blueMSX and openMSX Frontend - Novo Player v1.5 - Released
- Details
- Category: Windows
What's New:
- Added quick launch of games without having to add them to any listing
- Added ability to backup and restore listing data
- Few enhancements, bug fixes and updates
Cemu Graphic Packs v897 - Released
- Details
- Category: Windows
What's New:
[Angry Birds Trilogy] Add 60FPS
Super Nintendo Emulator - Snes9x EX+ v1.5.71 - Released
- Details
- Category: Android
What's New:
- Fix a thread issue that could cause dropped frames and slow fast-forward performance
- Reduce input lag in cases where input occurs just after vsync
- Add "CPU Affinity Mode" option, on devices with different types of CPU cores (ARM big.little, etc.) this defaults to using only the performance cores during emulation for more consistent frame times
- Add support for themed icons on Android 13
- Fix issues related to file extensions on Android 13 for front ends
Super Nintendo Emulator - Snes9x EX v1.5.71 - Released
- Details
- Category: Android
What's New:
- Fix a thread issue that could cause dropped frames and slow fast-forward performance
- Reduce input lag in cases where input occurs just after vsync
- Add "CPU Affinity Mode" option, on devices with different types of CPU cores (ARM big.little, etc.) this defaults to using only the performance cores during emulation for more consistent frame times
- Add support for themed icons on Android 13
- Fix issues related to file extensions on Android 13 for front ends
MAME Frontend - MxUI v1.5.2 - Released
- Details
- Category: Windows
What's New:
Fixed the crash when starting the game without a gamepad
mGBA v0.10.2 - Released
- Details
- Category: Multiple Platform
What's New:
Emulation fixes
- GBA Audio: Fix improperly deserializing GB audio registers (fixes mgba.io/i/2793)
- GBA Audio: Clear GB audio state when disabled
- GBA Memory: Make VRAM access stalls only apply to BG RAM
- GBA Overrides: Fix saving in PMD:RRT (JP) (fixes mgba.io/i/2862)
- GBA SIO: Fix SIOCNT SI pin value after attaching player 2 (fixes mgba.io/i/2805)
- GBA SIO: Fix unconnected normal mode SIOCNT SI bit (fixes mgba.io/i/2810)
- GBA SIO: Normal mode transfers with no clock should not finish (fixes mgba.io/i/2811)
- GBA Timers: Cascading timers don't tick when disabled (fixes mgba.io/i/2812)
- GBA Video: Fix interpolation issues with OpenGL renderer
Other fixes
- Core: Allow sending thread requests to a crashed core (fixes mgba.io/i/2784)
- FFmpeg: Force lower sample rate for codecs not supporting high rates (fixes mgba.io/i/2869)
- Qt: Fix crash when attempting to use OpenGL 2.1 to 3.1 (fixes mgba.io/i/2794)
- Qt: Disable sync while running scripts from main thread (fixes mgba.io/i/2738)
- Qt: Properly cap number of attached players by platform (fixes mgba.io/i/2807)
- Qt: Disable attempted linking betwen incompatible platforms (fixes mgba.io/i/2702)
- Qt: Fix modifier key names in shortcut editor (fixes mgba.io/i/2817)
- Qt: Fix a handful of edge cases with graphics viewers (fixes mgba.io/i/2827)
- Qt: Fix full-buffer rewind
- Qt: Fix crash if loading a shader fails
- Qt: Fix black screen when starting with a game (fixes mgba.io/i/2781)
- Qt: Fix OSD on modern macOS (fixes mgba.io/i/2736)
- Qt: Fix checked state of mute menu option at load (fixes mgba.io/i/2701)
- Qt: Remove OpenGL proxy thread and override SwapInterval directly instead
- Scripting: Fix receiving packets for client sockets
- Scripting: Fix empty receive calls returning unknown error on Windows
- Scripting: Return proper callback ID from socket.add
- Vita: Work around broken mktime implementation in Vita SDK (fixes mgba.io/i/2876)
Misc
- Qt: Include wayland QPA in AppImage (fixes mgba.io/i/2796)
- Qt: Stop eating boolean action key events (fixes mgba.io/i/2636)
- Qt: Automatically change video file extension as appropriate
- Qt: Swap P1 and other player's save if P1 loaded it first (closes mgba.io/i/2750)
Multiple Emulator Frontend - LaunchBox v13.3 - Released
- Details
- Category: Windows
What's New:
- New Feature: LaunchBox will now optionally sync your game statistics to the cloud and sync them between your installations using your LaunchBox Games Database account. If enabled, your Favorites, Completed, Last Played, Play Time, Play Count, and Star Rating fields will be synced. You can enable this under Tools > Cloud > Enable Game Statistics Syncing after connecting to the LaunchBox Games Database (also in the Cloud menu).
