Releases for Windows operating systems.
- Details
- Category: Windows
What's New:
Series UPDATED (9): Ace Driver, DrumMania, Galaxian, Guitar Freaks, Percussion Freaks, Pop'n Music, Street Fighter, Taiko no Tatsujin and WWF Superstars.
Items RENAMED (2): (popnanm) to (popnanma) and (popnanm2) to (popnanm2a).
Items REMOVED (6): (drmn10ma), (drmn9mb), (gtfrk10mb), (gtfrk11ma), (pcnfrk10ma) and (pcnfrk9ma).
- Details
- Category: Windows
What's New:
Fixing up some audio issues, and a crash.
- Reverted the ZIP file detection to fix SDCard access.
- Updated some demos to fix keyboard reading equates
- Details
- Category: Windows
What's New:
- Added support for custom windows colors
- Improved performance here and there
- Re made the way game buttons get loaded, this also makes it possible to use rounded corners on them
- Re made the way plugin list items get loaded, updated the UI a little
- Details
- Category: Windows
What's New:
- Fix file renaming issue for Windows files in subdirectories.
- Fix recent issues with extended debugger commands like DA.
- Details
- Category: Windows
What's New:
Fixed a related bug, only apparent on Windows 10, that sometimes prevented the application to release the screen after quitting. Fixed the proportions in the alternative screen layouts (GOPET, GO20, GO16, GO64, GO128) and sped up their creation. Implemented font and color selection in the frontend.
- Details
- Category: Windows
What's New:
[VM/UPD765A] fix sence devstat when drive is empty and force ready is performed
- Details
- Category: Windows
What's New:
- Aim with precision by adding a custom crosshair to any shooting game using the "Crosshair" key control!
- You can now assign 8 GB or 12 GB of memory to BlueStacks 5 Nougat 64-bit, Android Pie and Android 11 for a smoother gameplay experience!
NOTE: Your desktop/laptop needs at least 11 GB of memory to assign 8 GB and more than 16 GB of memory to assign 12 GB to BlueStacks 5.
- You can now restart BlueStacks 5 at a later time while preserving any changes you've made within the FPS settings.
- You can now use Android 11 on BlueStacks 5 with Hyper-V enabled on your desktop/laptop!
- Android 11 has been equipped with a few booster engines launching it out of BETA!
- You will now see a pop-up that can enable Hyper-V for you completely if your desktop/laptop has Hyper-V partially enabled.
- Your game control toggle state (ON or OFF) in BlueStacks 5 is now remembered and applied automatically on every launch. Convenience at its best!
- You can now install .apk files faster than before and explore your favorite games faster in a jiffy!
- We've vanquished various bug fixes with the help of our trusted allies! Take a look at the detailed Release Notes below for more details.
- Details
- Category: Windows
What's New
- Memory in the Debugger - CPU/HALT/USER modes
- File > Save State / Load State commands, the state image compressed using LZ4
- Some fixes in the keyboard mapping
- Command line options and help
- Details
- Category: Windows
What's New
Fixed a crash with some sliders: Gamma, Brightness, Contrast etc
- Details
- Category: Windows
What's New:
- Added task logging to resume method
- Increase wait period in resume routine
- Updated HidHide installer link to version 1.2.128.0
- Changed boundary check for main window placement on startup
- Added jitter compensation to Gyro Mouse Joystick
- Make DS3 device support optional. Separate it from DS4 Controller Support
- Lowered JoyCon LS X- boundary when no user calibration is present
- Updated FakerInputDll.dll files with file write flag fix
- Fixed initial saving of default enable status for non-DS4 controllers. Mainly changes saving to AppData folder
- Updated French translation. Contribution by EnzoChaussivert
- Fixed restoring of Window position on multi-monitor systems. Contribution by kurtanr
- Details
- Category: Windows
What's New:
- Fixed up DACs, incorrect channels were sometimes being set, and some ports were wrong.
- Added "-nodelay" startup option to the docs. Totally forgot about it, my bad.
- AY will now be reset with nextreg 6 (bits 0-1)
- Fixed a CSpect crash when a streaming file wasn't there. (esxDOS emulation)
- I now try and detect if you've accidentally provided a ZIP file instead of an SD card image.
- Details
- Category: Windows
What's New:
The Num Lock LED now retains its state when it is being used as an X68000 key. (By default, Num Lock is mapped to the CLR key.) In other words, if you press Num Lock, and it is interpreted as an X68000 key, the LED will revert to its previous state after a fraction of a second. The LED will still toggle as usual within dialogs and similar contexts. If you dislike this feature, remap CLR (key 3F) in the keyboard settings to any other key, or remove its mapping.
The above feature can fail, but it only happens rarely and certain keyboards never seem to have an issue. The problem is unlikely to occur during typical usage of the emulated CLR key.
For consistency, the default directory is now set to the current directory at the time the program starts, unless the current directory is someplace stupid.
The disassembler now flags a number of encoding errors that are ignored by the 68000. These typically arise when data is misinterpreted as instructions, but can also be due to assembler bugs or the use of modes exclusive to newer CPUs.
The disassembly of bit manipulation instructions (BCHG, BCLR, BSET, and BTST) now displays the bit number in decimal form, which is generally more useful. The number is also masked to indicate how it will be interpreted by the CPU. If the original bit number was too large, one or two question marks will be appended, the latter being the case if it exceeded the legal 8-bit range.
SWAP was being disassembled with a .W extension, which could be misleading. The extension is now omitted. (It swaps word-sized halves of a long-word register, and the condition codes are set based on the 32-bit result.)
Some efficiency improvements were made concerning file I/O.