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Commodore 64 Emulator - VirtualC64 v5.3 - Released

Details
Category: Mac
Published: 09 August 2025

VirtualC64

What's New:

Changes to the latest beta:

  • Compiled in release mode

Edit 9.8.25:

  • Replaced binary by a notarized build

Commodore Amiga Emulator - vAmiga v4.3 - Released

Details
Category: Mac
Published: 09 August 2025

vAmiga

What's New:

Changes to the latest beta:

  • Compiled in release mode.
  • The file system navigator now includes a boot command for managing boot blocks.

Edit 9.8.25:

  • Binary has been replaced by a notarized build.

WonderSwan Emulator - SwanGBA v0.7.5 - Released

Details
Category: Game Boy Advance
Published: 09 August 2025

SwanGBA

What's New:

    • Fixed reading of ch3 frequency for real.

TRS-80 Model I/III/4/4P Emulator - SDLTRS v1.2.33 - Released

Details
Category: Multiple Platform
Published: 09 August 2025

SDLTRS - Windows (32bit)  SDLTRS - Windows (64bit)  SDLTRS - Debian (32bit)  SDLTRS - Debian (64bit)  a winuxmac

What's New

Game Boy Color Emulator - RetroGBm v25.8 - Released

Details
Category: Multiple Platform
Published: 09 August 2025

RetroGBm - Windows  RetroGBm - Android

What's New:

    • Added link-cable support for Windows.
    • Added GameShark support for Windows and Android.
    • Users can now select the ROM directories to use by default for the ROM list.
    • Added the ability to refresh the ROM list.
    • Fixed the real-time-clock (RTC) so it will sync during pausing.

WonderSwan Emulator - NitroSwan v0.7.5 - Released

Details
Category: Nintendo DS
Published: 09 August 2025

NitroSwan

What's New:

    • Fixed reading of ch3 frequency for real.

Nintendo Entertainment System Emulator - Nestopia UE v1.53.2 - Released

Details
Category: Multiple Platform
Published: 09 August 2025

Nestopia UE - Windows  Nestopia UE (Source)

What's New:

Shell

Additions
- FLTK: NSF player with visualizer

Core

Additions
- New database entries for Castlevania Anniversary Collection releases
- Support for Jaleco JF-22 boards with SRAM
- Fix regression in PPU constructor when using blargg's NTSC filter

(MAME) History.dat v2.79a - Released

Details
Category: Windows
Published: 09 August 2025

History.dat

What's New:

?

HBMAME v0.245.26 - Released

Details
Category: Windows
Published: 09 August 2025

HBMAME (32bit)  HBMAME (64bit)

What's New:

- HBMAMEUI: Changed reference of "Originals" to "Parents".

New Games
---------------------------------
- [chelnovn] Atomic Runner Chelnov (Neo-Geo port) [iq_132]
- [galapxis] Galaxian Part X (Philip) [Darran]
- [mk07] Mortal Kombat Plus (v5.0.0741)
- [mmatrix01] Mars Matrix: Hyper Solid Shooting (250412U)(improvement) [Trap15]
- [mmatrixj01] Mars Matrix: Hyper Solid Shooting (250412J)(improvement) [Trap15]
- [nbajam05] NBA Jam Tournament Edition SE (rev 5.02)
- [pacupacu] Pacu Pacu [Sokurah]
- [sf2prime55] Street Fighter II': Prime (v0.55) [zero800]
- [sf2prime56] Street Fighter II': Prime (v0.56) [zero800]
- [sf2prime57] Street Fighter II': Prime (v0.57) [zero800]
- [sf2prime59] Street Fighter II': Prime (v0.59) [zero800]
- [sf2prime60] Street Fighter II': Prime (v0.60) [zero800]
- [sf2prime] Street Fighter II': Prime (v0.63) [zero800]
- [spkick2] Super Power Kick (beta 2)
- [turfmast01] Neo Turf Masters - Course and Pin Randomiser v0.1
- [y_test] Midway Y-unit Test Rom v1.40

PlayStation Emulator - DuckStation (Rolling Release) - Updated (2)

Details
Category: Multiple Platform
Published: 09 August 2025

DuckStation - Windows (x86)  DuckStation - Windows (ARM)  DuckStation - AppImage (x86)  DuckStation - AppImage (ARM)  DuckStation - Flatpak (x86)  DuckStation - Flatpak (ARM)  DuckStation - Mac  DuckStation (Source)