- New Feature: 3D model overrides can now be set on a game-specific basis using the Add/Edit Game window
- Improvement: Import processes have been significantly improved for Nintendo Wii U and Sony Playstation 3 platforms, which should now properly identify the game's name when importing
- Improvement: LaunchBox has now been upgraded to .NET 6.0 (from .NET Core 3.1), and no longer requires a separate .NET framework install in order to function
- Improvement: The included hashing application from RetroAchievements.org has been upgraded to better identify Retro Achievements for games that use CHD files
- Improvement: Scanning for Nintendo DS achievements should now yield better results
- Improvement: The ROM import wizard now does a better job parsing folders that contain a game with multiple BIN track files
- Improvement: The update notification popup that used to come up on startup (when background updates are disabled) has been changed to a notification instead, primarily to prevent window focus issues on startup
- Improvement: Scanning for achievements now works with M3U files
- Improvement: LaunchBox plugins now have the ability to add nested menu items in the game context menu (for plugin developers)
- Improvement: The visibility binding AchievementScoreVisibility for the Retro Score element has been adjusted to now collapse if turned off or unable to display in LaunchBox (for theme developers)
- Improvement: A new visibility binding (ModelVisibility) for 3D Models has been added to the MainView in LaunchBox (for theme developers)
- Fixed: Star ratings in the Game Details pane were not always being submitted to the cloud
- Fixed: The Retro Achievements window was unable to fetch information due to changes with the RetroAchievements.org API
- Fixed: The Audit window was improperly sorting the Box - Spine column
- Fixed: The Games tab in the Playlist window was refreshing when attempting to click on a game in the grid, if your list was populated via the Auto-Populate Playlist feature
- Fixed: In rare cases, the games view inside of LaunchBox was not refreshing properly if the selected sidebar item wasn't visible in the list
Multiple Emulator Frontend - LaunchBox v1.9 - Released
- Details
- Category: Android
What's New:
- Game statistics can now be synced between your various collections in LaunchBox for Windows and/or LaunchBox for Android! Favorites, Completed, Last Played, Play Time, Play Count, and Star Rating can all be synced via your LaunchBox Games Database account. To enable, select the Sync Status item in the LaunchBox for Android main menu.
- Fixed issues with launching the following emulators on Android 13: Skyline, M64Plus FZ, M64Plus FZ Pro, Dolphin (though Dolphin itself still has the odd bug that requires games to sometimes be launched twice)
- For other emulators that still need to be updated in order to work correctly launching games on Android 13, LaunchBox will now warn the user and just launch the emulator without a game instead (instead of erroring out)
- Fixed an issue in the Options screen where setting the Default Root Filter or the Default Secondary Filter to Favorites was crashing the app (which doesn't really make sense to do, so the option has been removed)
Intellivision Emulator - NINTV-DS v4.0 - Released
- Details
- Category: Nintendo DS
What's New:
Small optimizations and cleanup across the board - utilizing every bit of the NDS instruction cache to squeeze out another frame or two of performance.
Multiple Systems Emulator - Emulicious v2023-04-22 - Released
- Details
- Category: Java
What's New:
- Added Step Back to the debugger
- Fixed misdetection of dahjee adapter in Pop Flamer for SG-1000 (thanks to Saverio Russo)
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