Releases for the Nintendo 3DS.
- Details
- Category: Nintendo 3DS
What's New:
- Added anaglyph mode, with configurable colours for each eye
- 2DS users can configure a depth offset in anaglyph mode, as they have no depth slider
- Add render time emulation, including a toggle to turn it off
- Fix audio bug in Colony intro in Galactic Pinball
- Fix various issues in the Game Boy emulator
- Fix Red Alarm wireframe graphics drawing on top of UI
- Add a hack for Jack Bros. to make the intro chime play at roughly the correct speed
- Apply game fixes based on game ID rather than checksum, for better compatibility with ROM hacks
- Increased frameskip aggressiveness to improve performance in Elevated Speed
- Update software framebuffer more conservatively to improve performance in Waterworld and 3-D Tetris
- Adjusted gamma correction for improved visibility
- Fix D-Pad ABXY mirroring having an incorrect right input
- Details
- Category: Nintendo 3DS
What's New:
-Add support for Hard Disk drive. It uses NEXTOR driver. Thanks for Konamiman, the auther of NEXTOR, With that, you can use the hardDisk image with simply opening ".DSK" disk image files.
To manage HDD image, use DiskExplorer.
https://hp.vector.co.jp/authors/VA013937/editdisk/index_e.html
-Added debugger with dual screen of 3DS.
You can use it with choosing "/[Start Debugger]" item in the fMSX3DS system menu.
Then press A button to step in, B button to debugger menu.
-Fied bug that SCC sounds missing in MANBOW2.
-Fixed bug that fMSX3DS makes a undeletable(with Windows) file in "/FMSX3DS/SAVEDISK" folder in some case when you use ".gz" compressed disk files.
Sorry, if you troubled with this. If so, you can delete that file with FBI.
https://github.com/Steveice10/FBI
-Add support for 4MB RAM mapper(unsafe). But, it's unsafe to use that, because same as real MSX machine with 4MB RAM, some games and applications do'nt work.
-Fixed bug that MSX0's "IOTGET" command with "host/heap" node shows invalid values.
-Fixed bug that some disks with special header does'nt work(MSX-Fun Info-Disk etc).
-Add support for special disks with 81 Tracks.(Dummieland etc).
-Add support for new MEGAROM mapper for HolyQuran by Al Alamiah.
-Add support for The Curse Of Lies(MSXdev 2024).
-Small GUI improve.
-Small speed up with latest version of devkitpro.
-Fix Compile Error with latest version of devkitpro.
- Details
- Category: Nintendo 3DS
fMSX3DS is the port of fMSX for Nintendo3DS(New 3DS/New 2DS/Old 3DS/Old 2DS). In additional, it add audio emulation by Mitsutaka Okazaki(emu2413.c etc.) with latest version. It's not the legacy version of over 20 year ago that many emulator uses, but latest(2022) one. In additional, it add MSXTurboR and V9990 and MSX0 emulation. Also, it add various improvements based on recently analize of MSX hardware include analize in Japan that is unknown in world wide.
- Details
- Category: Nintendo 3DS
What's New:
This release features much smoother gameplay, partially thanks to running the 3DS displays at 50Hz! Also includes a number of compatibility improvements, especially with homebrew.
- Run 3DS displays at 50Hz (thanks to everyone in #46 who knows much more about this than I do!)
- Improve frame pacing by rendering on VBlank
- The image is now displayed in full 24-bit colour
- Various renderer optimizations, significantly improving performance in Elevated Speed
- Improved audio clarity
- Fixed issues with various sound effects in Wario Land
- Fixed compatibility hack for Virtual Lab's English patch
- Improved performance in Nester's Funky Bowling
- Compatibility fixes for lots of homebrew
- Add a confirmation prompt to Reset and Quit menu options
- Game progress is now saved when entering sleep mode
- Details
- Category: Nintendo 3DS
What's New:
v0.9.2.1
This patch features fixes for a few critical bugs that snuck into v0.9.2, including the .cia not working on O3DS and the crash screen causing a ghost image when left alone for too long.
v0.9.2
This release features a new audio engine allowing for sample playback, improved support for some homebrew such as Hyper Fighting and Elevated Speed, and a number of UI improvements, including button controls.
Some games may play samples at an incorrect speed. A compatibility list has been created, listing these and any other lingering issues.
Big thanks to everyone who contributed!
Emulation improvements
- New audio engine allowing for sample playback
- 16MB ROMs can now be loaded on o3DS
- Fixed music speed in Golf
- Faster affine layer drawing
- Various other emulation bugfixes
UI improvements
- Button input in GUI
- Zip file support
- Improved debug dumps for easier crash reproduction
- Allow mapping face buttons to the triggers on N3DS
- Button to turn off the touchscreen backlight
- Details
- Category: Nintendo 3DS
A Virtual Boy emulator for the Nintendo 3DS continuing mrdanielps's work on r3Ddragon, which is itself based on Reality Boy / Red Dragon. It uses a dynamic recompiler with busywait detection and a hardware-accelerated renderer to achieve high performance on the 3DS's limited hardware.
- Details
- Category: Nintendo 3DS
What's New:
- Updated to atari800 5.2.0.
* Updated AltirraOS: 3.34 -> 3.41.
* Added menu option to set 'H' device letter.
- Updated dependencies.