TurboGrafx-16 Emulator - Geargrafx v1.6.2 - Released
- Details
- Category: Multiple Platform
What's New:
- Improved game controller selection
- Updated game controller database
- Improved fullscreen mode in Mac
- Improved mouse hiding behavior
- Replaced GLEW with Glad
- Added icon to Windows exe
- Bug fixes
Colecovision Emulator - Gearcoleco v1.5.2 - Released
- Details
- Category: Multiple Platform
What's New:
- Improved game controller selection
- Updated game controller database
- Improved fullscreen mode in Mac
- Improved mouse hiding behavior
- Replaced GLEW with Glad
- Added icon to Windows exe
- Bug fixes
Nintendo Game Boy Emulator - Gearboy v3.7.2 - Released
- Details
- Category: Multiple Platform
What's New:
- Improved game controller selection
- Updated game controller database
- Improved fullscreen mode in Mac
- Improved mouse hiding behavior
- Replaced GLEW with Glad
- Added icon to Windows exe
- Bug fixes
Sega Genesis Emulator - clownmdemu v1.4.0.1 - Released
- Details
- Category: Multiple Platform
What's New:
- Updated to the latest ClownMDEmu core.
- Fixed Z80 parity flag.
- Fixed VRAM viewer (and VRAM dumps) being byte-swapped.
Robert Broglia's Emulators for Android v1.5.83 - Released
- Details
- Category: Android
Atari 2600 Emulator - 2600.emu
Commodore 64 Emulator - C64.emu
Game Boy Advance Emulator - GBA.emu
Game Boy / (Color) Emulator - GBC.emu
Atari Lynx Emulator - Lynx.emu
Sega Genesis/Mega Drive, Sega CD, and Master System/Mark III Emulator - MD.emu
MSX/ColecoVision Emulator - MSX.emu
Neogeo Arcade and Home System Emulator - NEO.emu
Neogeo Pocket Color Emulator - NGP.emu
PC Engine/TurboGrafx-16 Emulator - PCE.emu
Sega Saturn emulator - Saturn.emu
Super Nintendo Emulator - Snes9x EX
Super Nintendo Emulator - Snes9x EX+
WonderSwan Emulator - Swan.emu
What's New:
* Improve emulation thread timing accuracy. Please report any performance regressions
* Add Frame Timing -> Output Rate option to control the frame rate when using the Screen frame clock
* Prefer the highest screen frame rate when the screen/output rates don't divide evenly
* Add option to display various frame timing stats during emulation
* Only show supported frame clocks in options and clarify descriptions
* Lower default sound buffer size to 2 frames
Sharp X68000 Computer Emulator - XM6 Pro-68k v250808 - Released
- Details
- Category: Windows
What's New:
?
Xenia Frontend - Xenia Manager v3.1.0 - Released
- Details
- Category: Windows
What's New:
New Features
- Spanish Localization
Thanks to @ElTioRata, Xenia Manager now supports Spanish. - Full Profiles Support
- Profiles can now be properly decrypted and encrypted.
- You can change your Gamertag directly in the app.
- Future updates will further streamline profile creation during Xenia installation.
- Game Achievements Viewer
- View all achievements and their current state (unlocked/locked) in the Content Viewer.
- Hover to see locked/unlocked descriptions.
- Includes a hidden achievement unlocker for those who want to cheat.
- Improved Quickstart guide on Wiki
Multiple System Emulator - WinArcadia v34.73 - Released
- Details
- Category: Windows
What's New:
Enhanced floppy drives subwindow (AmiArcadia).
Miscellaneous improvements and bug fixes.
Commodore 64 Emulator - VirtualC64 v5.3 - Released
- Details
- Category: Mac
What's New:
Changes to the latest beta:
- Compiled in release mode
Edit 9.8.25:
- Replaced binary by a notarized build
Commodore Amiga Emulator - vAmiga v4.3 - Released
- Details
- Category: Mac
What's New:
Changes to the latest beta:
- Compiled in release mode.
- The file system navigator now includes a boot command for managing boot blocks.
Edit 9.8.25:
- Binary has been replaced by a notarized build.
WonderSwan Emulator - SwanGBA v0.7.5 - Released
- Details
- Category: Game Boy Advance
What's New:
- Fixed reading of ch3 frequency for real.
