Atari 2600 Emulator - Gopher2600 v0.35.2 - Released
- Details
- Category: Multiple Platform
What's New:
- Added cartridge mapper
- FA2
- eg. Star Castle
- non-volatile RAM for this cartridge type stored in the nv_ram of the configuration direcotry
- BF
- eg. The Realm of Riesig
- Supercharger
- Running a Supercharger game loaded from an audio file resulted in performance drop, even when the tape had stopped loading
- Performance is now equal as when loading from a fastload binary file
- Disassembly
- Disassembly is now completed in the background, leading to quicker loadtimes, particularly for very large cartridges
- Television / CRT Effects
- Blur shader is now applied more evenly
- this is most noticeable with high bloom values but produces better results generally
- Disabling the ghosting effect would cause the image to flip
- More efficient clearing of GL frame buffers
- small but significant performance improvement
- Regression testing
- Playback scripts can now be re-recorded automatically
- REDUX command now works with all regression test types
MSX / MSX2 / MSX2+ Emulator - fMSX3DS v1.41 - Added
- Details
- Category: Nintendo 3DS
fMSX3DS is the port of fMSX for Nintendo3DS(New 3DS/New 2DS/Old 3DS/Old 2DS). In additional, it add audio emulation by Mitsutaka Okazaki(emu2413.c etc.) with latest version. It's not the legacy version of over 20 year ago that many emulator uses, but latest(2022) one. In additional, it add MSXTurboR and V9990 and MSX0 emulation. Also, it add various improvements based on recently analize of MSX hardware include analize in Japan that is unknown in world wide.
Xbox Emulator - xemu v0.7.134 - Released
- Details
- Category: Multiple Platform
What's New:
nv2a: Check supported line width
* Added logic to check for the supported line width range before setting the line width to avoid errors.
I also moved the glLineWidth call so that it could be after the call to get the supported line width range for the desired line type.
* Moved the glLineWidth call outside the if/else
* Moved the code to query line GL_SMOOTH_LINE_WIDTH_RANGE and GL_ALIASED_LINE_WIDTH_RANGE to nv2a_gl_context_init(void) so that it's just called while OpenGL is being initialized.
* Removed the lineWidth local variable. It's simpler to just call glLineWidth in the if and else blocks
Multiple System Frontend - SimpleLauncher v3.6 - Released
- Details
- Category: Windows
What's New:
- I performed a major refactoring of the EditSystem class to implement better validation in the input fields of the EditSystem window. This was necessary to prevent users from entering incorrect values.
- I improved the system validation mechanism of the system.xml file when 'Simple Launcher' loads. Instead of warning the user about a corrupted file and shutting down the application, it will now remove any corrupted systems, alert the user, and preserve the well-formatted systems. This is useful in case of a corrupted system.xml file.
- I implemented in-memory download and extraction of files as a backup method in case the regular extraction method fails. This was done because some users were encountering extraction errors of newly downloaded files, due to file locks.
- Added different versions of the 7z executable for x86 and x64. The extraction method will automatically detect the user environment and use the appropriate executable.
- Added code to automatically convert [url formatted text] into real links in the RomHistory window.
- Improved the log class to send more debug information to the developer.
- Added functionality to delete a game file from within the UI, available in the right-click context menu.
- Added functionality to auto-generate image previews for the loaded games. The image file is saved inside the corresponding System Image folder with the correct name, available in the right-click context menu.
- Added an image pack for Atari 8-Bit.
- Update the emulator links to the latest version.
- Bug fixes.
Cemu Graphic Packs v921 - Released
- Details
- Category: Windows
What's New:
[SM3DW] Add Texture LOD & Anisotropic Filtering pack
[Rise of Lyric] Add note about knuckles jump glitch in Fix Pause State Reset
[BOTW] Make order of options more consistent
Space Invaders Emulator Alpha 0.5 - Added
- Details
- Category: Android
Playable Space Invaders machine emulation with Intel 8080 CPU interpreter, written in Java.
