MAME Frontend - Erockus ARCADE v12.7 - Released
- Details
- Category: Multiple Platform
What's New:
- Updated for MAME .273
dgVoodoo v2.84.1 - Released
- Details
- Category: Windows
What's New:
- Fixing a minor bug in the new shader code translator
- Fixing a bug in a frontend optimization (Insane 2)
- Fixing the handling pf BC5 textures in the backends (Timeshift)
- Fixing a screenmode switching problem (Planet of the Apes)
Xenia Frontend - Xenia Manager v2.2.0 - Released
- Details
- Category: Windows
What's New:
New Features & Improvements
Game Parsing Without Xenia (#214)
- Introduced a new method for parsing game details that does not rely on Xenia.
- This feature is a lightweight port of the Xbox360Toolkit.
- To use, enable the Automatic Game Parsing and Selection option in the settings.
- Fallback: If titleid or mediaid cannot be retrieved, the system will revert to the previous parsing method.
- Supported Formats:
- STFS
- XEX
- ISO
- GOD (limited to main file reading; .data files are unsupported but sufficient for Xenia Manager needs).
- Future Plans: Pending bug fixes, this feature may evolve into a Scan Directory tool, similar to PR #191 by @JakariaMods.
Optimized Game Settings
- Thanks to @A1eNaz, the list of games with optimized settings now includes 200 titles!
- View the complete list here.
Bug Fixes
- Outdated URLs for GameInfo: Resolved an issue where old URLs were being used to fetch GameInfo.
- Profiles Not Saving (#215): Fixed an issue causing logged-in profiles not to save when closing the game due to CreateSymbolicLink failures.
Xbox Emulator - xemu v0.8.1 - Released
- Details
- Category: Multiple Platform
What's New:
nv2a/psh: Handle 3D textures in BUMPENVMAP[_LUM] modes
Wolfmame v0.273 - Released
- Details
- Category: Multiple Platform
What's New:
Updated to latest MAME source.
Nintendo 64 Emulator - Mupen64 rr Lua v1.1.9-4 - Released
- Details
- Category: Windows
What's New:
Summary
This release contains a patch for memory-related issues during capture, as well as UX improvements and some bugfixes.
Features
- Build: Allow 4GB of memory usage
- ConfigDialog: Plugin discovery details
- Main: Add plugin autoselect option to plugin load error dialog
Bugfixes
- ConfigDialog: Plugins not rescanning when changing default plugins directory checkbox
- ConfigDialog: Remove rombrowser directory button not working
- Main: Plugin tab not being selected when the settings dialog is opened by the plugin error dialog
Mameinfo.dat v0.273 - Released
- Details
- Category: Windows
What's New:
- New games: Joker Card (encrypted), Roulette (ICP-1 PCB) and Wonder Circus (Japan, v1.1.1)
- New Working games: Jack Potten's Poker (set 15, w/fever, ICP-1 PCB), The Real Ghostbusters (US 3 Players, revision 2), Real Mahjong Haihai (Japan, bootleg) and The Yakyuken
- New Non-Working games: Amazonia (Ming-Yang Electronic / TSK), Black Rhino (IGT), Chaku Melo Collection, Cherry Bonus IV (V5.0), CPS1 Multi Game, Crazy Bell (V1.2D), Dream 9 Flower (v1.00c), DT7 (prototype), Halloween (Ming-Yang Electronic / TSK, version 1.0), Hana Doujou (set 1), Lucky 88 (Wing), Harikiri Junior Baseball (Japan, main ver. 1.0, video ver. 1.3), Lucky Star (newer Z180 based hardware), Mahjong Dai-Reach (Japan, TSM012-C01), Multi Game (IGT, M0000133), Multi Game (IGT, M0000156), Multi Game (IGT, M0000159), Multi Game (IGT, M0000164), Multi Game (IGT, M0000166), Multi Game (IGT, M0000214), Multi Game (IGT, M0000247), Multi Game (IGT, M0000394), Multi Game (IGT, M0000535), The Munsters, Special Dream 9 (v1.0.5G), Super 8 Race, 'unknown Belatra slot machine', 'unknown Falcon gambling machine', Venteta, Vision printer and Wheel of Fortune (IGT)
