MAMEUI64 Plus v0.264 - Updated
- Details
- Category: Windows
What's New:
- add AUTOFIRE
- add CUSTOM_BUTTON
- add TREE_SHEET
- Bugfix:use joystick key error
- Del Debug Log.ini
Emulator Bundle - WinDS Pro v2024.04.02 - Released
- Details
- Category: Windows
What's New:
New Version of WinDS PRO 2024.04.02 with New Lime 3DS (nintendo 3ds), suyu (nintendo switch) emulators and updates to project64, ares, dolphin, pcsx-redux, duckstation, pcsx2, ppsspp, rpcs3, flycast, bizhawk.
Nintendo 64 Emulator - M64Plus FZ v3.0.335 Beta - Released
- Details
- Category: Android
What's New:
- Update to latest Android SDK
- Update libraries
GroovyMame v0.263 SR v2.220b - Released
- Details
- Category: Multiple Platform
What's New:
[nogpu] New option mister_interlaced_fb: if enabled, odd and even fields of interlaced modes are sent separately (as in previous releases). If disabled, both fields are sent together and the fpga will pick the correct one based on its current raster status (this avoids field synchronization issues, but requires higher bandwidth).
[nogpu] New input backend joystickprovider mister: allows using gamepads connected to the MiSTer (2 players).
Amstrad CPC Emulator - AMSpiriT v1.0 RC1 - Released
- Details
- Category: Windows
What's New:
- IPF and HFE file formats are now supported.
- Binary files (with AMSDOS header) can be loaded into ram by dragging them onto emulator's window.
- More and better command line options. Common file formats are automatically detected.
- Improved UX and interface
- Extended RAM support, up to 4MB
- And as always, some bug fixes, including a major AY emulation fix, FDC timings adjustments, and a better handling of a couple of Z80 opcodes.
RomVault v3.7.0 - Released
- Details
- Category: Multiple Platform
What's New:
Bug Fixes
- Fixed an issue where RV7Z files would be needlessly recompressed
- Fixed a missing fix status icon for “MIA found, but won't be used because it results in an incomplete set”
- Fixed an issue with the description tag in Fix DATs
- Increased the maximum DAT size limit for DatVault to support very large DATs (E.g. TeknoParrot)
ROM Organizer - oxyROMon v0.18.1 - Released
- Details
- Category: Multiple Platform
What's New:
- Bump minimum required chdman version to 0.264 for dreamcast
- Fix dreamcast system being skipped even with the correct chdman version
Game Boy Advance Emulator - NanoBoyAdvance v1.8.1 - Released
- Details
- Category: Multiple Platform
What's New:
UI: implement an option to pause the emulator when the window is inactive
UI: improve lack of response to input changes in the sprite viewer when the emulator is paused
UI: replace QOpenGLWidget with QWidget
UI: fix solar sensor level menu that has been broken in 1.8.0
GPIO: fix broken deserialization of port directions
APU: MP2K HLE: handle corrupted wave info addresses
APU: PSG L/R volume must be remapped from 0-7 to 1-8
GameDB: Japanese Boktai releases have a solar sensor
Redirect stdout on Windows
Symbian OS Emulator - EKA2L1 - Updated
- Details
- Category: Multiple Platform
qt: Exit when error or when game exits
ci: Rename artifacts
Amstrad CPC Emulator - ACE-DL v2024/04/02 - Released
- Details
- Category: Multiple Platform
What's New:
- Use symbols for JR,JP,CALL in debug trace
- USB joystick can be used as Joystick 2
- Joystick Fire 3 for Joystick 1 and Joystick 2
- Joystick polling at 25Hz (like real hardware)
- Play a different sound when Drive head reaches the max
- FDC Scan command + dedicated breakpoint
- FDC invalid command calls
- FDC Multi-Track on ReadDiag
- FDC Ready Loss during ReadDiag/ReadData/Format/ScanData
- FDC Head Load/Unload Time management rewritten
- FDC SeekStep/DriveStep engines integrated in Pooling for step accuracy
- FDC pooling command override + pending execution
- FDC pooling resync on executed ReadData/ReadDiag/ReadID
- FDC command overload management
- FDC even more precise stress bypass mode
- FDC GetID accurate timings
- FDC Specify accurate timings
- FDC SenseDrive light up the drive LED
