Sega Master System / Game Gear / SG-1000 Emulator - Gearsystem v3.8.4 - Released
- Details
- Category: Multiple Platform
What's New:
- Add gamepad support for L2 / R2 buttons (triggers)
- Update game controller database
- Improve Memory Editor in Debugger
- Bug fixes
TurboGrafx-16 Emulator - Geargrafx v1.6.3 - Released
- Details
- Category: Multiple Platform
What's New:
- Add gamepad support for L2 / R2 buttons (triggers)
- Update game controller database
- Improve adpcm audio filter
- Improve Memory Editor in Debugger
- Add option for saving sprites and backgrounds to PNG
- Many bug fixes
Colecovision Emulator - Gearcoleco v1.5.3 - Released
- Details
- Category: Multiple Platform
What's New:
- Add gamepad support for L2 / R2 buttons (triggers)
- Update game controller database
- Improve Memory Editor in Debugger
- Bug fixes
Nintendo Game Boy Emulator - Gearboy v3.7.3 - Released
- Details
- Category: Multiple Platform
What's New:
- Add gamepad support for L2 / R2 buttons (triggers)
- Update game controller database
- Improve Memory Editor in Debugger
- Bug fixes
PlayStation Emulator - ePSXe v2.0.18 - Released
- Details
- Category: Android
What's New:
* Improved support Android TV (https://epsxe.com/android/androidtv.html)
* Fixed changedisc (several games)
* Fixed analog stick in digital mode gamepad games.
* Support for cheats in scoped storage folder.
* Fixed Groove Adventure Rave - Mikan no Hiseki in HLE mode.
* Updated to SDK34
* More misc fixes
DSAdvance v1.7 - Released
- Details
- Category: Windows
What's New:
- Added keyboard emulation for the second gamepad and updated some profiles. Might be useful for old split-screen games;
- Added
CLOSE-APP
action to close the current application; - Added battery status display for the second gamepad when pressing the touchpad center on the first gamepad or pressing
ALT + I;
- Added dependent modes for adaptive triggers (driving/pistol, automatic, rifle) that change adaptive trigger effects when switching game modes (driving/aiming);
- Slightly adjusted adaptive trigger effects for rifle and bow/car pedal modes;
- Fixed emulation bugs for
PAGE-UP
,PAGE-DOWN
,WIN
.
Multiple System Emulator - DroidArcadia 4.3 - Released
- Details
- Category: Android
What's New:
Summary
* Arcadia: added "Line-based emulation" toggle.
* Interton: added "Settings|Colours|Artefacts?" toggle.
* Miscellaneous improvements and bug fixes.
Details
arcadia: improved overlay/instructions for combat.
arcadia: fixed incorrect overlapped sprite colours.
optimized cpu emulation speed slightly for pixel-based emulation modes.
arcadia: added "line-based emulation" toggle.
interton: adjusted timing for super-space game.
interton: added artefacting support (for super-space game).
Android Emulator - LDPlayer v9.1.61.0 - Released
- Details
- Category: Windows
What's New:
Game/App Fixes
Fixed a rendering issue in Honkai: Star Rail when using "Normal Mode" in the "Display Settings".
Fixed the black screen issue in Farlight 84.
General Fix
Fixed some known issues. Improved user experience.
Multiple System Emulator - Emma 02 v2.00 - Released
- Details
- Category: Multiple Platform
What's New:
- GUI Restructured
- Removed all computer tabs - all computers are now supported via XML files in the 'Computer' tab
- Moved Tools tabs Direct Assembler, Profiler, Memory Dump, Configuration to top level
- Moved Tools tabs Debug 1802 and Debug Pseudo into Debugger tab on top level
- Added support for:
- EFA-4: A Swedish DIY computer designed as a teaching tool as described in the book EFA-datorn in 1983.
- EFA-8: An EFA-4 with 8 or 32 KB RAM.
