Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
- Bump actions/upload-artifact from 3 to 4
- Update eframe requirement from 0.24 to 0.25
- Update rfd
- bump version to 0.1.3
- round_ties_even is default now
- Remove string_remove_matches
- Use sdl crate v0.36
- Details
- Category: Multiple Platform
What's New:
- Include a cartridge database (mostly CoCo 3 32K) for convenience
- Fix potential crash when cartridge loading fails [Russ Le Blang]
- Recognise Windows "<drive-letter>:" [Russ Le Blang]
- Details
- Category: Multiple Platform
What's New:
This version fixes some issues with the scheduler and how the CPU and some peripherals use it.
- Details
- Category: Multiple Platform
What's New:
Rendering performance and fixes
- Fix for very old rendering issue in Tokimeki Memorial 4 (#18650)
- Cull small draws that are quick to check that they are offscreen (#18446)
- Assorted optimizations (#18586, #18573, #18476, #18413, #18416, #18219)
- Fix HUD in Tiger Woods 06 (#18554)
- AdrenoTools support added - you can now load custom Vulkan drivers on Adreno (#18532, #18548, #18699)
* Disabled in the Google Play builds for now
- Fix rendering with bad Z parameters, fixes homebrew Zig example (#18535)
- Fix Z problem in Hayate no Gotoku!! Nightmare Paradise #18478
- Fix frozen pitch meters in MLB games (#18484)
- Enable MSAA on modern mobile devices (Vulkan-only) (#18472)
- Performance improvement in Tactics Ogre by avoiding a readback (#18599)
- Fix video flicker in Naruto: Ultimate Ninja Heroes 2 (#18454)
- Details
- Category: Multiple Platform
What's New:
- Fix backwards compatibility with older plugin setting format
- Add NO_ASM build option to build mupen64plus-core without asm (thank you @orbea)
- Change default screenshot directory on Linux (thank you @orbea)
- Update mupen64plus-core
- Details
- Category: Multiple Platform
What's New:
Allow larger or smaller picture areas to be selected, showing more or less border. It also introduces optional 60Hz scaling, stretching pictures vertically to reproduce the image shape more familiar to users in 60Hz regions (where fewer vertical lines span the same vertical space). Both of these can be adjusted in the TV Controls dialog (or through menu options in the case of Mac OS X+). MPI slot configuration is now per-cart rather than global, and you can save screenshots in PNG format if built against libpng. In addition, a few CoCo 3 cartridge games that did not work before now do.
- Details
- Category: Multiple Platform
What's New:
- fixed an amazing bug for pengo which was here since 0.43.2, that was in september 2005 !!! See the thread in the forum if you want details.
- galaga will now display a message when loaded if it can't find anything for the explosion sample, you can ignore it, it's for info.
- gui fixes : games states, transparency, length of game title + size at bottom of screen.
- a new "color theme", it was just because I noticed the dos version had actually 3 color themes, but it was done simply by rotating the colors rgb values, here it's a little more involved. Anyway the red theme had been forgotten in the sdl versions...
- Details
- Category: Multiple Platform
What's New:
- Fix updater for portable installs on windows failing to extract the zip file
- Fix Load State and View Log having the same default shortcut
- Fix not being GPL compliant by disabling the building of angrylion-rdp-plus by default (thank you @orbea and @carmiker)
- Fix installation not respecting CMAKE_INSTALL_LIBDIR
- Fix third party projects not respecting CMAKE_C_FLAGS and CMAKE_CXX_FLAGS
- Fix not all third party projects respecting the RelWithDebInfo configuration properly
- Fix GLideN64 not installing correctly with the RelWithDebInfo configuration
- Fix mupen64plus callbacks during initialization not showing up in the log window
- Add a few GUI logging messages
- Improve view log dialog behavior with clearing the log
- Update copyright year in the about dialog (thank you @JakobDev)
- Details
- Category: Multiple Platform
These are emulators that are updated several times a day to a couple times a week.
Many of these emulators can be updated to the lastest "nightly builds" from within the emulator itself.
I'm posting the latest versions every Monday or Tuesday for those who may be interested.
Nintendo 3DS Emulator - Citra Nightly-2082
Multiple System Emulator - FinalBurn Neo Nightly 01-23-24
Multiple System Emulator - Mesen Nightly 01-23-24
PlayStation 2 Emulator - PCSX2 Nightly v1.7.5500
PlayStation Emulator - PCSX-Redux Nightly 01-13-24
Sega DreamCast Emulator - Redream v1.5.0-1106
Nintendo Switch Emulator - Ryujinx v1.1.1122
PlayStation Vita Emulator - Vita3K Nightly 01-21-24
Xbox 360 Emulator - Xenia (Canary) 01-23-24
Nintendo Switch Emulator - Yuzu v1691