DuckStation - Windows (x86)  DuckStation - Windows (ARM)  DuckStation - AppImage (x86)  DuckStation - AppImage (ARM)  DuckStation - Flatpak (x86)  DuckStation - Flatpak (ARM)  DuckStation - Mac  DuckStation (Source)

What's New:

    • Deps: Update for July 2025
    • CI/Flatpak: Simplify deps build
    • CMake: Drop Flatpak workarounds
    • README: Add migration instructions for Flatpak->AppImage
    • Qt: Fix changing language while game running
    • Host: Add FormatNumber()
    • Misc: Use host locale formatting for dates
    • Qt: Merge qttranslations.cpp with qthost.cpp
    • Qt: Cache app locale object
    • Qt: Use application locale in most places
    • Qt: Implement 'System Language' language option
    • Qt: Use selected language locale for formatting
    • FullscreenUI: Add option to hide grid view labels
    • FullscreenUI: Fix remaining fixed date/time formatting locations
    • MediaCapture: Don't crash if video codec supports 0 formats
    • CrashHandler: Fix recursive backtrace on Linux
    • CMake: Force debug symbols on Linux
    • Data: Update SDL game controller database
    • Qt: Use localized date/time formatting in a few more places
    • Achievements: Revert back to long date format for unlock/submit time
    • CMake: Use -g1 for Release builds
    • dep/imgui: Remap non-breaking space to space
    • FullscreenUI: Fix clock position in pause menu
    • GPU: Fix typo
    • Qt: Add tooltips to game list
    • Update the Simple-Chinese translation to latest.
    • FullscreenUI: Fix focus loss with grid/list button
    • Deps: Revert Harfbuzz to 11.2.1
    • GameDB: Tweak compat settings for Parasite Eve 2
    • GameDB: Set max speedup cycles to 70000 for Resident Evil 2
    • System: Centralize pause checks
    • Qt: Create main window before starting EmuThread
    • CI/Flatpak: Hopefully fix build cache
    • Qt: Fix possible crash on shutdown
    • Scripts: Remove PKGBUILD
    • Qt: Refuse to start in known broken environments
    • Qt: Auto switch between any/changed values in memory scanner
    • Qt: Fix assertion on shutdown after resize
    • Qt: Fix maximized state not saving to config
    • Qt: Display 'First Value' in memory scanner
    • GameDatabase: Remove redundant SetRymlCallbacks()
    • Misc: Replace a bunch of static qualifiers with inline
    • Qt: Persist memory scanner watch list across instances
    • Qt: Various fixes to memory scanner UI
    • GPU: Fix screenshot size in uncorrected mode
    • GPU: Simplify screenshot size calculation
    • PerformanceCounters: Align to 4 elements
    • AudioStream: Fix glitches when disabling fast-forwarding
    • AudioStream: Back off resets that don't pass threshold over time
    • AudioStream: SIMD averaging window calculation
    • AudioStream: Use larger target size only when intentionally running slow
    • dep/imgui: Demo window should not enabled
    • ImGuiOverlays: Fix save state selector out-of-order drawing
    • ImGuiManager: Don't render when skipping present
    • ImGuiOverlays: Frame time history is aligned
    • Settings: Remove middle padding
    • Achievements: Split up overlay setting
    • Qt: Fix inability to exit with HC mode active
    • Qt: Fix exit on separate window close with FSUI active
    • GameDB: Adjust crop area for Silent Hill
    • Qt: Remove obsolete comment
    • Qt: Don't reset model for every scanned game
    • Qt: Add tooltips for more fields in game list
    • Qt: Use header resize mode for game list column widths
    • Qt: Use header resize mode for memory scanner
    • Qt: Use header resize mode for settings panels
    • Qt: Use header resize mode for memory card editor
    • Qt: Use header resize mode for disc windows
    • Qt: Remove now-unused resize column helpers
    • Qt/Updater: Move Download Size indicator to the top
    • GameDB: Fix cropping in Tomb Raider 4 & 5
    • Achievements: Infer and display beaten/completed time
    • Data: Update SDL game controller database
    • Qt: Improve display of version in updater
    • CMake: Update version requirements
    • Qt: Fix updater download size display
    • CI: Fix PR builds failing
    • Qt: Fix buffer size help text (#3501)
    • GameDB: Disable widescreen for Arc the Lad II
    • GameDB: Disable disc speedup on MDEC for Chrono Cross
    • GameDB: Delete obsolete comment
    • GameDB: Add compatibility rating to a couple of games
    • GameDB: Disable disc speedup on MDEC for Star Ocean - The Second Story
    • Deps: Bump to SDL3 3.2.20
    • CI: Missed one workflow
    • Achievements: Fix counting progression achievements
    • Achievements: Fix display of game completion date
    • Achievements: Keep track of the earliest unlocked win condition
    • FullscreenUI: Improve title padding of achievements