Dragon 32/64 and CoCo 2 Emulator - XRoar v1.7.1 - Released
- Details
- Category: Multiple Platform
What's New:
v1.7.1
* Reduce memory use when reading gamepad mappings file
* Include missing files in tarball distribution [Rui Chen]
v1.7
* Avoid calling xroar_screenshot() when not supported [with Paul Ripke]
* Avoid X11 keyboard init when SDL not build with X11 support [Paul Ripke]
* SDL joystick module supports hotplug where possible
* SDL joystick module creates Left & Right stick profiles if found
* Support reading a SDL gamepad DB file for non-SDL joystick modules
* New -joy-db-file option specifies SDL-compatible gamepad DB file
* New Linux evdev joystick module (hotplug, internal SDL DB, L/R profiles)
* Large changes to underlying UI mechanisms
* New features backported to GTK+ 2 UI
Emulator Bundle - WinDS Pro v2024.11.22 - Released
- Details
- Category: Windows
What's New:
New WinDS PRO Version 24.11.22, includes WinDS PRO FX in the main installer with updates for ares, snes9x, dolphin, duckstation, pcsx2, rpcs3, melonDS, bizhawk, desmume, pcsx-redux, lime3ds, shadPS4.
Sega Saturn Emulator - Yaba Sanshiro (Windows) v1.16.3 - Released
- Details
- Category: Windows
What's New:
- Migrated from Visual Studio 2017 to Visual Studio 2022
- Upgraded from Qt5 to Qt6
- Added a game browser interface
- Revamped SDL input handling to support modern game controllers
- Simplified the settings interface
- Improved full-screen functionality
- Integrated Vulkan window into the main window
- Various bug fixes and improvements
Atari Jaguar Emulator - BigPEmu v 1.16 - Released
- Details
- Category: Windows
What's New:
- The iOS port is done, get it on the App Store here: https://apps.apple.com/us/app/bigpemu/id6737359949 Special thanks to neurocrash for putting so much time into testing the iOS build for me.
- Lots of new interface functionality (including a touch-based interface option), courtesy of the mobile port work. All of this functionality can be accessed through the menu on non-mobile platforms.
- Multi-touch device support has been added for the Windows (x64 and ARM64) platforms, in order to take advantage of the touch interface work done for the mobile ports.
- Added a "Pad Wheel" feature, which can be activated through the input binding system.
- Support for a new BigPImage disc format. BigPImage files can be created from existing images or physical discs through the developer menu. Before anyone asks, CHD support looked problematic for quite a few reasons (mostly pertaining to the likelihood of image-based performance problems and implementation bloat inherent to the format), making this new format a much more optimal choice for the particular needs of this emulator.
- Added stereoscopic rendering support to the AvP script.
- Added a new DOOM script with throttling and music options.
- Added a new turbo/rapid fire script.
- Added a "Factory Reset" option, as a convenient means of resetting the configuration across all categories.
- Added an option to auto-assign new input devices. Devices will not be auto-assigned if they have any existing associations with any Jaguar inputs.
- Fixed an incredible number of bugs, pertaining to both interface and emulation. Because so many fixes have been made to the emulator core in this release, I'm especially interested in finding regression bugs. Please let me know if you experience any issues which don't occur in 1.15.
Nintendo 64 Emulator - not64 v20241120 - Released
- Details
- Category: Gamecube and Wii
What's New:
Added exFAT support.
Android Emulator - LDPlayer v9.1.26.0 - Released
- Details
- Category: Windows
What's New:
1. Added Vulkan support.
2. Significantly reduced memory usage on AMD graphics devices.
3. Optimized emulator performance to enhance game smoothness in general.
4. Added shortcut keys for executing operation recording. Except for F1~F12, only combination keys are supported.
Weekly Updates 11-19-24
- Details
- Category: Multiple Platform
These are emulators that are updated several times a day to a couple times a week.
Many of these emulators can be updated to the lastest "nightly builds" from within the emulator itself.
I'm posting the latest versions every Monday or Tuesday for those who may be interested.
