan continues.
Bug Fixes
DatVault Linux: Datvault has been fixed to work in Linux. Check Boxes working correctly.
Added some missing headers: Added lynx.xml & a7800.xml header support.
Missing files cannot have alt values: Finally tracked down a cause of this error, and fixed it.
Fix case sensitive FS issues: Fixed some issues to make case sensitive file systems better supported.
Duplicate directories occurring in the tree: Fixed a bug that allowed multiple dirs of the same name to appear in the tree.
ToSort default dir: If removed it can be added back in as a relative path dir.
MIA in FixDats: Added the MIA flag to fix Dats.
- Details
- Category: Multiple Platform
What's New:
Debugger: SNES - Add Color/Plot info in GSU debugger status view
- Details
- Category: Multiple Platform
What's New:
ui: Get Windows product and build number
nv2a: Fix SET_ANTI_ALIASING_CONTROL
- Rename from SET_SMOOTHING_CONTROL
- Use correct register
- Details
- Category: Multiple Platform
What's New:
- Use original names for PSN stuff
- Add a language whitelist setting
- Always name archives after the game name
- Add support for NSZ
- Expose most settings in the web UI
- Make ignored status take precedence over complete status in the web UI
- Additionally match the whole flag string to allow discarding specific flag combinations
- Make purge-roms physically delete orphan ROMs
- Details
- Category: Multiple Platform
What's New:
- Ignore WDM 0xfc,0xfd,0xff to avoid HOST.FST causing Code Red.
- Fix $C019 reading to match Deater's Midline demo
- Add false reads for RMW instruction, (dloc),y, abs,x, and abs,y modes. Only 8-bit false reads are done currently (this only affect 16-bit RMW, where I know of nothing using the false reads).
- Fix reported bug where long paths in the file selection screens didn't truncate the files so the endings could always be seen.
- Allow 140K .SDK images to be selected in the image file selection screen.
- Fix $C030 speaker toggle emulation to eliminate a 60-Hertz buzz caused by the code being organized around 60Hz screen refresh and not counting on the last toggle correctly in all cases. The $C030 speaker output ramps down to 0 after about 60msec to avoid the annoying "click" 4 seconds later when KEGS pauses sound output.