Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New
This is just a small hotfix release for Mac-OS builds and also adds the unified source archive which was missing
Although there are some minor changes from alpha 2
- Updating on Android should now work without needing a reinstall @Ishan09811 (we changed the package name so you still need to uninstall the old one sorry)
- Minor OpenGL and JIT improvements
- Initial oboe audio support
- Switched Anaglyph shader technique from Dubois to Rendepth
- Fix mSYS2 builds
- Initial P.I.P (Picture in Picture) support
- Fix for Saved Stereo 3D Mode (Anaglyph/Interlaced) Not Being Honored When Re-Launching Game
- Rework cores for better cpu usage limit logic (part 1)
- Details
- Category: Multiple Platform
services/fbs: Initial FreeType backend
services/fbs/freetype: Implement metrics and render funcs
services/fbs: Implement atlas packing for freetype backend
services/fbs: Support sub-pixel font rendering
services/fbs: Improve Freetype rendering
serivces/fbs: Fix freetype get table content crash
- Details
- Category: Multiple Platform
What's New
- Updated the default portait touch control layout on Android to be much more ergonomic
- See this comparison: https://imgur.com/a/LHbt6vP
- Disabled telemetry features left over from Citra and removed related settings
- Removed settings related to Citra Web Service, as the servers no longer exist
- Windows MSYS2 builds are now available
- Fixed missing branding on MacOS
- Updated Android package ID, hopefully for the last time
- Builds produced from release unified source archives now display the corresponding version number in-app
Notes
- The Android package ID has been updated, and for this reason, the previous version must be uninstalled before installing this update. Apologies for any inconvenience
- Details
- Category: Multiple Platform
What's New:
Fightcade Game Definition: Fix Unicode File Path Handling
- Details
- Category: Multiple Platform
Lemonade is an open source and experimental emulator, that emulates the functionality of a Nintendo 3DS system on operating systems such as Windows, Linux and Android.
It was started after the base, a previous Nintendo 3DS emulator, was discontinued. The Lemonade Project was created to continue the work of base, fixing its issues and improving its performance and compatibility.
- Details
- Category: Multiple Platform
suyu is a familiar C++ based Switch emulator with a focus on compatibility. Completely free and open-source, forever.
- Details
- Category: Multiple Platform
Lime3DS is a project which aims to revive Citra, the most popular open-source Nintendo 3DS emulator.
It is written in C++ with portability in mind and builds are actively maintained for Windows, Linux, Android, and macOS.
- Details
- Category: Multiple Platform
What's New:
GBA: Fixed/improved window left/right behavior
Fixes issue in speech bubbles in Megaman & Bass
- Details
- Category: Multiple Platform
What's New:
[nogpu] New option mister_interlaced_fb: if enabled, odd and even fields of interlaced modes are sent separately (as in previous releases). If disabled, both fields are sent together and the fpga will pick the correct one based on its current raster status (this avoids field synchronization issues, but requires higher bandwidth).
[nogpu] New input backend joystickprovider mister: allows using gamepads connected to the MiSTer (2 players).