Multiple System Emulator - FinalBurn Neo Nightly 11-19-24
Multiple System Emulator - Mesen Nightly 11-19-24
Nintendo 3DS Emulator - Panda3DS 11-19-24
PlayStation 2 Emulator - PCSX2 Nightly v2.3.19
PlayStation Emulator - PCSX-Redux Nightly 11-19-24
PlayStation Vita Emulator - Vita3K Nightly 11-19-24
Multiple System Emulator - WinArcadia v33.6 - Released
- Details
- Category: Windows
What's New:
Improved Galaxia emulation.
Added ASM and DISGAME CLI arguments.
Miscellaneous improvements and bug fixes.
Multiple System Emulator - DroidArcadia 3.2 - Released
- Details
- Category: Android
What's New:
Summary:
Improved Galaxia and Astro Wars emulation.
Details:
galaxia: added emulation of throbber and squealer (dive) sounds.
aw,galaxia: fixed: background starfield was not colourful.
galaxia: adjusted colours.
TRS-80 Emulator - trs80gp v2.5.4 - Released
- Details
- Category: Multiple Platform
What's New:
- Tandy 10 emulation.
- Stop quadratic slowdown as printer output grows.
- Hardware serial port access on linux and mac via -r /dev/tty/USB0 or such.
- Becker port support for CoCo; -bck host:port or Serial → Becker menu.
- 68000 debugger for Model 16/6000 was always single stepping.
- MC-10 PEEK(2) quick keyboard check working; helps many Jim Gerrie games.
- Correct Model 3 and 4 memory mapped printer port to be read-only.
- Control of delay before cassette auto-save via -csd or Cassette → Save menu.
- Cassette now starts if inserted while CLOAD or SYSTEM in progress.
- Show .wav files in cassette open dialog by default if supported.
- Less awkward breakpoint GUI with a single window and addr1:addr2 for ranges.
- Printing on LDOS no longer reboots; emulator ignored printer interrupt disable.
- Model 2 hard-drive TRSDOS booting again. Oddly, same bug as LDOS printing.
- Replaced patched TRSDOS with proper Japanese TRSDOS.
- Allow Model 2/12/16/6000 access to Orchestra 90. Theoretically possible.
- Real Time Clock for Xenix enabled by default and now controlled by -rtc16 -rtc16x.
- CoCo cassette relay sound effects.
- CoCo Program Pak autostart control via menu or turned off by -pakq file.ccc.
- Printer window auto scrolls to bottom again on output.
- DT-1 half intensity display mode implemented.
- Event stream (-event endpoint) allowing external programs to blink LEDs, etc.
- Minor .wav output correction as .wav files should be an even number of bytes.
- CoCo FDC timing adjusted to hit 300 RPM precisely.
- FreHD emulation supports DSK/DCT LDOS driver to mount read-only disk images.
Amstrad CPC Emulator - Sugarbox v2.0.3 - Released
- Details
- Category: Multiple Platform
What's New:
* Feature/tape counter edit (#37)
* Feature/script engine (#38)
* Script : drag'n'drop and handling.
* Add CSL loading menu + command line.
* update CPCCore
* Command line handling. Loading settings / media is optimized (no more multiple loading)
* Open debugger if flag is set in command line. Also, don't start running the emulation if so.
* Debug window is no longer a child window.
* Add memory windows for debug
* Add CRTC debug dialog
* Fix memory windows + installer with qt
* Handle keyboard + tab key
* Fix Qt drag'n' drop that can throw exception in debug
* Fix unit test crashing on linux
* Set to latest CPCCore dev branch.
* Update build for ubuntu (24.04)
* Update keyboard layout. remove grabing keyboard for main display window
* Handle deadkey for windows
Raine v0.97.2 - Released
- Details
- Category: Multiple Platform
What's New:
For the soundcard detection and handling when there is more than 1 soundcard on the system !
All this went haywire because sdl2 SDL_OpenAudioDevice never returns 1 for compatibility with sdl1... !!!
And also the fact that I never had the opportunity to test on a proper system with 2 soundcards.So if you have only 1 soundcard and everything works fine, no need to update this time !
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