- FDC ScanData, ReadData, ReadDiag and WriteData in FM mode
- FDC ScanData, ReadData and WriteData sector find decision
- FDC WriteData proper bit shift before writing according to PLL
- FDC Calibration/Seek usage of internal registers
- FDC Overrun error skipped on last byte of sector (765A specific)
- FDC Gap2 must be literally ignored when Read/Write
- FDC ReadDiag must ignore 28 bytes after index hole when starting to scan
- FDC Data Separator tolerances distinction between FDC9216 and SED9420C
- FDC Format better H,R results
- FDC DAM synchronization accuracy with non standard MFM structure
- Drive step management not anymore in FDC code
- shutdown audio when displaying help
- bugfix Format ID-CRC calculation
- bugfix SkipBit behaviour
- bugfix unexpected DAM behaviour with ReadData and ReadMark
- bugfix Ready on Gotek without Floppy
- bugfix Multi-Track on ReadData/WriteData
- bugfix Generic 3.5 Motor management
- bugfix Specify Head Load Time uninitialised
- bugfix CRTC 0 for registers 12 and 13 internal update (toms)
Game Boy Advance Emulator - eggvance v1.1 - Updated
- Details
- Category: Multiple Platform
What's New:
- use c++20, add support for apple silicon
Note: Niether Intel or Silicon versions of eggvance will run on modern MacOS.
IOS Emulator - touchHLE v0.2.2 - Released
- Details
- Category: Multiple Platform
What's New:
Compatibility
- New working apps
* Rayman 2
* Tony Hawk's Pro Skater 2
* Earthworm Jim
* Castle of Magic
- API support improvements:
* Various small contributions.
* AAC audio files (AAC-LC in a typical MPEG-4 container) are now supported in Audio Toolbox. This is done in a fairly hacky way so it might not work for some apps.
- There is now support for iPhone OS 3.0 apps, in addition to the existing support for iPhone OS 2.x apps:
* Support for fat binaries has been added. touchHLE will no longer crash when trying to run an app with both ARMv6 and ARMv7 versions, and instead will try to pick the best available option (ARMv7, or failing this, ARMv6). This improves compatibility with iPhone OS 3.0 apps, many of which use fat binaries in order to improve performance on the iPhone 3GS and iPod touch (3rd generation).
* The bundled ARMv6 dynamic libraries, libgcc and libstdc++, have been updated to their iPhone OS 3.0.1 versions. Previously the iPhone OS 2.2.1 versions were used.
* touchHLE will no longer output a warning when trying to run an app with iPhone OS 3.0 as its minimum OS version. The warning now only appears for apps requiring iPhone OS 3.1 and later.
Usability
- The --button-to-touch= option now supports the Start and the LeftShoulder buttons in addition to the A/B/X/Y buttons and D-pad. Certain games' default options have been adjusted to use them.
- Default options for various games
Multiple Emulator Frontend - RetroBat v6.1.0 - Released
- Details
- Category: Windows
What's New:
Emulators/cores/systems
- Add Othello multivision (with gearsystem)
- Add nokia ngage with eka2l1
- Add PSXMame for ZINC games
- Add Ikemen-GO
- Add gemRB game engine (open-source implementation of Infinity Engine for Baldur’s Gate type games)
- Add standalone fbneo emulator for fbneo system
- Add ability to run custom OpenBOR build (using rom filename & specific core option) : configuration is NOT automated with custom versions
- VPinball : compatibility with version 10.8
- Update Supermodel version
- Magic Engine can now be downloaded from RetroBat (you still need to purchase a key to get full functionality, RetroBat does not provide it)
- Bump RetroArch to 1.17
Read more: Multiple Emulator Frontend - RetroBat v6.1.0 - Released
Multiple Hand-Held Nintendo Emulator - GBE+ v1.8 - Released
- Details
- Category: Multiple Platform
What's New:
- Reworked Pokemon Mini netplay to be much simpler. All players need to do is basically point each instance of GBE+ to the correct player (e.g. Player 1, Player 2, etc) using the F4 hotkey.
- Added support for the Glucoboy. GBE+ now allows players to manipulate various stats that unlock in-game Glucose Reward Points.
