Gearsystem (Source)

Gearsystem (Source)
Gearsystem (Source)
File Size:
3.50 MB
Version:
3.5.0
Author:
Date:
03 March 2024
Downloads:
36 x

Gearsystem is a very accurate, cross-platform Sega Master System / Game Gear / SG-1000 emulator written in C++ that runs on Windows, macOS, Linux, BSD and RetroArch.

Features

* Accurate Z80 core, including undocumented opcodes and behavior like R and MEMPTR registers.
* Supported cartridges: ROM, ROM + RAM, SEGA, Codemasters, Korean, MSX + Nemesis, Janggun, SG-1000.
* Automatic region detection: NTSC-JAP, NTSC-USA, PAL-EUR.
* Accurate VDP emulation including timing and Master System 2 only 224 video mode support.
* Internal database for rom detection.
* Sound emulation using SDL Audio and Sms_Snd_Emu library.
* Battery powered RAM save support.
* Save states.
* Compressed rom support (ZIP).
* Game Genie and Pro Action Replay cheat support.
* Supported platforms (standalone): Windows, Linux, BSD, macOS, Raspberry Pi and iOS.
* Supported platforms (libretro): Windows, Linux, macOS, Raspberry Pi, Android, iOS, tvOS, PlayStation Vita, PlayStation 3, Nintendo 3DS, Nintendo GameCube, Nintendo Wii, Nintendo WiiU, Nintendo Switch, Emscripten, Classic Mini systems (NES, SNES, C64, ...), OpenDingux, RetroFW and QNX.
* Full debugger with just-in-time disassembler, cpu breakpoints, memory access breakpoints, code navigation (goto address, JP JR and CALL double clicking), debug symbols, memory editor, IO inspector and VRAM viewer including tiles, sprites, backgrounds and palettes.
* Windows and Linux Portable Mode by creating a file named portable.ini in the same directory as the application binary.
* Support for modern game controllers through gamecontrollerdb.txt file located in the same directory as the application binary.

Notes
  • Build Instructions

    Windows

    • Install Microsoft Visual Studio Community 2022 or later.
    • Open the Gearsystem Visual Studio solution platforms/windows/Gearsystem.sln and build.
    • You may want to use the platforms/windows/Makefile to build the application using MinGW.

    macOS

    • Install Xcode and run xcode-select --install in the terminal for the compiler to be available on the command line.
    • Run these commands to generate a Mac app bundle:
    brew install sdl2
    cd platforms/macos
    make dist
     

    Linux

    • Ubuntu / Debian / Raspberry Pi (Raspbian):
    sudo apt-get install build-essential libsdl2-dev libglew-dev libgtk-3-dev
    cd platforms/linux
    make
     
    • Fedora:
    sudo dnf install @development-tools gcc-c++ SDL2-devel glew-devel gtk3-devel
    cd platforms/linux
    make
     

    BSD

    • FreeBSD:
    su root -c "pkg install -y git gmake pkgconf SDL2 glew lang/gcc gtk3"
    cd platforms/bsd
    gmake
     
    • NetBSD:
    su root -c "pkgin install gmake pkgconf SDL2 glew lang/gcc gtk3"
    cd platforms/bsd
    gmake
     

    Libretro

    • Ubuntu / Debian / Raspberry Pi (Raspbian):
    sudo apt-get install build-essential
    cd platforms/libretro
    make
     
    • Fedora:
    sudo dnf install @development-tools gcc-c++
    cd platforms/libretro
    make
 
 
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