What's New:

    • Deps: Update for July 2025
    • CI/Flatpak: Simplify deps build
    • CMake: Drop Flatpak workarounds
    • README: Add migration instructions for Flatpak->AppImage
    • Qt: Fix changing language while game running
    • Host: Add FormatNumber()
    • Misc: Use host locale formatting for dates
    • Qt: Merge qttranslations.cpp with qthost.cpp
    • Qt: Cache app locale object
    • Qt: Use application locale in most places
    • Qt: Implement 'System Language' language option
    • Qt: Use selected language locale for formatting
    • FullscreenUI: Add option to hide grid view labels
    • FullscreenUI: Fix remaining fixed date/time formatting locations
    • MediaCapture: Don't crash if video codec supports 0 formats
    • CrashHandler: Fix recursive backtrace on Linux
    • CMake: Force debug symbols on Linux
    • Data: Update SDL game controller database
    • Qt: Use localized date/time formatting in a few more places
    • Achievements: Revert back to long date format for unlock/submit time
    • CMake: Use -g1 for Release builds
    • dep/imgui: Remap non-breaking space to space
    • FullscreenUI: Fix clock position in pause menu
    • GPU: Fix typo
    • Qt: Add tooltips to game list
    • Update the Simple-Chinese translation to latest.
    • FullscreenUI: Fix focus loss with grid/list button
    • Deps: Revert Harfbuzz to 11.2.1
    • GameDB: Tweak compat settings for Parasite Eve 2
    • GameDB: Set max speedup cycles to 70000 for Resident Evil 2
    • System: Centralize pause checks
    • Qt: Create main window before starting EmuThread
    • CI/Flatpak: Hopefully fix build cache
    • Qt: Fix possible crash on shutdown
    • Scripts: Remove PKGBUILD
    • Qt: Refuse to start in known broken environments
    • Qt: Auto switch between any/changed values in memory scanner
    • Qt: Fix assertion on shutdown after resize
    • Qt: Fix maximized state not saving to config
    • Qt: Display 'First Value' in memory scanner
    • GameDatabase: Remove redundant SetRymlCallbacks()
    • Misc: Replace a bunch of static qualifiers with inline
    • Qt: Persist memory scanner watch list across instances
    • Qt: Various fixes to memory scanner UI
    • GPU: Fix screenshot size in uncorrected mode
    • GPU: Simplify screenshot size calculation
    • PerformanceCounters: Align to 4 elements
    • AudioStream: Fix glitches when disabling fast-forwarding
    • AudioStream: Back off resets that don't pass threshold over time
    • AudioStream: SIMD averaging window calculation
    • AudioStream: Use larger target size only when intentionally running slow
    • dep/imgui: Demo window should not enabled
    • ImGuiOverlays: Fix save state selector out-of-order drawing
    • ImGuiManager: Don't render when skipping present
    • ImGuiOverlays: Frame time history is aligned
    • Settings: Remove middle padding
    • Achievements: Split up overlay setting
    • Qt: Fix inability to exit with HC mode active
    • Qt: Fix exit on separate window close with FSUI active
    • GameDB: Adjust crop area for Silent Hill
    • Qt: Remove obsolete comment
    • Qt: Don't reset model for every scanned game
    • Qt: Add tooltips for more fields in game list
    • Qt: Use header resize mode for game list column widths
    • Qt: Use header resize mode for memory scanner
    • Qt: Use header resize mode for settings panels
    • Qt: Use header resize mode for memory card editor
    • Qt: Use header resize mode for disc windows
    • Qt: Remove now-unused resize column helpers
    • Qt/Updater: Move Download Size indicator to the top
    • GameDB: Fix cropping in Tomb Raider 4 & 5
    • Achievements: Infer and display beaten/completed time
    • Data: Update SDL game controller database
    • Qt: Improve display of version in updater
    • CMake: Update version requirements
    • Qt: Fix updater download size display
    • CI: Fix PR builds failing
    • Qt: Fix buffer size help text (#3501)
    • GameDB: Disable widescreen for Arc the Lad II
    • GameDB: Disable disc speedup on MDEC for Chrono Cross
    • GameDB: Delete obsolete comment
    • GameDB: Add compatibility rating to a couple of games
    • GameDB: Disable disc speedup on MDEC for Star Ocean - The Second Story
    • Deps: Bump to SDL3 3.2.20
    • CI: Missed one workflow
    • Achievements: Fix counting progression achievements
    • Achievements: Fix display of game completion date
    • Achievements: Keep track of the earliest unlocked win condition
    • FullscreenUI: Improve title padding of achievements