- Improved support for the Campho Advance. Menus work, contact data can be saved, and handles basic virtual calls. No proper audio/video yet.
- Improved support for the Play-Yan and Play-Yan Micro. No audio/video output yet
- Added support for the Nintendo MP3 player. No audio/video output yet, but menus are accessible.
Sega Genesis Emulator - clownmdemu v0.7 - Released
- Details
- Category: Multiple Platform
What's New:
- Fixed missing audio in After Burner II.
- Fixed flipped graphics in Jim Power.
- The game's name in now shown in the window title.
- Partially-implemented the V counter.
* Fixed OutRun and OutRun 2019.
- Vastly-improved Mega CD support.
* Sonic CD is now playable from beginning to end, aside from its special stages.
* New stub BIOS.
* PCM emulation added.
* CDDA emulation added.
- 6-button controller emulation added.
- Improved YM2612 emulation:
* Per-operator frequency emulation added.
* CSM emulation added.
* SSG-EG emulation added.
* Fixed Sonic 3's Competition Mode menu music.
* Fixed Contra: Hard Corps' snare.
- Fixed latency when toggling rewinding while frame-advancing (#7).
- Fixed build errors when not using MSVC (#8).
- Fixed compatibility with SDL v2.0.18.
Rom Manager - JRomManager v3.0.2 - Released
- Details
- Category: Multiple Platform
zip4j's rename is malfunctioning (it renames too much), switched back to jdk's ZipFileSystem for this operation while waiting our submitted PR to be merged and a new zip4j version released
Laserdisc Arcade Game Emulator - Hypseus Singe v2.11.2 - Released
- Details
- Category: Windows
What's New:
- Random bezel loading (Windows) issue resolved.
- Activating -bezel now enables -fullscreen automatically.
- Thayer's Quest keyboard bezel is now mouse interactive: -tqkeys.
- Atari/Sidam European ROMS are now supported requires EU PAL laserdisc content.
- GPWorld offers authentic steering strengths and includes autocenter -preset 1
- MacOS CMake linking issues have been resolved. In both master and libmpeg2 branches.
- Added SDL WINDOW_ALWAYS_ON_TOP argument: -alwaysontop (Addresses legacy issue in BigBox).
- Added Game Controller Rumble haptics and Singe API call: controllerDoRumble()
- LUA os.clock() calls have been aligned for Linux/Mac - corrects game timings in these OS's with full overlays.
- Singe "zlua" files - zipped LUA ROM files are now supported.
- Singe games installations can now align with Daphne, using the "rom", "ram" and "vldp" folders.
* The singe sub-folder is no longer required with zipped LUA games.
* This loading system will render the -retropath argument obsolete on zipped ROM.
- Added Singe 2 Unload() API calls. These will address a memory leak in many existing game LUA.
- Aligned some Singe 2.10 API calls for sprite resizing, rotating and smoothing. Using SDL2_gfx
- Animated gif support for Singe sprites is enabled if compiled against SDL2_image v2.6.0+ (IMG_Animation)
- Additional hypseus API calls for animated PNG sprite sheets. Bypasses IMG_Animation requirement.
- Fixes for forced aspect ratio arguments within new viewport: ForceAspectRatio IgnoreAspectRatio
- A legacy Joystick/Game Controller Singe PAUSE alignment issue is fixed.
- Windows should now correctly predict parsing percentage/time on large 4Gb+ files.
- Added support for esp32 for USB scoreboard - serial RTS flip to default off to avoid forcing programming mode.
- Scanlines on scaled, positioned and rotated video display fixed.
- Backslash \ allowed in Windows for -bezel path definitions
- Sub-folders allowed in -keymapfile path definitions
- Splashscreen implemented reporting the running version.
- luars232 serial support added (Align with Singe 2). Possible use on Arduino scoreboards.
- AC_PROG_GCC_TRADITIONAL - obsolete MACRO removed from libmpeg2
- GitHub workflow will produce a SteamDeck "AppImage".
- Digital Leisure games overlay scoreboard updates.
- Rotation refactoring.
(MAME) Series.ini v0.264 - Released
- Details
- Category: Windows
What's New:
Series UPDATED (6): 194X, Bagman, Cal Omega, Galaxian, Mr. Do! and Pac-Man.
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