Game Boy Color Emulator - RetroGBm v25.8 - Released
- Details
- Category: Multiple Platform
What's New:
- Added link-cable support for Windows.
- Added GameShark support for Windows and Android.
- Users can now select the ROM directories to use by default for the ROM list.
- Added the ability to refresh the ROM list.
- Fixed the real-time-clock (RTC) so it will sync during pausing.
WonderSwan Emulator - NitroSwan v0.7.5 - Released
- Details
- Category: Nintendo DS
What's New:
- Fixed reading of ch3 frequency for real.
Nintendo Entertainment System Emulator - Nestopia UE v1.53.2 - Released
- Details
- Category: Multiple Platform
What's New:
Shell
Additions
- FLTK: NSF player with visualizer
Core
Additions
- New database entries for Castlevania Anniversary Collection releases
- Support for Jaleco JF-22 boards with SRAM
- Fix regression in PPU constructor when using blargg's NTSC filter
HBMAME v0.245.26 - Released
- Details
- Category: Windows
- HBMAMEUI: Changed reference of "Originals" to "Parents".
New Games
---------------------------------
- [chelnovn] Atomic Runner Chelnov (Neo-Geo port) [iq_132]
- [galapxis] Galaxian Part X (Philip) [Darran]
- [mk07] Mortal Kombat Plus (v5.0.0741)
- [mmatrix01] Mars Matrix: Hyper Solid Shooting (250412U)(improvement) [Trap15]
- [mmatrixj01] Mars Matrix: Hyper Solid Shooting (250412J)(improvement) [Trap15]
- [nbajam05] NBA Jam Tournament Edition SE (rev 5.02)
- [pacupacu] Pacu Pacu [Sokurah]
- [sf2prime55] Street Fighter II': Prime (v0.55) [zero800]
- [sf2prime56] Street Fighter II': Prime (v0.56) [zero800]
- [sf2prime57] Street Fighter II': Prime (v0.57) [zero800]
- [sf2prime59] Street Fighter II': Prime (v0.59) [zero800]
- [sf2prime60] Street Fighter II': Prime (v0.60) [zero800]
- [sf2prime] Street Fighter II': Prime (v0.63) [zero800]
- [spkick2] Super Power Kick (beta 2)
- [turfmast01] Neo Turf Masters - Course and Pin Randomiser v0.1
- [y_test] Midway Y-unit Test Rom v1.40
PlayStation Emulator - DuckStation (Rolling Release) - Updated (2)
- Details
- Category: Multiple Platform
What's New:
- Deps: Update for July 2025
- CI/Flatpak: Simplify deps build
- CMake: Drop Flatpak workarounds
- README: Add migration instructions for Flatpak->AppImage
- Qt: Fix changing language while game running
- Host: Add FormatNumber()
- Misc: Use host locale formatting for dates
- Qt: Merge qttranslations.cpp with qthost.cpp
- Qt: Cache app locale object
- Qt: Use application locale in most places
- Qt: Implement 'System Language' language option
- Qt: Use selected language locale for formatting
- FullscreenUI: Add option to hide grid view labels
- FullscreenUI: Fix remaining fixed date/time formatting locations
- MediaCapture: Don't crash if video codec supports 0 formats
- CrashHandler: Fix recursive backtrace on Linux
- CMake: Force debug symbols on Linux
- Data: Update SDL game controller database
- Qt: Use localized date/time formatting in a few more places
- Achievements: Revert back to long date format for unlock/submit time
- CMake: Use -g1 for Release builds
- dep/imgui: Remap non-breaking space to space
- FullscreenUI: Fix clock position in pause menu
- GPU: Fix typo
- Qt: Add tooltips to game list
- Update the Simple-Chinese translation to latest.