PlayStation Emulator - DuckStation (Rolling Release) - Updated

Details
Category: Multiple Platform
Published: 09 August 2025

DuckStation - Windows (x86)  DuckStation - Windows (ARM)  DuckStation - AppImage (x86)  DuckStation - AppImage (ARM)  DuckStation - Flatpak (x86)  DuckStation - Flatpak (ARM)  DuckStation - Mac  DuckStation (Source)

What's New:

    • Deps: Update for July 2025
    • CI/Flatpak: Simplify deps build
    • CMake: Drop Flatpak workarounds
    • README: Add migration instructions for Flatpak->AppImage
    • Qt: Fix changing language while game running
    • Host: Add FormatNumber()
    • Misc: Use host locale formatting for dates
    • Qt: Merge qttranslations.cpp with qthost.cpp
    • Qt: Cache app locale object
    • Qt: Use application locale in most places
    • Qt: Implement 'System Language' language option
    • Qt: Use selected language locale for formatting
    • FullscreenUI: Add option to hide grid view labels
    • FullscreenUI: Fix remaining fixed date/time formatting locations
    • MediaCapture: Don't crash if video codec supports 0 formats
    • CrashHandler: Fix recursive backtrace on Linux
    • CMake: Force debug symbols on Linux
    • Data: Update SDL game controller database
    • Qt: Use localized date/time formatting in a few more places
    • Achievements: Revert back to long date format for unlock/submit time
    • CMake: Use -g1 for Release builds
    • dep/imgui: Remap non-breaking space to space
    • FullscreenUI: Fix clock position in pause menu
    • GPU: Fix typo
    • Qt: Add tooltips to game list
    • Update the Simple-Chinese translation to latest.
    • FullscreenUI: Fix focus loss with grid/list button
    • Deps: Revert Harfbuzz to 11.2.1
    • GameDB: Tweak compat settings for Parasite Eve 2
    • GameDB: Set max speedup cycles to 70000 for Resident Evil 2
    • System: Centralize pause checks
    • Qt: Create main window before starting EmuThread
    • CI/Flatpak: Hopefully fix build cache
    • Qt: Fix possible crash on shutdown
    • Scripts: Remove PKGBUILD
    • Qt: Refuse to start in known broken environments
    • Qt: Auto switch between any/changed values in memory scanner
    • Qt: Fix assertion on shutdown after resize
    • Qt: Fix maximized state not saving to config
    • Qt: Display 'First Value' in memory scanner
    • GameDatabase: Remove redundant SetRymlCallbacks()
    • Misc: Replace a bunch of static qualifiers with inline
    • Qt: Persist memory scanner watch list across instances
    • Qt: Various fixes to memory scanner UI
    • GPU: Fix screenshot size in uncorrected mode
    • GPU: Simplify screenshot size calculation
    • PerformanceCounters: Align to 4 elements
    • AudioStream: Fix glitches when disabling fast-forwarding
    • AudioStream: Back off resets that don't pass threshold over time
    • AudioStream: SIMD averaging window calculation
    • AudioStream: Use larger target size only when intentionally running slow
    • dep/imgui: Demo window should not enabled
    • ImGuiOverlays: Fix save state selector out-of-order drawing
    • ImGuiManager: Don't render when skipping present
    • ImGuiOverlays: Frame time history is aligned
    • Settings: Remove middle padding
    • Achievements: Split up overlay setting
    • Qt: Fix inability to exit with HC mode active
    • Qt: Fix exit on separate window close with FSUI active
    • GameDB: Adjust crop area for Silent Hill
    • Qt: Remove obsolete comment
    • Qt: Don't reset model for every scanned game
    • Qt: Add tooltips for more fields in game list
    • Qt: Use header resize mode for game list column widths
    • Qt: Use header resize mode for memory scanner
    • Qt: Use header resize mode for settings panels
    • Qt: Use header resize mode for memory card editor
    • Qt: Use header resize mode for disc windows
    • Qt: Remove now-unused resize column helpers
    • Qt/Updater: Move Download Size indicator to the top
    • GameDB: Fix cropping in Tomb Raider 4 & 5
    • Achievements: Infer and display beaten/completed time
    • Data: Update SDL game controller database
    • Qt: Improve display of version in updater
    • CMake: Update version requirements
    • Qt: Fix updater download size display
    • CI: Fix PR builds failing
    • Qt: Fix buffer size help text (#3501)
    • GameDB: Disable widescreen for Arc the Lad II
    • GameDB: Disable disc speedup on MDEC for Chrono Cross
    • GameDB: Delete obsolete comment
    • GameDB: Add compatibility rating to a couple of games
    • GameDB: Disable disc speedup on MDEC for Star Ocean - The Second Story
    • Deps: Bump to SDL3 3.2.20
    • CI: Missed one workflow
    • Achievements: Fix counting progression achievements
    • Achievements: Fix display of game completion date
    • Achievements: Keep track of the earliest unlocked win condition
    • FullscreenUI: Improve title padding of achievements

