Red Viper

What's New:

      • Added anaglyph mode, with configurable colours for each eye
        • 2DS users can configure a depth offset in anaglyph mode, as they have no depth slider
      • Add render time emulation, including a toggle to turn it off
      • Fix audio bug in Colony intro in Galactic Pinball
      • Fix various issues in the Game Boy emulator
      • Fix Red Alarm wireframe graphics drawing on top of UI
      • Add a hack for Jack Bros. to make the intro chime play at roughly the correct speed
      • Apply game fixes based on game ID rather than checksum, for better compatibility with ROM hacks
      • Increased frameskip aggressiveness to improve performance in Elevated Speed
      • Update software framebuffer more conservatively to improve performance in Waterworld and 3-D Tetris
      • Adjusted gamma correction for improved visibility
      • Fix D-Pad ABXY mirroring having an incorrect right input