- New clones: Bubblen Roulette (Japan, main ver. 1.7, video ver. 1.3), Dragon Mahjong (Ver 1.03), El Dorado (V2.0D), Future Flash (set 2), Golden Poker Double Up (tearoom*sara hack), Hana Doujou (set 2), Hanafuda Hana Gokou (Japan, ver. A), Jack Potten's Poker (set 16, ICP-1 PCB), Jack Potten's Poker (set 17, ICP-1 PCB), Jan Oh (set 3), Janyou Part II (ver 7.02, July 1 1983), New Lucky 8 Lines (set 13), Punk Shot (Asia 2 Players, hacked?), 'SRD: Super Real Darwin (Japan, bootleg)' and Turpin (Novatronic bootleg)
MAMEUI v0.273.1 - Released
- Details
- Category: Windows
What's New:
- cdibios: fixed crash at start [MT9037]
- vp415: fixed regression and crash at start [MT9024]
- svision: fixed crash at start if no cartridge [MT9017]
MAME v0.273 - Released
- Details
- Category: Multiple Platform
What's New:
MAME Testers bugs fixed
-----------------------
- 03083: [Sound] (namco/baraduke.cpp) aliensec, baraduke: A workaround is used to play some sounds. (hap)
- 03099: [Debugger] (cinematronics/cinemat.cpp) All games in cinemat.cpp: Watchdog reset is triggered by the debugger. (hap)
- 03202: [Compiling] (atari/irobot.cpp) Code can’t be compiled with DISASSEMBLE_MB_ROM set to 1. (hap)
- 04901: [Flip Screen/Cocktail] (konami/battlnts.cpp) battlnts and clones: Sprites are not flipped when screen is flipped. (hap)
- 04902: [Flip Screen/Cocktail] (konami/bladestl.cpp) bladestl and clones: Sprites are not flipped when screen is flipped. (hap)
- 05604: [Speed] (cvs/cvs.cpp) hunchbak, hunchbaka: The game incorrectly slows down at various points. (hap)
- 05607: [Sound] (dataeast/kchamp.cpp) karatedo, kchamp: Speech samples play too slowly. (hap)
- 05724: [Graphics] (konami/contra.cpp) contra and clones: The second player’s death animation in 3D stages is flipped. (hap)
- 05865: [Misc.] (irem/m92.cpp) nbbatman2bl: Video reads out-of-bounds tiles. (hap)
- 05962: [Sound] (misc/gotcha.cpp) gotcha: Music stops playing during gameplay. (darq)
- 06511: [Graphics] (konami/bladestl.cpp) bladestl: The Zamboni is not drawn correctly when partially visible on the right. (hap)
- 06752: [Known Issues/To-Do's] (dataeast/dec8.cpp) csilver: The first coin slot has no option for one credit per coin. (hap)
- 06945: [Sound] (capcom/srumbler.cpp) srumbler, srumbler2, srumbler3, rushcrsh: Background sound is out-of-sync. (hap)
- 07016: [Crash/Freeze] (cvs/galaxia.cpp) astrowar: The game resets at the start of the fifth stage. (AJR)
- 07133: [Graphics] (cvs/cvs.cpp) cosmos: The game title is invisible on first start. (hap)
- 07888: [Crash/Freeze] (cinematronics/cinemat.cpp) warrior: The screen is not drawn with software rendering. (hap)
- 08360: [Sound] (sega/system1.cpp) wbml and clones: Sound balance is incorrect. (sasuke)
- 08461: [DIP/Input] (subsino/subsino2.cpp) qbeebing: The “change” button is missing. (Cristiano-MDQ)
- 08483: [Misc.] all amiga/arsystems.cpp and amiga/upscope.cpp sets: Video draws out of bounds. (Angelo Salese)
- 08491: [Misc.] (amiga/cubo.cpp) cndypuzl, haremchl, lasstixx, mgnumber, mgprem11: Video draws out of bounds. (Angelo Salese)
- 08794: [Crash/Freeze] (gottlieb/gottlieb.cpp) krull: The game may crash after a soft reset. (AJR)
- 08833: [Crash/Freeze] (philips/cdi.cpp) cdimono1 [hotmario, hotmariou]: Game may freeze when adding up stage bonus. (Andre Zeps)
PlayStation Emulator - hpsx64 v0460 - Released
- Details
- Category: Windows
What's New:
- improved switching between software and gpu shader renderers, yaml menu
Sega Master System / Game Gear / SG-1000 Emulator - Gearsystem v3.6.1 - Released
- Details
- Category: Multiple Platform
What's New:
- Light Phaser support.
- Paddle Control support.
- Multi carts!!!
