PPSSPP - Windows  PPSSPP - Linux  PPSSPP - Mac  PPSSPP - Android  PPSSPP (Source)

What's New:

Rendering performance and fixes
- Fix for very old rendering issue in Tokimeki Memorial 4 (#18650)
- Cull small draws that are quick to check that they are offscreen (#18446)
- Assorted optimizations (#18586, #18573, #18476, #18413, #18416, #18219)
- Fix HUD in Tiger Woods 06 (#18554)
- AdrenoTools support added - you can now load custom Vulkan drivers on Adreno (#18532, #18548, #18699)
* Disabled in the Google Play builds for now
- Fix rendering with bad Z parameters, fixes homebrew Zig example (#18535)
- Fix Z problem in Hayate no Gotoku!! Nightmare Paradise #18478
- Fix frozen pitch meters in MLB games (#18484)
- Enable MSAA on modern mobile devices (Vulkan-only) (#18472)
- Performance improvement in Tactics Ogre by avoiding a readback (#18599)
- Fix video flicker in Naruto: Ultimate Ninja Heroes 2 (#18454)

UI
- Track total time played per game (#18442)
- When opening the pause menu, there's now an option to keep the game running behind the menu. This is enforced in multiplayer to avoid inadvertent desyncs (#18517, #18515)

ISO loading improvements
- The CHD file format is now fully supported, including with Remote ISO and Retroachievements
- Improvements to remote ISO: optional tab on home screen, can now share whole folders (#18627, #18639, #18640, #18631, #18632, #18633,)

Controller and touchscreen fixes
- More control bindings, organize into categories (#18635, #18589)
- Fix inverse deadzone (low end) for joystick input
- Fix analog deadzones for XInput controllers (#18407)
- Improved tilt control further (#18533)
- Mouse input supported on Android (#18551, #18473)
- Customizable threshold for analog-trigger to button-press mapping, customizable delay for mouse-scroll key-up (#18621, #18585)
- Make it work better to bind an analog stick to four buttons, useful for camera control in some games
- Can now unpause with the key you bound to pause (#18591)

Other fixes and updates
- More work on the IR JITs (#18234, #18235, #18228, #18227, #18226, many more)
- Moving the memstick directory on Android is now faster and safer #18744
- Workaround problems in Add Doko Demo Issho, Driver 76, Harukanaru Toki no Naka, Ace Combat by slowing down the emulated UMD drive to match reality better (#18436, #18445)
- VR: Quest 3 rendering issues fixed (#18677)
- Various bugfixes in texture replacement (#18638, #18610, #18519, #18466, #18747)
- RetroAchievements: Rich presence, renamed Challenge Mode back to the recommended Hardcore Mode, various error handling improvements, configure per game (#18468, #18651, #18488, #18428, #18425)
- HLE: Slice large-and-slow memcpy/memset operations, can help with some stalls. (#18560)
- Other various minor fixes and optimizations (#18558, #18555, #18538, #18529, #18450, #18314, #18233, #18678, #18749, #18736, #18704)
- SoftGPU fixes (#18362)
- Fixed international fonts on Steam Deck (#18732, #18734)
- GoExplore (GPS app) now starts up and allows navigation (#18665, #18666, #18668, #18669)
- SDL: Improve input latency in Vulkan mode by running rendering on a separate thread (#18268)
- Assorted multiplayer fixes (#18435)
- Support for emulating the infrared port of the original PSP through sceSircs (#18684)