BBC Micro Emulator - b2 v20250808 - Released

Details
Category: Multiple Platform
Published: 09 August 2025

b2 - Windows  b2 - Mac (Apple)  b2 - Mac (Intel)  b2 (Source)

What's New:

    • Add option to hide BBC cursor when not in focus
    • Add support for larger MOS ROM images: 64 KB (Compact/PC 128 S), 128 KB (Master 128 MegaROM), 512 KB (modern multi-OS)
    • Add support for View Trilogy and Instant Mini Office II
    • Allow sideways ROM load failure when switching config: it's just a warning now, so the BBC will still boot
    • Fix some input focus stuff: give keyboard focus to BBC on startup; unpress BBC keys when not in focus; enable clickthrough on focus on all platforms
    • Improve Video NuLA accuracy
    • Windows: build with Visual Studio 2022
    • Windows: fix fast user switching problems
    • Windows: reduce CPU usage when display sleeps
    • Windows: use newer libcurl
    • Windows, macOS: use newer SDL2

Android Emulator - LDPlayer v9.1.57.1 - Released

Details
Category: Windows
Published: 09 August 2025

LDPlayer 9

What's New:

Game/App Fix
Fixed issues in Dragon Raja: Rerise where battles could occasionally result in a black screen or certain interfaces appeared transparent.

General Fix
Improved performance and responsiveness for Intel CPUs on Windows 11 systems.

Dosbox Frontend - DosPanel v1.8.2 - Released

Details
Category: Windows
Published: 09 August 2025

DosPanel

What's New:

?

ZX Spectrum Emulator - Xpeccy v0.6.20250807 - Released

Details
Category: Multiple Platform
Published: 07 August 2025

Xpeccy - Windows  Xpeccy - Deb (32bit)  Xpeccy - Deb (64bit)  Xpeccy - rpm (64bit)  Xpeccy (Source)

What's New:

    • some improvements for alf
    • some fixes of deBUGa

Dosbox Frontend - DosPanel v1.8.1 - Released

Details
Category: Windows
Published: 07 August 2025

DosPanel

What's New:

?

PC-8801 Computer Emulator - QUASI88 v0.7.3 - Released

Details
Category: Multiple Platform
Published: 07 August 2025

QUASI88 - Windows  QUASI88 (Source)

What's New:

    • PCG-8100 sound compatible
    • Added a disk image selection item to the toolbar
    • Fixed a bug where the clock was not reflected in the toolbar reset menu.

PlayStation Emulator - PCSX-Redux - Updated

Details
Category: Multiple Platform
Published: 07 August 2025

PCSX-Redux - Windows  PCSX-Redux - Linux  PCSX-Redux - Mac  PCSX-Redux (Source)

What's New

Android Emulator - MuMu Player v5.3.3 - Released

Details
Category: Windows
Published: 07 August 2025

MuMu Player

What's New:

?

Android Emulator - MEmu v9.2.6.0 - Released

Details
Category: Windows
Published: 07 August 2025

MEmu Play

What's New:

What’s optimized
1. Optimized the emulator GUI to support native Windows 11 style.
2. Optimized APK export speed, automatically export to shared directory, and display export progress.

What’s fixed
1. Fixed an issue where APK export could occasionally result in incomplete files on Android 12 instance.
2. Fixed graphical corruption issues in Project Net game.

MAME32 More! v0.84.279 - Released

Details
Category: Windows
Published: 07 August 2025

MAME32 More!

What's New:

?

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