- CDP18S0005 or CDS II: An RCA COSMAC Development System as described in the RCA MPM-216 manual
- CDP18S0007 or CDS III: An RCA COSMAC Development Systemas described in the RCA MPM-232 and MPM_233 manuals
- SBC1802: SpareTimeGizmos (Robert Armstrong) COSMAC CDP1802 Microsystem running both ElfOS and RCA Micro DOS
- VIS1802: Stand alone serial ASCII terminal based on the CDP1802 CPU and the Intel i8275 CRT controller chip, designed by SpareTimeGizmos (Robert Armstrong)
- VP3301: RCA Terminal from the VP3000 Interactive Data Terminal range
- VT1802: Stand alone serial ASCII terminal based on the CDP1802 CPU and the RCA CDP1869/1870/1876 VIS chip set, designed by SpareTimeGizmos (Robert Armstrong)
- Added XML support for:
- CDP1877 priority interrupt controller
- CDP1879 real time clock
- TU58 DECtape
- stand alone CDP1854 UART connecting to a VT and/or TU58
- CDP1878 dual counter/timer
- CDP1855 multiply/divide units
- AY-3-8912 programmable sound generator
- Multiple bug fixes
HP Calculator emulator - Emu42 v1.32 - Released
- Details
- Category: Windows
What's New:
DEBUGGER.C
- changed function OnFindOK(), also accept symbolic address instead of HEX number as search pattern
EMU42.RC
- changed version and copyright
LODEPNG.C
- changed implementation file to LodePNG version 20250506 with unmarked typecast patches for VS2005 x64 compatibility, Copyright (c) 2005-2025 Lode Vandevenne
LODEPNG.H
- changed header file to LodePNG version 20250506
STACK.C
- changed function GetClpbrdDecimalPoint(), added case of multiple thousand separator and none decimal point
USRPRG42.C
- changed function GetUserCode42(), added detection for native HP42 raw file by verifying the relative Global Label/GTO/XEQ offsets, check for a NULL byte after every number and check for packed data, if not ask for permission to continue loading
- changed function PutUserCode(), write original END byte code instead of generic one
Multiple System Emulator - ares v146 - Released
- Details
- Category: Multiple Platform
What's New:
ARM7TDMI (Game Boy Advance CPU, ST018 Super Famicom coprocessor)
- Fixed cycle order of SWP instruction
NEC - PC Engine / TurboGrafx / SuperGrafx / CD
- Force enable pixel accuracy setting for VDP
Nintendo - Game Boy Advance
- Improved prefetcher timing
- CPU can now run idle cycles during DMA
- Fixed an incorrectly-sized serial port register
Nintendo - Super Famicom / SNES
- Added support for Limited Run Games rumble specification
Nintendo 64
- Fixed a regression causing savestates to fail to load correctly. Savestates created with v145 should load correctly under ares v146.
- Adjusted virtual control stick gate and response curve to more closely model the N64 controller joystick
- Fixed an issue where the full resolution was not rendered for PAL titles
- Added the ability to change the connected pak on all four controllers
- Added support for the pak configuration portion of the homebrew header
- Fixed an issue where controller paks may have been formatted incorrectly
- Fixed an issue where the readback of PI_CART_ADDR after direct I/O may have returned incorrect values
Pioneer - LaserActive
- Initial support for Pioneer LaserActive, currently only supporting Mega LD titles (this can be found under Sega -> Mega LD)
- It is strongly recommended to run games off a solid-state drive.
- Laserdiscs have more than one side. For games that have content on more than one side (IE, JB Harold), you can change sides under “Mega LD->Change Sides” in the main menu.
- Any reasonably modern mid to high end PC should achieve full framerates during gameplay.
- Games are stored in a new .mmi (Mixed Media Image) file format, which contains the full analog audio, video, and digital content in a single file. This can be loaded directly into ares. The MMI format has internal compression support. Do not compress.
- Even with the compression built into the .mmi format, Laserdisc releases are rather large, totalling approximately between 28GB and 36GB per side for CAV format releases, higher for CLV. Fortunately most games are single-sided CAV, but there are some exceptions.
Sega - Master System
- Fixed a bug that was causing erratic screen resizing in Aleste
Sony - PlayStation
- Adjusted virtual control stick gate and response curve to more closely model DualShock joysticks
Application / Misc.
- Fixed a potential application hang when exiting ares via a hotkey
- Fixed a regression causing mouse capture to not function on Windows
- Fixed a possible crash when opening Settings from a “missing firmware” prompt in some scenarios
- Fixed a regression causing hotkeys to be registered while ares was unfocused, against the user’s preference
- Fixed a possible crash when modifying video settings for cores that access the palette in between frames
- Fixed a possible crash when accessing core-specific menu items
- Fixed an issue that would overwrite the “Paused” status message while the emulator is paused
- Significantly reduced ares application startup times
- Removed superfluous Apply buttons from Drivers settings (confirmation dialogs will still appear when selecting a new driver)
- Removed superfluous “Fixed” and “Pixel Perfect” options from the Output menu. The behavior offered by these options should be covered by using the integer scaling output mode with a scale factor of 1.
