MAME v0.272 - Released
- Details
- Category: Multiple Platform
What's New:
MAME Testers bugs fixed
-----------------------
- 03108: [Color/Palette] (konami/finalizr.cpp) finalizr: Colours are inaccurate and sound is incorrect. (hap)
- 04989: [Flip Screen/Cocktail] (irem/travrusa.cpp) shtrider, shtridera: Changes to screen flipping setting are not applied. (hap)
- 05419: [Crash/Freeze] (universal/docastle.cpp) idsoccera, asoccer: Emulated games crash showing a black screen. (hap)
- 05695: [Crash/Freeze] (misc/coolpool.cpp) amerdart, amerdat2, amerdart3: Emulated game freezes after completion. (Peter Ferrie)
- 05737: [Sound] (sega/system1.cpp) choplift and clones: Sampled speech playback rate is too high. (hap)
- 05782: [Graphics] (sega/system1.cpp) choplift: Graphics show a horizontal discontinuity on levels 3 and 4. (hap)
- 06435: [Sound] (seibu/dynduke.cpp) dynduke: Some sound effects are missing. (hap)
- 06472: [Gameplay] (mr/sshot.cpp) sshot: The game runs at over twice the speed it should. (hap)
- 07071: [DIP/Input] (universal/docastle.cpp) docastle, docastle2: “Advance Level on Getting Diamond” settings reversed. (OzFalcon)
- 07520: [Sound] (orca/zodiack.cpp) dogfight: Sound effects play too fast. (hap)
- 07740: [Sound] (nichibutsu/cclimber.cpp) yamato: Sound effects and music play too fast. (hap)
- 07777: [Sound] (gameplan/enigma2.cpp) enigma2: Music between stages plays incorrectly. (hap)
- 07869: [Gameplay] (sega/system1.cpp) choplift: The game pauses while speech is playing. (hap)
- 08842: [Misc.] (irem/travrusa.cpp) travrusa: Selecting the palette PROM layout is irritating. (hap)
- 08897: [DIP/Input] (jaleco/homerun.cpp) dynashot: The game starts with one credit before any coins are inserted. (hap)
- 08943: [Crash/Freeze] (misc/quizpun2.cpp) quizpun2: The game fails to boot, only showing a black screen. (hap)
- 08946: [Misc.] (sega/stv.cpp) znpwfvt: The system description does not match the displayed title. (Vas Crabb)
- 08954: [Graphics] (sega/system1.cpp) pitfall2 and clones: The main title is not displayed. (hap)
- 08963: [Crash/Freeze] (taito/tsamurai.cpp) ringfgta: The game fails to boot. (hap)
- 08966: [Interface] UI: The software selection menu is sorted incorrectly for systems with multiple software lists. (Vas Crabb)
- 08968: [Media Support] (vtech/vtech1.cpp) vz300 and clones: The system freezes when attempting to read floppy disks. (AJR)
- 08970: [Timing] (irem/travrusa.cpp) shtrider: The countdown to the start of the race is too slow. (hap)
- 08971: [Debugger] (pacman/pacman.cpp) mspacman: The emulated game crashes when debugger memory windows are open. (hap)
- 08973: [Gameplay] (cvs/quasar.cpp) quasar: Enemies never fire shots. (hap)
DOSBox Frontend - Dapplegrey v9.5.3 - Released
- Details
- Category: Mac
What's New:
Preferences window DOSBox settings no longer show an empty "DOSBox Staging" group box, if another DOSBox port, including the original DOSBox, is selected.
No longer crashes at start if Boxer is selected as DOSBox source.
Atari Jaguar Emulator - BigPEmu v 1.17 - Released
- Details
- Category: Multiple Platform
What's New:
- Added a script for Raiden touch control. Ship automatically travels to the touch point and auto-fires when held, with a 2-finger tap to trigger bombs.
- Added a script for Vid Grid touch control. Drag and drop!
- Added a script for Towers II touch control. (with an option to uncap the framerate) In-game menu cursor is touch-driven, 2-finger tap exits the menu.
- Added a script for Myst touch control. Hold to drag the cursor, tap to activate.
- Added some scripting functionality to allow setting custom read/write handlers for non-RAM/ROM memory regions.
- The iOS port now prompts the user to determine their battery/heat versus performance preference on first run. (since we can't just be energy-efficient without the iOS scheduler punishing us, and I'm not having any luck getting anyone to read the FAQ/user manual)
- The iOS port now has a separate "Connected Idle Time" setting, which defaults to 3.0 and is used instead of "Overlay Idle Time" when at least one external device is connected. (workaround for the same FAQ/user manual problem above)
- Added lots of random new scripting functionality.
- Fixed game thumbnails rendering at the incorrect scale in portrait mode.
Dragon 32/64 and CoCo 2 Emulator - XRoar v1.7.3 - Released
- Details
- Category: Multiple Platform
What's New:
* Fix built-in configs with non-default CPUs
* Fix direct loading of DragonDOS binaries
Nintendo Entertainment System Emulator - Nesmancer v0.1.1 - Added
- Details
- Category: Multiple Platform
Nesmancer is a Nintendo Entertainment System emulator written in C++ for Windows and Linux.
Sega Saturn Emulator - Yaba Sanshiro v1.16.5 - Released
- Details
- Category: Android
What's New:
Improve the stability of Vulkan core
Atari 2600 Emulator - StellaDS v7.7a - Released
- Details
- Category: Nintendo DS
What's New:
hotfix to support DrVsDalek hack with voice support and improved voice timing to eliminate gaps.
Dragon 32/64 and CoCo 2 Emulator - XRoar v1.7.2 - Released
- Details
- Category: Multiple Platform
What's New:
* Fix GIME issue when loading from snapshot
* Fix becker port status polling [Pierre Sarrazin]
Apple II Emulator - Virtual ][ v12.1.1 - Released
- Details
- Category: Mac
What's New:
- The program "MouseWord" failed to load; this has been fixed.
- Corrected a mistake that caused cassette tape files not being recognized anymore in version 12.1.
Sega Saturn Emulator - Yaba Sanshiro (Windows) v1.16.5 - Released
- Details
- Category: Windows
What's New:
- Auto update function
- Fix: Crash when setting menu is changed
- Fix: Polygons are broekn when restart
Sega Model 3 Arcade Emulator - Supermodel (Sinden) v0.3a - Updated
- Details
- Category: Multiple Platform
What's New:
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