Sharp X68000 Computer Emulator - XM6 Pro-68k v230530 - Released
- Details
- Category: Windows
What's New:
The Num Lock LED now retains its state when it is being used as an X68000 key. (By default, Num Lock is mapped to the CLR key.) In other words, if you press Num Lock, and it is interpreted as an X68000 key, the LED will revert to its previous state after a fraction of a second. The LED will still toggle as usual within dialogs and similar contexts. If you dislike this feature, remap CLR (key 3F) in the keyboard settings to any other key, or remove its mapping.
The above feature can fail, but it only happens rarely and certain keyboards never seem to have an issue. The problem is unlikely to occur during typical usage of the emulated CLR key.
For consistency, the default directory is now set to the current directory at the time the program starts, unless the current directory is someplace stupid.
The disassembler now flags a number of encoding errors that are ignored by the 68000. These typically arise when data is misinterpreted as instructions, but can also be due to assembler bugs or the use of modes exclusive to newer CPUs.
The disassembly of bit manipulation instructions (BCHG, BCLR, BSET, and BTST) now displays the bit number in decimal form, which is generally more useful. The number is also masked to indicate how it will be interpreted by the CPU. If the original bit number was too large, one or two question marks will be appended, the latter being the case if it exceeded the legal 8-bit range.
SWAP was being disassembled with a .W extension, which could be misleading. The extension is now omitted. (It swaps word-sized halves of a long-word register, and the condition codes are set based on the 32-bit result.)
Some efficiency improvements were made concerning file I/O.
Amiga Emulator - WinUAE v5.0.0 - Released
- Details
- Category: Windows
What's New:
Bugs fixed
- AGA-only sprite buffer overflow that can cause random side-effects.
- CIA synchronize clock drift fixed.
- Many GDI mode bugs fixed.
- Integer scaling works correctly in Overscan+ and higher modes.
- “Remove interlace artifacts” was unreliable and caused graphics corruption in accurate modes.
- SCSI CD command READ TOC, format type 0 returned invalid data.
- Serial port and inter-process serial port was unreliable in accurate modes.
- VHPOSW/VPOSW mid-screen vertical and horizontal changes are now more accurately emulated. Smooth Copper / Up front demo specific hack is (finally!) not needed anymore and was removed.
- Multiple chipset emulation (bitplanes, sprites, blitter) bug fixes.
NegaMAME v0.255 - Released
- Details
- Category: Multiple Platform
What's New:
- Updated to latest MAME Source.
Wolfmame v0.255 - Released
- Details
- Category: Multiple Platform
What's New:
Updated to latest MAME source.
Mameinfo.dat v0.255 - Released
- Details
- Category: Windows
What's New:
- New games: Burger Kids (Japan)
- New Working games: Gamshara (20020912A / 10021 Ver.A), Golgo 13: Juusei no Requiem (Japan, GLT1 VER.A), Gunbalina (Japan, GNN1 Ver.A), Point Blank 3 (World, GNN2 Ver.A), Pop'n Music 4, Pop'n Music 5, Pop'n Music 6, Pop'n Music 7, Pop'n Music 8, Pop'n Music Animelo (license expired), Pop'n Music Mickey Tunes, Pop'n Music Mickey Tunes!, Seishun-Quiz Colorful High School (CHS1 Ver.A) and Tsukkomi Yousei Gips Nice Tsukkomi (NTK1 Ver.A)
- New Non-Working games: Ace Driver 3: Final Turn, Bolsa Internacional (euro), Isshoni Wanwan Waiwai Puppy 2008, Poker Spirit, Pump It Up: The 1st Dance Floor, Taiko no Tatsujin 11 (T111001-NA-A) and Victory Shoot
- New clones: Galaxian III (bootleg of Galaxian), GX Part 2 (Galaxian hack), Gyakuten!! Puzzle Bancho (Japan, set 1), Jolly Game (V1, Otti Karl logo), Jolly Joker (original program, interleaved GFX, Otti Karl logo, set 1), Jolly Joker (original program, interleaved GFX, Otti Karl logo, set 2), Karate Champ (US, 2 players), Master Crane (set 2), Mega Card (Ver.0053, encrypted), Nandemo Seal Iinkai (ver 1.3), Novo Play (V3.3H), Novo Play (V6.2H), Pop'n Music Animelo, Pop'n Music Animelo 2, Street Fighter II': Champion Edition (World 920803) and WWF Superstars (bootleg with 2xYM2203)
MAMEUI Classic v0.255 - Released
- Details
- Category: Windows
What's New
Fixed a crash with some sliders: Gamma, Brightness, Contrast etc
Datafile for MAME32 More v0.84.255 - Released
- Details
- Category: Windows
What's New:
Updated to newest Release
MAME32 More! v0.84.255 - Released
- Details
- Category: Windows
What's New:
- Synchronize mame to update atarigt, fuukifg2, galaxian, jack, kchamp, psikyosh, wwfsstar and other system games and settings
- Synchronize mame to update cps1 system games and settings
Datafile for MAME32k v0.67.255 - Released
- Details
- Category: Windows
What's New:
Updated to newest Release
MAME32k v0.67.255 - Released
- Details
- Category: Windows
What's New:
- Synchronize mame to update atarigt, fuukifg2, galaxian, jack, kchamp, psikyosh, wwfsstar and other system games and settings
