Releases for Windows operating systems.
- Details
- Category: Windows
What's New:
Google Translate:
Emulator
- Relaxing the .bin file control so that even crooked .bin files can be loaded.
- The memory of the QMS has been made faster.
- Minstrel's Smoothing Filter is now only enabled when filtering
BKDE
- Fixed a bug when saving the RT-11 catalog in borderline cases.
- Details
- Category: Windows
What's New:
- Fixes an issue with time discrepancy between host and guest when using the extfs (shared folder)
- Details
- Category: Windows
What's New:
- Implement VDDInstallUserHook and VDDSimulateInterrupt
- Fix accessing across end of memory boundary as WORD/DWORD
- Details
- Category: Windows
What's New:
New WinDS PRO Version 25.01.24, includes WinDS PRO FX in the main installer with updates for ares, buzhawk, dolphin, duckstation, fceux, mgba, rcps3, shadps4, snes9x, pcsx2, ppsspp and xenia.
- Details
- Category: Windows
What's New:
Arcadia, Interton: "Help|Game information..." subwindow: added box imagery.
PIPBUG: added "Settings|BIOS|Artemis (PIP4K 3.93)" option.
Miscellaneous improvements and bug fixes.
- Details
- Category: Windows
What's New:
- a24play: Corrected input types for the fourth joystick. Fix player 4 joystick definition (#13084). Fix an apparent copy-n-paste error [Mark Garlanger].
- a2gameio: Updated Sirius JoyPort description to mention Atari joysticks being connected to it (#13032) [as-tb-dev].
- a2joyprt: Changed description to 'Sirius JoyPort with Atari joysticks'. Mention permanently attached joysticks in the Sirius JoyPort device description [as-tb-dev].
- a2video: Improved Apple�IIe/IIc keyboard layout and language switch handling. Implemented the Apple�IIgs LANGSEL soft switch [as-tb-dev].
- ad1848: Add support for auto-calibration [Dirk Best].
- bkarast: Changed description to 'Karaoke Station (Japan, set 1)'.
- busicom: Driver was demoted by mistake, it's working ok afterall - who to credit if it must be in the whatsnew? the person that demoted it and found out they were wrong? which would be [Robbbert].
- cdicdic: Fix restarting audio map after stopping it (MT #8833) (#12988) [Andre Zeps].
- cdimono1: BugFix#08833 [Crash/Freeze] (philips/cdi.cpp) cdimono1 [hotmario, hotmariou]: Game may freeze when adding up stage bonus [Andre Zeps].
- Details
- Category: Windows
What's New:
- Fixed ULA top/bottom rendering
- Crash on exit fixed - I think. Please let me know
- Fixed a small memory leak
- Fixed a crash when ULA/Layer2 blending was enabled before Layer2 was.
- Fixed a crash in 16 colour tilmaps
- Fixed Layer2 palettes
- Fixed Windows Right mouse button
- Fixed Sprite Window plugin not re-opening.
- Mac mouse still broken
- crashing on exit. (Sometimes)
- Fixed a Layer2 clipping crash.
- Fixed Layer 2 window clipping
- Copper Plugin updated to have register names (CTRL+ALT+C)
- ESCAPE now works in non BASIC key mode (when -esc used on the command line) (presses and releases SHIFT+1 together)
- SNX files now enable ZXNEXT mode
- SNX files now setup next registers the same as a .NEX file
- NextReg $6E now reads correctly
- NextReg $6F now reads correctly
- NextReg $34 now reads correctly
- NextReg $28 now reads correctly
- Fixed 640x256 clipping
- Copper Disassembler updated with register names and new fixed font and colours.
- Added "-threaded" command line option to enable the threaded renderer - may speed up, may slow down...
- Fixed sprites disappearing
- Added the missing file "OpenTK.dll.config", which stopped it working on MacOS and Linux.
- Fixed debugger memory access lookup for +IX) and +IY) opcodes
- Fixed timex rendering
- New bundling/packaging tool being used
- Fixed Layer2 320x256 right clip window
- Fixed Sprites over the border
- Fixed Tilemap rendering
- Fixed ULA windowing when XScroll=0
- Fixed Timex border
- *New packaging tool - in case something is missing.
- Major internal restructuring to allow for API porting
- Fixed a crash when the debugger "command" was just spaces
- Major internal restructuring of mouse code to allow for custom Mac dynamiclib
- Major cross the board rendering optimisations, which will result in emulation breaking in some (many?) cases
- Major Z80 emulation optimisations which may also result in emulation failures.
- *Known issue with mac mouse when moving away and back to the window.
- Details
- Category: Windows
What's New:
- Entries in the GUI's volumes list can now be set to type cdrom (read only)
- Disk images of type iso, toast and cue are recognised as cdrom when dragged into the GUI's volumes list
- The drive letter of a real CD Rom drive can be added to the GUI's volumes list by selecting it and clicking add.
