Releases for the Nintendo DS.
- Details
- Category: Nintendo DS
What's New:
- Fixed Colecovision RAM mirrors such that Boulderdash runs properly.
- The Heist now forces RAM to clear (all zeros) as it is known to be picky about contents of RAM on power up.
- Fix EEPROM sequential reads so Activision PCB games like Jewel Panic work correctly.
- Added the Wildcard and Print buttons on the virtual ADAM keyboard. All ADAM virtual keys should now be present.
- Added new configuration options to select the Colecovision mode to run in - you can force ADAM emulation, force PCB types, and set EEPROM sizes, etc.
- New global option to force ADAM mode, SGM can be Disabled, and BIOS auto-patch for 'Fast BIOS' to force the 15 second wait down to 3 seconds.
- Minor cleanup and optimizations to the Adam core.
- Details
- Category: Nintendo DS
What's New:
- Removed DrZ80 core - the high quality CZ80 core is all that remains.
- Complete overhaul of the Adam handlers to clean and refine.
- Fix for games like Best of Broderbund (dsk and ddp) now load properly.
- Details
- Category: Nintendo DS
What's New:
- ADAMnet improvement for disk/tape handling. Improved timing, improved caching and more disk/tape games should load and run correctly.
- DSI gets a massive 2MB of Expansion RAM (32 banks of 64K). DS-Lite/Phat still has 128K (base 64K plus the standard 64K expansion RAM).
- Adam now properly handles 320K disks and three drive bays are virtually attached (two 320K disk drives and the internal Tape drive at 256K).
- Adam full keyboard now uses an LED indicator under the CAPS LOCK button to indicate status.
- Adam has improved keyboard graphic with more keys added.
- Adam no longer mirrors RAM as a Colecovision would.
- Adam optimization provided 5% improved emulation speed which should make most everything playable even on the older DS-Lite/Phat.
- Adam supports the 32K expanded ROM and running carts under Adam emulation - name your ROMs as .adm so it loads into the right place in memory.
- Tatung Einstein now has two proper standard 200K disk drives.
- Tatung Einstein full keyboard now uses LED indicators under the SHIFT/CTRL/GRAPH and ALPHA LOCK keys for a visual improvement.
- Tatung Einstein properly handles the backspace key when using the Alpha-Numeric keyboard overlay.
- 2000 individual game configurations are supported - save/load states optimized and numerous tweaks under the hood.
- Details
- Category: Nintendo DS
What's New:
9.4b - Einstein RAMDISK now unified in /data/ directory (rather than have one for each directory of .dsk files)
9.4b - Tweaks to the CTC timer engine for Einstein JSW2
- Details
- Category: Nintendo DS
What's New:
- Tatung Einstein improvements - more games run more correctly.
- SVI Cassette Load fixes
- Other minor tweaks and cleanup as time permitted.
- Details
- Category: Nintendo DS
What's New:
- Fixed TMS9918 VDP 5th Sprite Flag handling and slight optmization to the VDP driver.
- Updated to latest SN76496 sound driver from FluBBa.
- Other minor tweaks and cleanup as time permitted.
- Details
- Category: Nintendo DS
What's New:
- New splash screen jingle.
- Boosted audio output by almost 25% so you don't have to max out your DS volume.
- New audio ramp down/up to help soften (and partially eliminate) audio pops/clicks when transitioning in and out of a game to the menus.
- Minor cleanup and tweaks as time permitted.
- Details
- Category: Nintendo DS
What's New:
- Ported the AY sound chip driver from FluBBa to improve MSX1, Einstein and Coleco SGM games.
- Ported most recent SN sound chip driver from FluBBa.
- Allow more than one keyboard press at a time for the MSX1 so keyboard-mapped keys work properly (i.e. UP and SPACE at the same time)
- Cleanup across the board - save states optimized.
- Details
- Category: Nintendo DS
What's New:
- Ported the SCC Konami sound driver from FluBBa to make the MSX1 games using that chip sound great.
- New overlays for Colecovision Space Shuttle and Utopia.
- Lots of small tweaks and minor cleanups since the last release.