shadPS4 (Source)

shadPS4 (Source)
shadPS4 (Source)
File Size:
53.58 MB
Version:
0.4.0
Author:
Date:
31 October 2024
Downloads:
81 x

shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++.
Currently, the emulator can successfully run games like Bloodborne, Dark Souls Remastered, Red Dead Redemption and many other games.

Notes

Build shadPS4 for Linux

Install the necessary tools to build shadPS4:

Debian & Ubuntu

sudo apt install build-essential clang git cmake libasound2-dev libpulse-dev libopenal-dev libssl-dev zlib1g-dev libedit-dev libudev-dev libevdev-dev libsdl2-dev libjack-dev libsndio-dev qt6-base-dev qt6-tools-dev qt6-multimedia-dev libvulkan-dev vulkan-validationlayers

Fedora

sudo dnf install clang git cmake libatomic alsa-lib-devel pipewire-jack-audio-connection-kit-devel openal-devel openssl-devel libevdev-devel libudev-devel libXext-devel qt6-qtbase-devel qt6-qtbase-private-devel qt6-qtmultimedia-devel qt6-qtsvg-devel qt6-qttools-devel vulkan-devel vulkan-validation-layers

Arch Linux

sudo pacman -S base-devel clang git cmake sndio jack2 openal qt6-base qt6-declarative qt6-multimedia sdl2 vulkan-validation-layers

OpenSUSE

sudo zypper install clang git cmake libasound2 libpulse-devel libsndio7 libjack-devel openal-soft-devel libopenssl-devel zlib-devel libedit-devel systemd-devel libevdev-devel qt6-base-devel qt6-multimedia-devel qt6-svg-devel qt6-linguist-devel qt6-gui-private-devel vulkan-devel vulkan-validationlayers

Cloning and compiling:

Clone the repository recursively:

git clone --recursive https://github.com/shadps4-emu/shadPS4.git
cd shadPS4

Generate the build directory in the shadPS4 directory. To disable the QT GUI, remove the -DENABLE_QT_GUI=ON flag:

Note: Clang is the compiler used for official builds and CI. If you build with GCC, you might encounter issues—please report any you find. If you choose to use GCC, we recommend building with Clang at least once before submitting a pull request.

cmake -S . -B build/ -DENABLE_QT_GUI=ON -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++

Enter the directory:

cd build/

Use make to build the project:

cmake --build . --parallel$(nproc)

Now run the emulator. If QT is enabled:

./shadps4

Otherwise, specify the path to your PKG's boot file:

./shadps4 /"PATH"/"TO"/"GAME"/"FOLDER"/eboot.bin
 
 
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