Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
- AI SERVICE: Fix NVDA switching to Powershell on speak
- ANDROID: In Android builds, add input_android_physical_keyboard configuration option and its corresponding menu entry to force a device to act as a physical keyboard. When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events; this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles.
- APPLE: Add App Category to a few places it should have been
- APPLE/MFI: Prevent crash when controller player index is unset (-1)
- AUTOMATIC FRAME DELAY: Helped delay to decrease easier when it should and helped delay to stay put when it should when triggering pause & menu with or without pause & fast-forward & slow-motion & geometry change
- Details
- Category: Multiple Platform
What's New:
General User Interface Tweaks
- Various changes have been made to the ares GUI in an attempt to improve user experience.
- The "Recent Games" list has been updated to show the System name alongside the game names in the "Recent Games" list, avoiding confusion when the same title is available on multiple systems.
- The "Color Bleed" setting is now disabled by default; this option only applies to the SNES core and was causing confusion due to the default settings of ares not being pixel-perfect.
- For those using alternative front-ends, it is now possible to select a shader when launching ares from the command line with the --shader parameter.
- Ares will now attempt to show an error if running on an unsupported processor, rather than silently crashing.
Screen Scaling
- The changes here are significant enough to warrant their own section.
- The multiplier scale settings are now radio buttons, allowing the user to see which option is selected, additionally, a 1x scale option is now provided for those who want the window to be 'actual size' of the emulated framebuffer.
- Available scale sizes are no longer bound by the current monitor size, avoiding the situation where a selected option may disappear if the user changes monitor or resolution, and the resizing code has been updated to prevent the window growing larger than the active display; so you never lose access to the main menu.
- The window resizing logic now avoids un-maximizing the window, if the user has manually done so, even when adaptive sizing is enabled; making it less frustrating to use ares in a maximised window.
- The scaling options have been renamed to better describe their function and two new scaling modes have been added:
- "Center" has been renamed to "Scale (Integer)"
- "Scale" has been renamed to "Scale (Best Fit)"
- A new setting: "Pixel Perfect" has been added, which always displays a 1x scale image in the center of the display, regardless of the window size
- A new setting: "Scale (Fixed)" which will always display an image matching the users selected scale factor (1x, 2x, etc) regardless of screen size.
- Details
- Category: Multiple Platform
What's New:
- Update XbSymbolDatabase fix and add LTCG patch missing
- Details
- Category: Multiple Platform
What's New:
- Adjusted the playback speed of the cassette on the MSX, ZX 128k, and all Microdigital computers, which was 2% faster than normal (yes, I have users with very keen ears ;) )
- Removed the annoying debug screen in Windows
- Some adjust to the Microdigital ULA contention (Not perfect yet)
- Details
- Category: Multiple Platform
A Game Boy emulator, disassembler and debugger, written in Rust
GameRoy appears to have high compatibility, I tested over a dozen random games and all played without issue.
- Details
- Category: Multiple Platform
What's New:
Overall
- SID (card) paddle support
- Optimized (unrolled) SID emulation core
- Added native un-ZIP support (via Minizip)
- Support for loading compressed TAP files
- Minor CPU regression for SHY fixed
- More robust error handling on startup in Emscripten builds
- Fixed transmitting of last byte after an EOI in IEC mode
Commodore plus/4 mode
- Implement Hannes 256 kb memory expansions
- ROM banking fix
- Unmapped memory read fix
Commodore 64 mode
- Somewhat improved VICII core (sprite, badline)
- Implement REU (256/512 kB)
UI changes
- Snapshot save menu item added
- Added menu item for attaching ROM images
- Added distinct soft reset and hard reset
- Fixed tape play/stop in the menu
- Better menu navigation with game controllers
- Lock Fn keys when run in a browser
- Fixed loading files of a relative path from the command line
External monitor improvements
- compare memory with command 'C'
- potential deadlock fixed on certain unices but there are still known issues with the monitor not functioning properly there
- Details
- Category: Multiple Platform
What's New:
- Added Sector Size Support for WD1000/1010.
- Added Hard Disks (WD) for EACA EG 3200 Genie III and TCS Genie IIIs.
- Added Floppy Disk controller (Expansion Interface) option.
- Added debug command to modify the ROM.
- Fixed Aster CT-80 charset in TRS-80 mode.
- Fixed TRS-80 Model 4/4P Video Page.