- Synchronize mame to update cps1 system games and settings
MAME v0.255 - Released
- Details
- Category: Multiple Platform
What's New:
MAME Testers bugs fixed
-----------------------
- 00516: [Graphics] (atari/maxaflex.cpp) All sets in maxaflex.cpp: Remaining time LED displays are not updated correctly. (hap)
- 04567: [Sound] (taito/flstory.cpp) flstory: MSM5232 envelope decay is slower than it should be. (O. Galibert)
- 05495: [Sound] (misc/micro3d.cpp) All sets in micro3d.cpp: Music and sound effects are not played. (Patrick Mackinlay)
- 07184: [Sound] (konami/konamigv.cpp) Possibly all sets in konamigv.cpp: CD audio does not play. (Angelo Salese)
- 08088: [Crash/Freeze] (sega/naomi.cpp) demofist: Emulator hangs when using recompiler. (Angelo Salese)
- 08609: [Crash/Freeze] (dynax/royalmah.cpp) mjsenka: Emulator may crash. (hap)
- 08612: [Interface] (sega/megatech.cpp) megatech: Info screen should appear above game screen. (hap)
- 08613: [DIP/Input] (cinematronics/jack.cpp) tripool, tripoola: Inputs are not labelled correctly and buttons are missing. (hap)
- 08614: [Crash/Freeze] (seta/seta.cpp) extdwnhl: Game freezes during credit roll. (Angelo Salese)
- 08620: [Crash/Freeze] UI: Data plugin viewer crashes when loose software is mounted. (Vas Crabb)
- 08625: [Interface] UI: Systems that only require device ROMs may be incorrectly reported as not present. (Vas Crabb)
- 08628: [Sound] (konami/twin16.cpp) vulcan and gradius2: Incorrect sound sample played when starting game. (AJR)
- 08629: [DIP/Input] (taito/taito_z.cpp) spacegun: Emulated game freezes during attract mode. (hap)
- 08630: [DIP/Input] (galaxian/galaxian.cpp) jumpbug: Difficulty setting is labelled incorrectly. (johnmcallister)
- 08631: [DIP/Input] (taito/ssrj.cpp) alpine set 1 only: Time extension setting is labelled incorrectly. (johnmcallister)
- 08644: [Gameplay] (nintendo/gb.cpp) gbcolor [konamic2,konamic4]: Game crashes before reaching the title screen. (Vas Crabb)
Multiple Emulator Frontend - LaunchBox v13.5 - Released
- Details
- Category: Windows
What's New:
v13.5
- Fixed: Restarting the app after upgrading LaunchBox themes using the themes manager was not always working properly (introduced in 13.4)
v13.4
- New Premium Feature: The LaunchBox game details pane can now be popped out into its own window (custom themes do require updating)
- Improvement: LaunchBox image views have been optimized and will now load and scroll faster
- Improvement: Images will now appear more gracefully when scrolling with the mouse wheel inside of LaunchBox
- Improvement: Badges in LaunchBox will now dynamically update themselves without requiring a reload of the view
- Improvement: The game details view will now reload after exiting a game to accurately reflect new play time, play count, and achievements updates
- Improvement: The LaunchBox import wizards no longer act as if they're locked up while parsing the games to be imported
- Improvement: The MAME arcade full set import wizard is now much faster
- Improvement: MAME prerequisite files have been updated to allow for a better import experience with newer versions of MAME
- Improvement: MAME import filters have been adjusted and will now include less non-games by default
- Improvement: The LaunchBox sidebar filter button will now better adapt its values when used in conjunction with the search bar
- Improvement: Many new custom theming functionalities have been added to LaunchBox (for theme developers)
- Fixed: Rare memory leak that could occur in some situations due to the VLC video playback engine
- Fixed: Rare theme bug when launching Big Box from within LaunchBox
- Fixed: Rare crash in LaunchBox when selecting a platform with a large amount of playtime
MAME Frontend - Erockus ARCADE v10.9 - Released
- Details
- Category: Multiple Platform
What's New:
- Updated for MAME .255
Multiple Systems Emulator - Emulicious v2023-05-31 - Released
- Details
- Category: Java
What's New:
- Added a disassembler setting to pad mnemonics (thanks to Kak)
- Added a proper error if a debugfile ends unexpectedly (thanks to leina)
- Added selection of tile base address to Tilemap Viewer (thanks to leina)
- Added Step Back Return action to the debugger
- Added Run Backwards To Line action to the debugger
- Allow changing sound buffer size without realod (thanks to Zumi)
- Fixed that sometimes execution broke twice on a line breakpoint
- Fixed that for more complex expressions the tooltip text did not display correct values (thanks to ISSOtm)
- Fixed a regression where sometimes a line breakpoint could not be set on a line in a high bank (thanks to arnaud33200)
- Fixed that on some Linux systems sound randomly silenced (thanks to Zumi)
- Fixed that sometimes exception breakpoints would point to the line after the exception happened (thanks to CeL)
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