- FullscreenUI: Fix focus loss with grid/list button
- Deps: Revert Harfbuzz to 11.2.1
- GameDB: Tweak compat settings for Parasite Eve 2
- GameDB: Set max speedup cycles to 70000 for Resident Evil 2
- System: Centralize pause checks
- Qt: Create main window before starting EmuThread
- CI/Flatpak: Hopefully fix build cache
- Qt: Fix possible crash on shutdown
- Scripts: Remove PKGBUILD
- Qt: Refuse to start in known broken environments
- Qt: Auto switch between any/changed values in memory scanner
- Qt: Fix assertion on shutdown after resize
- Qt: Fix maximized state not saving to config
- Qt: Display 'First Value' in memory scanner
- GameDatabase: Remove redundant SetRymlCallbacks()
- Misc: Replace a bunch of static qualifiers with inline
- Qt: Persist memory scanner watch list across instances
- Qt: Various fixes to memory scanner UI
- GPU: Fix screenshot size in uncorrected mode
- GPU: Simplify screenshot size calculation
- PerformanceCounters: Align to 4 elements
- AudioStream: Fix glitches when disabling fast-forwarding
- AudioStream: Back off resets that don't pass threshold over time
- AudioStream: SIMD averaging window calculation
- AudioStream: Use larger target size only when intentionally running slow
- dep/imgui: Demo window should not enabled
- ImGuiOverlays: Fix save state selector out-of-order drawing
- ImGuiManager: Don't render when skipping present
- ImGuiOverlays: Frame time history is aligned
- Settings: Remove middle padding
- Achievements: Split up overlay setting
- Qt: Fix inability to exit with HC mode active
- Qt: Fix exit on separate window close with FSUI active
- GameDB: Adjust crop area for Silent Hill
- Qt: Remove obsolete comment
- Qt: Don't reset model for every scanned game
- Qt: Add tooltips for more fields in game list
- Qt: Use header resize mode for game list column widths
- Qt: Use header resize mode for memory scanner
- Qt: Use header resize mode for settings panels
- Qt: Use header resize mode for memory card editor
- Qt: Use header resize mode for disc windows
- Qt: Remove now-unused resize column helpers
- Qt/Updater: Move Download Size indicator to the top
- GameDB: Fix cropping in Tomb Raider 4 & 5
- Achievements: Infer and display beaten/completed time
- Data: Update SDL game controller database
- Qt: Improve display of version in updater
- CMake: Update version requirements
- Qt: Fix updater download size display
- CI: Fix PR builds failing
- Qt: Fix buffer size help text (#3501)
- GameDB: Disable widescreen for Arc the Lad II
- GameDB: Disable disc speedup on MDEC for Chrono Cross
- GameDB: Delete obsolete comment
- GameDB: Add compatibility rating to a couple of games
- GameDB: Disable disc speedup on MDEC for Star Ocean - The Second Story
- Deps: Bump to SDL3 3.2.20
- CI: Missed one workflow
- Achievements: Fix counting progression achievements
- Achievements: Fix display of game completion date
- Achievements: Keep track of the earliest unlocked win condition
- FullscreenUI: Improve title padding of achievements
PlayStation Emulator - DuckStation (Rolling Release) - Updated
- Details
- Category: Multiple Platform
What's New:
- Deps: Update for July 2025
- CI/Flatpak: Simplify deps build
- CMake: Drop Flatpak workarounds
- README: Add migration instructions for Flatpak->AppImage
- Qt: Fix changing language while game running
- Host: Add FormatNumber()
- Misc: Use host locale formatting for dates
- Qt: Merge qttranslations.cpp with qthost.cpp
- Qt: Cache app locale object
- Qt: Use application locale in most places
- Qt: Implement 'System Language' language option
- Qt: Use selected language locale for formatting
- FullscreenUI: Add option to hide grid view labels
- FullscreenUI: Fix remaining fixed date/time formatting locations
- MediaCapture: Don't crash if video codec supports 0 formats
- CrashHandler: Fix recursive backtrace on Linux
- CMake: Force debug symbols on Linux
- Data: Update SDL game controller database
- Qt: Use localized date/time formatting in a few more places
- Achievements: Revert back to long date format for unlock/submit time
- CMake: Use -g1 for Release builds
- dep/imgui: Remap non-breaking space to space
- FullscreenUI: Fix clock position in pause menu
- GPU: Fix typo
- Qt: Add tooltips to game list
- Update the Simple-Chinese translation to latest.