- Clicking the GUI's upper right "close" button now closes the GUI instead of starting the SheepShaver program.
- Details
- Category: Windows
What's New:
- Improve Virtual Device Driver (thanks Mr. cracyc)
- Fix VDDInstallIOHook
- Improve VDDInstallUserHook and VDDSimulateInterrupt
- Support WOWSysErrorBox
- Details
- Category: Windows
What's New:
- Entries in the GUI's volumes list can now be set to type cdrom (read only)
- Disk images of type iso, toast and cue are recognised as cdrom when dragged into the GUI's volumes list
- The drive letter of a real CD Rom drive can be added to the GUI's volumes list by selecting it and clicking add.
- Clicking the GUI's upper right "close" button now closes the GUI instead of starting the BasiliskII program.
- Details
- Category: Windows
What's New:
Changes
- The compiler used for release builds has been changed from Borland C++ 5.5 to Microsoft Visual C++ (Visual Studio 2017 Community).
- When "Connect mouse" is checked under Settings -> Options, the mouse will always appear as if it is connected to the virtual machine, regardless of the mouse input mode (F11 key).
Correction
- Fixed the issue where the horizontal blanking period was executed twice consecutively after the second cycle during horizontal synchronization (V3).
- Horizontal synchronization has been corrected to process in the order of horizontal blanking period → horizontal display period, the same as V2/V3 (V1).
- Details
- Category: Windows
What's New:
Google Translate:
- Improved the problem of the display becoming dark when using DirectX 10.1 (Direct2D).
- Fixed a bug that caused dust to remain at the edges of the drawing area when changing the resolution.
- Reproduces the screen collapse that occurs when an invalid value is set in the text VRAM scroll register.
- Supports displaying Kanji characters (Shift JIS character code) in the memory dump window
- Improved the SRAM virus check function at reset, allowing it to coexist with BOOTMENU or ch30_*.sys
- Measures have been taken to prevent the screen from turning off or going to sleep while performing controller input via Joyport U-kun.
- Supports Sukaji U-kun Kai (When Sukaji U-kun Kai is recognized, SASI/SxSI/internal SCSI handled by XM6 TypeG will be disconnected)
- Details
- Category: Windows
What's New:
- Fixes issue where a real CD cannot be ejected in windows after shutdown without first dragging the CD to the bin in Mac OS.
- Ejects real CD when CD dragged to the bin in Mac OS.
- Details
- Category: Windows
What's New:
- included full MD-100 emulation: serial port, printer, floppy disk drive
- removed FDD support over the network
- Details
- Category: Windows
What's New:
- Support many VDD functions (thanks ReactOS)
- Improve MGetVdmPointer, VdmMapFlat, and VDDInstallMemoryHook
- Details
- Category: Windows
What's New:
UI
- added: #thread selector
- added: scanner, Clipboard->Copy Machine Names option
- fixed: rebuilder log Copy To Clipboard misses linefeed
Core
- added: you can define a thread pool size which is used for parallel scanning rebuilding/etc. Either you keep auto (default value) or pick the number of threads used for the pool yourself. "auto" picks a high value when you work with compressed files and a low value when using decompressed ones. A low value is better when you run into file seek overhead issues. If you're not happy with auto, you can try to tweak it yourself.
- fixed: scanner and rebuilder ignore output path, mergemode, pattern changes when xml data hasn't changed
- misc: more effective reimplementation of thread pools and thread queueing
- misc: prefetching sha1s on an archive if needed (speed increase, espically for archives with lots of files)
- misc: rebuilder: major update / reworked internal logic, less complex, way smaller memory footprint especially for dats out of hell (dats with thousands of dupe files), faster.
- misc: scanner, smaller memory footprint and speed update for "dats out of hell"
- fixed: scanner, accidently getting a crc32 on sub folders showing an error
- fixed: scanner, detection of unnneeded empty sub folders failed
- fixed: scanner, using old archive name when trying to remove some unneeded files causing can't remove files/can't access messages
- misc: updated bit7z to 4.0.9
- misc: updated pugixml to 1.15
- misc: use "-" instead of "_" for replacing illegal file chars (cmpro align)
- misc: monitoring hash folder for -listsoftware exports. In case of a change, cached data is ignored and a new export is generated. This is more for users which update their hash folders during the development phase of MAME on a regular basis and don't want to recompile the binary.
- misc: use one version number, fixed a tooltip typo ;-)
- Details
- Category: Windows
What's New:
- Fixes issue where a real CD cannot be ejected in windows after shutdown without first dragging the CD to the bin in Mac OS.
- Ejects real CD when CD dragged to the bin in Mac OS.
- Details
- Category: Windows
CaniNES is a crossplatform NES emulator built on top of a FreePascal port of the Mesen emulator core, using the SDL2 framework.