- Zemina Best 25/39/88
- Zemina 4-in-1
- 11 Hap Gam-Boy (KR)
- 2 Hap in 1 (Moai-ui bomul, David-2)
- 128 Hap (KR)
- Game Mo-eumjip 188 Hap
- Game Chongjiphap 200
- Super Game 270 Hap / Jaemissneun-270
- Super Game World 260/75/30 Hap
- Super Multi Game - Super 125/75 in 1
- Hi-Com 3-in-1 The Best Game Collection A-F
- Hi-Com 8-in-1 The Best Game Collection A-C
- Super Game 45/52/150/180/200/270
- Jaemiissneun Game Mo-eumjip 42/65 Hap
- Mega Mode Super Game 138
- Pigu-Wang 7 Hap - Jaemiiss-neun Game Mo-eumjip
- Updated GLEW, SDL, Imgui, mINI, miniz and NFD libraries to latest version.
- Properly codesign and notarize macOS binaries.
- Improved audio client.
- Game mode in macOS.
- Configuration option to hide left bar in SMS mode.
- Manual integer video scale settings.
- Add option to unassign controls.
- Change custom Imgui styles to green.
- Make use of containing ROM folder optional by @TomChapple in #98
- Windows ARM64 support by @tordona in #102
- Flatpak App Manifest for Gearsystem by @TomChapple in #95
- [WiiU] Aroma CFW Compatibility by @Ploggy in #104
- ios/tvos: properly set min supported version by @warmenhoven in #107
- Quality of life updates.
- Minor bugfixes.
Weekly Updates 12-30-24
- Details
- Category: Multiple Platform
These are emulators that are updated several times a day to a couple times a week.
Many of these emulators can be updated to the lastest "nightly builds" from within the emulator itself.
I'm posting the latest versions every Monday or Tuesday for those who may be interested.
Multiple System Emulator - FinalBurn Neo Nightly 12-30-24
Multiple System Emulator - Mesen Nightly 12-29-24
Nintendo 3DS Emulator - Panda3DS 12-30-24
PlayStation 2 Emulator - PCSX2 Nightly v2.3.83
PlayStation Emulator - PCSX-Redux Nightly 12-30-24
PlayStation Vita Emulator - Vita3K Nightly 12-25-24
Xbox 360 Emulator - Xenia (Canary) 12-30-24
Cemu Graphic Packs v928 - Released
- Details
- Category: Windows
What's New:
[Skylanders Trap Team] Add mod to support portals from other skylanders games
ZX Spectrum Emulator - Xpeccy v0.6.20241229 - Released
- Details
- Category: Multiple Platform
What's New:
fix 6502 flags
Xbox Emulator - xemu v0.7.137 - Released
- Details
- Category: Multiple Platform
What's New:
ui: Macro out some variables only used for debugging
ROM Organizer - oxyROMon v0.20.0 - Released
- Details
- Category: Multiple Platform
What's New:
- Dump isoinfo in favor of the native cdfs crate to parse IRD ISO headers
- Add a -x flag to import-roms to extract top-level archives before importing their contents
- Allow ordering CHD compression algorithms
- Use the new splitbin feature in chdman 0.265+, fixes Dreamcast CHD imports
- Add a new import-patches subcommand
- Add a new create-dats subcommand
- Fix special chars handling in 7z
- Make the ROM directory portable by storing relative paths internally
- Optimize the database upon exiting
- Add support for CHD HD and LD formats
- Allow importing multi-track CHDs without a CUE file (requires chdman 0.265+)
- Use mimetype infering using file magic where possible
- Add support for disk tags in the MAME CHDs DAT
- Apply GROUP_SUBSYSTEMS to custom system names as well
- Autodetect MAME DATs as arcade and remove the -a flag in the import-dats subcommand
- Iterate over all hash algorithms when matching and checking roms in all subcommands
- Remove the HASH_ALGORITHM setting
- Add support DATs with no size information such as the MAME CHD DATs
- Parse CHDs data SHA1 and match against it first where applicable when importing CHDs
- Support importing MAME CHDs based on the CHD SHA1 contained in the DAT (aka not the actual data SHA1)
Multiple System Emulator - Meka v2024-12-29 - Released
- Details
- Category: Multiple Platform
What's New:
Database
- Added and modified entries in the checksum and compatibility lists.
A database update is necessary to play some of the recent dumps (Zanac, The Goonies etc.) that use custom mappers.
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