Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
v0.5.31
- Updater (Windows): Download & Switch Versions
v0.5.30
- Updater (Windows): Add Stable & Preview Channels
v0.5.29
- Fix game speed from Test Game Menu launch
- Details
- Category: Multiple Platform
What's New:
New cores
- MAME (Arcade only)
- Ares64
- VirtualJaguar
- TIC-80
- SubBSNESv115+
Lots of updates and fixes to existing cores and to EmuHawk.
- Details
- Category: Multiple Platform
What's New:
- Fix "Don't check for updates again" checkbox appearing when requesting an update check through Help -> Check For Updates
- Add game format, file name, file extension, file size, game I.D. and game region columns to the list view of the ROM browser which can be toggled in the "Show/Hide Columns" menu of the context menu in the list view of the ROM browser (thank you @RetraCarteR)
- Add "Reset Column Sizes" to context menu of the list view of the ROM browser (thank you @RetraCarteR)
- Add "Analog Stick Sensitivity" setting to RMG-Input (thank you @JaxonWasTaken)
- Add "Save Filename Format" setting to the Core tab of the settings dialog (see mupen64plus/mupen64plus-core#998)
- Add "Edit Game Input Settings" to the context menu of the ROM browser
- Add support for 7z files
- Add progress status to the loading screen in the ROM browser when loading takes more than 5 seconds
- Details
- Category: Multiple Platform
What's New:
- Fixed crash in RTNERR when switching back to NSTK mode after FUNC/L4STK.
- Fixed ASSIGN "" in programs.
- Added PRREG to the PRINT menu.
- NN→S now ignores the display mode and always acts like ALL mode is active.
The idea being that if you care about the display mode, you'll probably be using N→S, and you only need NN→S if you specifically want to see full internal precision.
- Details
- Category: Multiple Platform
What's New:
Changes since v0.15
- Added virtual serial modem emulation
- Added support for RetroArch slang shaders
- Added virtual 9-pin dot-matrix color printer emulation
- Fixed program crash with IBM Advanced Diags
- Fixed random CMOS image corruptions
- Fixed "timer not in use" error on state restore
- Improved handling of the -c command line parameter
Changes to ibmulator.ini
- Added new section [modem]
- Added new section [printer]
- The [display] section has been revamped for the new shaders system
- Modem options have been added to the [soundfx] section
New default key bindings
- CTRL+F2: opens the shader's parameters window
- CTRL+SHIFT+F4: opens the virtual printer window
- Details
- Category: Multiple Platform
What's New:
- Added support for motion controls using SDL2. Verified with a DS4. Users will need to calibrate the settings to their preferences depending on their controller and the game they're playing.
- Added partial support for the Play-Yan and Play-Yan Micro. Plays dummy audio and video files, but all of the menus are accessible. Plays the "Garage Games" when the appropriate video thumbnails are used.
- Added partial support for the Campho Advance. Preliminary framework for booting and accessing some menus. Not publicly usable until the ROM is fully dumped.
- Revamped game save handling. GBE+ no longer uses names such as filename.gba.sav for game saves. Instead, it uses the more conventional filename.sav to make it easier to import from/export to other emulators. DMG/GBC games will now use their correct filesizes instead of the 128KB saves GBE+ formerly used. MBC3 real-time clock saves will now use the same standard as BGB, VBA-M, and mGBA.
- AM3 videos can now be played by pointing GBE+ to a folder of all the .AM3 files instead of a SmartMedia card dump. Some videos are only playable through this method due to fragmentation present on the card dump's filesystem.
- Full support for the GBA Music Recorder/Jukebox. GBE+ will now play real songs and even allows recording voice memos or karaoke through a microphone.
- GBE+ will now scan the data/bin/firmware folder for BIOS or Boot ROM files and automatically use the best one for whatever system it is currently emulating. No more setting the path of each file individually, just chuck them all in one spot and be done with it.
- Turbo-Fire/Auto-Fire added to all cores. Currently only configurable through the .ini file
- Added an option to map input for the DDR Finger Pad.
- Details
- Category: Multiple Platform
What's New:
- "mount -t overlay" will now print a message on the console to let you know if the act of mounting the overlay replaced a previous overlay mount. Overlay mounts cannot be stacked in DOSBox-X (and probably most DOSBox forks that support overlays) and the user should understand that. (joncampbell123).
- Remove kludges from DOS path resolution to handle drive paths that refer to drive @ (at sign). Note that in ASCII the at sign is one code below capital "A". Windows 95 FORMAT.COM due to another issue was asking for "@:\WINBOOT.SYS" and sometimes causing a segfault in DOS path resolution due to an uninitialized drive index. The fix for the other issue removes the need for this kludge. In it's place a message will be logged to your log file if anything attempts to access files on drive "@:" because it likely means a failure to determine the drive index properly. (joncampbell123).
- In addition to reporting the "boot drive" via INT 21h AX=3305h, also write boot drive in the "List of Lists" structure. Windows 95 FORMAT.COM reads the boot drive from the LoL and does not do any error checking if that value is out of range (such as if it was never set and the byte value is zero). Failure to set this field will result in FORMAT.COM attempting to access "@:\WINBOOT.SYS" and "@:\IO.SYS" and failing. (joncampbell123).
- Add dosbox.conf option to set a fixed RTDSC tick rate to use at all times during emulation instead of the CPU cycle count (joncampbell123).
- Details
- Category: Multiple Platform
What's New:
This fixes the backward-compatibility with save states from before 1.62. It also fixes issues with the libretro core mishandling our new filesystem functions.
- Details
- Category: Multiple Platform
What's New:
Version 1.62.1 had a bug that would erase games' SRAM if save states were loaded. We have better luck with these .2 releases.