- Details
- Category: Multiple Platform
What's New:
Bug Fixes
- Fixed an issue where RV7Z files would be needlessly recompressed
- Fixed a missing fix status icon for “MIA found, but won't be used because it results in an incomplete set”
- Fixed an issue with the description tag in Fix DATs
- Increased the maximum DAT size limit for DatVault to support very large DATs (E.g. TeknoParrot)
- Details
- Category: Multiple Platform
What's New:
- Bump minimum required chdman version to 0.264 for dreamcast
- Fix dreamcast system being skipped even with the correct chdman version
- Details
- Category: Multiple Platform
What's New:
UI: implement an option to pause the emulator when the window is inactive
UI: improve lack of response to input changes in the sprite viewer when the emulator is paused
UI: replace QOpenGLWidget with QWidget
UI: fix solar sensor level menu that has been broken in 1.8.0
GPIO: fix broken deserialization of port directions
APU: MP2K HLE: handle corrupted wave info addresses
APU: PSG L/R volume must be remapped from 0-7 to 1-8
GameDB: Japanese Boktai releases have a solar sensor
Redirect stdout on Windows
- Details
- Category: Multiple Platform
qt: Exit when error or when game exits
ci: Rename artifacts
- Details
- Category: Multiple Platform
What's New:
- Use symbols for JR,JP,CALL in debug trace
- USB joystick can be used as Joystick 2
- Joystick Fire 3 for Joystick 1 and Joystick 2
- Joystick polling at 25Hz (like real hardware)
- Play a different sound when Drive head reaches the max
- FDC Scan command + dedicated breakpoint
- FDC invalid command calls
- FDC Multi-Track on ReadDiag
- FDC Ready Loss during ReadDiag/ReadData/Format/ScanData
- FDC Head Load/Unload Time management rewritten
- FDC SeekStep/DriveStep engines integrated in Pooling for step accuracy
- FDC pooling command override + pending execution
- FDC pooling resync on executed ReadData/ReadDiag/ReadID
- FDC command overload management
- FDC even more precise stress bypass mode
- FDC GetID accurate timings
- FDC Specify accurate timings
- FDC SenseDrive light up the drive LED
- FDC ScanData, ReadData, ReadDiag and WriteData in FM mode
- FDC ScanData, ReadData and WriteData sector find decision
- FDC WriteData proper bit shift before writing according to PLL
- FDC Calibration/Seek usage of internal registers
- FDC Overrun error skipped on last byte of sector (765A specific)
- FDC Gap2 must be literally ignored when Read/Write
- FDC ReadDiag must ignore 28 bytes after index hole when starting to scan
- FDC Data Separator tolerances distinction between FDC9216 and SED9420C
- FDC Format better H,R results
- FDC DAM synchronization accuracy with non standard MFM structure
- Drive step management not anymore in FDC code
- shutdown audio when displaying help
- bugfix Format ID-CRC calculation
- bugfix SkipBit behaviour
- bugfix unexpected DAM behaviour with ReadData and ReadMark
- bugfix Ready on Gotek without Floppy
- bugfix Multi-Track on ReadData/WriteData
- bugfix Generic 3.5 Motor management
- bugfix Specify Head Load Time uninitialised
- bugfix CRTC 0 for registers 12 and 13 internal update (toms)
- Details
- Category: Multiple Platform
What's New:
- use c++20, add support for apple silicon
Note: Niether Intel or Silicon versions of eggvance will run on modern MacOS.
- Details
- Category: Multiple Platform
What's New:
Compatibility
- New working apps
* Rayman 2
* Tony Hawk's Pro Skater 2
* Earthworm Jim
* Castle of Magic
- API support improvements:
* Various small contributions.
* AAC audio files (AAC-LC in a typical MPEG-4 container) are now supported in Audio Toolbox. This is done in a fairly hacky way so it might not work for some apps.
- There is now support for iPhone OS 3.0 apps, in addition to the existing support for iPhone OS 2.x apps:
* Support for fat binaries has been added. touchHLE will no longer crash when trying to run an app with both ARMv6 and ARMv7 versions, and instead will try to pick the best available option (ARMv7, or failing this, ARMv6). This improves compatibility with iPhone OS 3.0 apps, many of which use fat binaries in order to improve performance on the iPhone 3GS and iPod touch (3rd generation).
* The bundled ARMv6 dynamic libraries, libgcc and libstdc++, have been updated to their iPhone OS 3.0.1 versions. Previously the iPhone OS 2.2.1 versions were used.
* touchHLE will no longer output a warning when trying to run an app with iPhone OS 3.0 as its minimum OS version. The warning now only appears for apps requiring iPhone OS 3.1 and later.
Usability
- The --button-to-touch= option now supports the Start and the LeftShoulder buttons in addition to the A/B/X/Y buttons and D-pad. Certain games' default options have been adjusted to use them.
- Default options for various games
- Details
- Category: Multiple Platform
What's New:
- Reworked Pokemon Mini netplay to be much simpler. All players need to do is basically point each instance of GBE+ to the correct player (e.g. Player 1, Player 2, etc) using the F4 hotkey.
- Added support for the Glucoboy. GBE+ now allows players to manipulate various stats that unlock in-game Glucose Reward Points.
- Improved support for the Campho Advance. Menus work, contact data can be saved, and handles basic virtual calls. No proper audio/video yet.
- Improved support for the Play-Yan and Play-Yan Micro. No audio/video output yet
- Added support for the Nintendo MP3 player. No audio/video output yet, but menus are accessible.