- Fixed an issue preventing menu items from being disabled on macOS
- Source archives with a stable hash are now distributed along with releases on GitHub, to replace the automatic uploads of source code performed by GitHub itself, the hashes of which are not stable.
- Fixed an issue building with a custom version when building from a source archive
- NOTE: Beginning with ares v145 (the previous release), maintainers distributing ares will likely want to configure with -D ARES_BUILD_OFFICIAL=ON to use an “official” version string, rather than a “development” string based on the branch name.
- Fixed possible build failures when building ares with optional components in conjunction with partial core sets
- Improved build times under MSVC when IPO is disabled.
- Fixed an issue where setting a controller port state to “Nothing” may not mark that menu item as “checked”
Dependencies
- Windows dynamic dependencies are now built with a statically linked C++ runtime. Windows users without a Microsoft C++ Redistributable installed should no longer see errors upon launching ares.
- Because of the relatively quick release cycle between v145 and v146, dependencies have not been otherwise updated for v146. Dependencies will be updated at the beginning of the next ares release cycle.
Sega Saturn Emulator - Yaba Sanshiro v1.18.6 - Released
- Details
- Category: Android
What's New:
Improve user interface.
ZX Spectrum Emulator - Xpeccy v0.6.20250824 - Released
- Details
- Category: Multiple Platform
What's New:
- add 2nd gamepad
Xenia Frontend - Xenia Manager v3.1.2 - Released
- Details
- Category: Windows
What's New:
Updated Libraries
Updated Magick.NET to 14.8.0 (This is crucial for a couple of exploits)
PlayStation Emulator - XEBRA v25/08/25 - Released
- Details
- Category: Android
What's New:
Version 250825
PS1_Version 220414
PK_Version 200428
This is an annual update for higher target APIs required by Google (PlayStore).
If you want to transfer data to PK201, please import the [STAT] file of PK201 with the same PK_Version to [Android/data/com.dokutajigokusai.xebra/files/XEBRA.PK]
(MAME) Series.ini v0.279 - Released
- Details
- Category: Windows
What's New:
Series UPDATED (3) : "Arkanoid", "Neo Print" and "Virtual On - Cyber Troopers". Series NEW (2) : "Magic Bomb" and "Mahjong Electromagnetic Base".
Multiple Emulator Frontend - LaunchBox v1.19 - Released
- Details
- Category: Android
What's New:
- You can now easily import and launch games installed in Vita3k. Just use the Import Games tool, choose Sony PlayStation Vita, and point to Vita3k's emulated storage space
- You can now create and manage playlists entirely on Android. Open any game’s menu and tap Add to Playlist to create a new playlist or add to an existing one. Once created, a new Playlists section will appear in your library
- A new Show Playlist Filters option on the Options page lets you show or hide playlist filters under your filter sections
- Browsing Filter and Game pages just got faster thanks to major behind-the-scenes optimizations
- The Settings pages have been refactored for quicker loading and smoother transitions
- The alphanumeric index has been fully rebuilt using a custom control that dramatically improves load times for any view using it and gives theme developers more flexibility
- Fixed syncing issues with PlayCount and PlayTime, making your game stats sync properly with the LaunchBox Games Database and stay consistent across Android and Windows builds
- Default text list views (FilterBasicTextList, FilterTextListWithDetails, GameBasicTextList, GameTextListWithDetails, GameTextListWithTwoColumnDetails) have been converted to utilize CollectionView, improving performance and enabling support for the new AlphaNumeric control
- Fixed a crash when setting ScopedStorage access and pressing the native Android back button without selecting a folder
- Fixed an issue where "Skip menu and play game on Tap" would not trigger the Download and Play option for NAS games
- Fixed a crash when the app attempted to show an alert message on disposed pages or popup pages
- Fixed a crash in the German localization caused by a specific localization string
- Fixed an issue with selecting filters or games on specific custom themes
Hewlett-Packard HP-16c Emulator - WRPN v7.1.2 - Relesed
- Details
- Category: Windows
What's New:
Refactoring to make maintenance between languages easier
Method to clear the RawDisplay
Negative exponent bug
Bug where incrementing indexed reg
Atari ST Emulator - Steem SSE v4.2.0 R3 - Released
- Details
- Category: Multiple Platform
What's New:
Various bugfixes
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