- FullscreenUI: Fix focus loss with grid/list button
- Deps: Revert Harfbuzz to 11.2.1
- GameDB: Tweak compat settings for Parasite Eve 2
- GameDB: Set max speedup cycles to 70000 for Resident Evil 2
- System: Centralize pause checks
- Qt: Create main window before starting EmuThread
- CI/Flatpak: Hopefully fix build cache
- Qt: Fix possible crash on shutdown
- Scripts: Remove PKGBUILD
- Qt: Refuse to start in known broken environments
- Qt: Auto switch between any/changed values in memory scanner
- Qt: Fix assertion on shutdown after resize
- Qt: Fix maximized state not saving to config
- Qt: Display 'First Value' in memory scanner
- GameDatabase: Remove redundant SetRymlCallbacks()
- Misc: Replace a bunch of static qualifiers with inline
- Qt: Persist memory scanner watch list across instances
- Qt: Various fixes to memory scanner UI
- GPU: Fix screenshot size in uncorrected mode
- GPU: Simplify screenshot size calculation
- PerformanceCounters: Align to 4 elements
- AudioStream: Fix glitches when disabling fast-forwarding
- AudioStream: Back off resets that don't pass threshold over time
- AudioStream: SIMD averaging window calculation
- AudioStream: Use larger target size only when intentionally running slow
- dep/imgui: Demo window should not enabled
- ImGuiOverlays: Fix save state selector out-of-order drawing
- ImGuiManager: Don't render when skipping present
- ImGuiOverlays: Frame time history is aligned
- Settings: Remove middle padding
- Achievements: Split up overlay setting
- Qt: Fix inability to exit with HC mode active
- Qt: Fix exit on separate window close with FSUI active
- GameDB: Adjust crop area for Silent Hill
- Qt: Remove obsolete comment
- Qt: Don't reset model for every scanned game
- Qt: Add tooltips for more fields in game list
- Qt: Use header resize mode for game list column widths
- Qt: Use header resize mode for memory scanner
- Qt: Use header resize mode for settings panels
- Qt: Use header resize mode for memory card editor
- Qt: Use header resize mode for disc windows
- Qt: Remove now-unused resize column helpers
- Qt/Updater: Move Download Size indicator to the top
- GameDB: Fix cropping in Tomb Raider 4 & 5
- Achievements: Infer and display beaten/completed time
- Data: Update SDL game controller database
- Qt: Improve display of version in updater
- CMake: Update version requirements
- Qt: Fix updater download size display
- CI: Fix PR builds failing
- Qt: Fix buffer size help text (#3501)
- GameDB: Disable widescreen for Arc the Lad II
- GameDB: Disable disc speedup on MDEC for Chrono Cross
- GameDB: Delete obsolete comment
- GameDB: Add compatibility rating to a couple of games
- GameDB: Disable disc speedup on MDEC for Star Ocean - The Second Story
- Deps: Bump to SDL3 3.2.20
- CI: Missed one workflow
- Achievements: Fix counting progression achievements
- Achievements: Fix display of game completion date
- Achievements: Keep track of the earliest unlocked win condition
- FullscreenUI: Improve title padding of achievements
BBC Micro Emulator - b2 v20250808 - Released
- Details
- Category: Multiple Platform
What's New:
- Add option to hide BBC cursor when not in focus
- Add support for larger MOS ROM images: 64 KB (Compact/PC 128 S), 128 KB (Master 128 MegaROM), 512 KB (modern multi-OS)
- Add support for View Trilogy and Instant Mini Office II
- Allow sideways ROM load failure when switching config: it's just a warning now, so the BBC will still boot
- Fix some input focus stuff: give keyboard focus to BBC on startup; unpress BBC keys when not in focus; enable clickthrough on focus on all platforms
- Improve Video NuLA accuracy
- Windows: build with Visual Studio 2022
- Windows: fix fast user switching problems
- Windows: reduce CPU usage when display sleeps
- Windows: use newer libcurl
- Windows, macOS: use newer SDL2
Android Emulator - LDPlayer v9.1.57.1 - Released
- Details
- Category: Windows
What's New:
Game/App Fix
Fixed issues in Dragon Raja: Rerise where battles could occasionally result in a black screen or certain interfaces appeared transparent.
General Fix
Improved performance and responsiveness for Intel CPUs on Windows 11 systems.
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