Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
Implemented enhancements
- Update translations: Portugese(Brazil), Russian, Norwegian Bokmal
- Add translations: Swedish
Fixed bugs
- Fix and refactor adding default autoprofile
- Fix GUI does not recognize super + action
- Fix /dev/uinput static device node access pull
- Fix building for SDL version between 2.0.12 and 2.0.16
Notable changes
- Build AppImage package on Ubuntu 20.04
- Bump SDL version for AppImage and Windows from 2.0.20 to 2.26.5
- Details
- Category: Multiple Platform
What's New:
MAME Testers bugs fixed
-----------------------
- 00516: [Graphics] (atari/maxaflex.cpp) All sets in maxaflex.cpp: Remaining time LED displays are not updated correctly. (hap)
- 04567: [Sound] (taito/flstory.cpp) flstory: MSM5232 envelope decay is slower than it should be. (O. Galibert)
- 05495: [Sound] (misc/micro3d.cpp) All sets in micro3d.cpp: Music and sound effects are not played. (Patrick Mackinlay)
- 07184: [Sound] (konami/konamigv.cpp) Possibly all sets in konamigv.cpp: CD audio does not play. (Angelo Salese)
- 08088: [Crash/Freeze] (sega/naomi.cpp) demofist: Emulator hangs when using recompiler. (Angelo Salese)
- 08609: [Crash/Freeze] (dynax/royalmah.cpp) mjsenka: Emulator may crash. (hap)
- 08612: [Interface] (sega/megatech.cpp) megatech: Info screen should appear above game screen. (hap)
- 08613: [DIP/Input] (cinematronics/jack.cpp) tripool, tripoola: Inputs are not labelled correctly and buttons are missing. (hap)
- 08614: [Crash/Freeze] (seta/seta.cpp) extdwnhl: Game freezes during credit roll. (Angelo Salese)
- 08620: [Crash/Freeze] UI: Data plugin viewer crashes when loose software is mounted. (Vas Crabb)
- 08625: [Interface] UI: Systems that only require device ROMs may be incorrectly reported as not present. (Vas Crabb)
- 08628: [Sound] (konami/twin16.cpp) vulcan and gradius2: Incorrect sound sample played when starting game. (AJR)
- 08629: [DIP/Input] (taito/taito_z.cpp) spacegun: Emulated game freezes during attract mode. (hap)
- 08630: [DIP/Input] (galaxian/galaxian.cpp) jumpbug: Difficulty setting is labelled incorrectly. (johnmcallister)
- 08631: [DIP/Input] (taito/ssrj.cpp) alpine set 1 only: Time extension setting is labelled incorrectly. (johnmcallister)
- 08644: [Gameplay] (nintendo/gb.cpp) gbcolor [konamic2,konamic4]: Game crashes before reaching the title screen. (Vas Crabb)
- Details
- Category: Multiple Platform
What's New:
playmode
- improved rendering stability
* applies when monitor is similar in refresh rate to emulated TV
- opengl VSYNC "immediate updates" will synchronise with timer
* this may improve performance on some systems
- improved sharpen shader, removing ugly graphical artefacts
* artefacts were particularly noticeable in games with flicker kernels
screenshots
- added new composite screenshot mode
* composite is very good at capturing motion on the screen
* activated with CTRL-F12
- other screenshot modes renamed to 'single' and 'motion'
* activated with F12 and SHIFT-F12 respectively
cartridges
- added SCABS bank switching method
ROM select window
- thumbnailer shows a smoother image
plusrom
- fixed issue with rewind "boundaries" being inserted too often
* reading from the network queue would insert a boundary
* a boundary is only needed when data is sent to the network
bug fixes
- using right mouse button to capture mouse for paddle input no longer interferes with context menus for any open windows