Releases for Windows operating systems.
- Details
- Category: Windows
What's New:
Fixes
– Fixed A and B (south and east) button inversion when configuring a controller in EmulationStation
– Fixed OpenBOR controls injection
– Fix .tzx extension for ZXSpectrum (was incorrectly set in es_systems file)
– Fix duckstation memcards path setting (path was duplicated)
– Fix Retroarch device type injection using remaps (might consequently fix some device type injection for RetroArch cores)
– Fix snes9x features (audio interpolation values were wrong)
– Fix yuzu renderer selection (was always forced to vulkan)
– Fix yuzu motion not working
– Fix XEMU dvd_path issue for newer versions
– Fix RetroAchievements popups not displaying in first beta version
– Fix monitor index / bezels for pcsx2-QT (tentative, might not be completely solved yet)
– Fix missing ‘disableautocontrollers’ option for Supermodel (model3)
– Removed non-working .zip & .7z extensions from gba2players system
– Fix NEOCD default BIOS (CD-Z instead of UNIVERSE BIOS), improves load speed
– Fix cemu controllers (added feature to select controller type for player 1 and 2 as some games accept only 1 gamepad and some others require only pro controllers), also added options to use Real Wiimotes (with dolphinbar)
Read more: Multiple Emulator Frontend - RetroBat v5.2.0 - Released
- Details
- Category: Windows
What's New:
Updated target API level to 33
Added Menu-bar
Disabled Zoom
New Splash-Screen
- Details
- Category: Windows
What's New:
- Supported the horizontal screen adaptation of "Life Makeover"
- Fixed the problem that the UI could not be completely hidden when using some characters in "Punishing: Gray Raven"
- Fixed some running issues of "LifeAfter: Night falls"
- Fixed the problem that the image loading in the browser failed
- Details
- Category: Windows
What's New:
DirectXInput: Fixed settings page not always hiding.
- DirectXInput: Rewrote code that checks if controller is idle.
- Updated to latest Arnold Vink Code changes.
- Details
- Category: Windows
What's New:
- Enhanced engine for smoother and higher FPS 240Hz mode for games such as “Arknights”, “Azur Lane”, “Fate/Grand Order” and so on.
- Optimized the smart mode of keymapping in “Undawn”.
- Optimized the emulator export and clone operation process.
- Fixed the problem that the emulator crashes when starting the game when the astc cache is turned on.
- Fixed the stucking at 99% issue of the emulator in some cases.
- Details
- Category: Windows
What's New:
Google Translate:
- The x86 version is no longer available, and only the x64 version is available.
- Change document from plain text to pdf file using Markdown notation
- Improved reproducibility when dynamically switching the ADPCM sampling rate
- Refactored DMAC transfer scheduling, improved reproducibility of limited rate mode
- Reproduce the drawing behavior when 32 or more sprites are arranged in the same raster
- Compatible with FDX68 V2 disk image files
- Corrected the number of cycles consumed by the MPU based on the results of comparison with the actual machine.
- Fixed NetBSD bug in FPU (Floating Point Unit)
- MFP/sprite/system ports have been tuned to bring the access timing closer to the actual device.
- Abolished 24bit limit of address space of windrv (WindrvXM)
- Reproduce the operation of canceling the power off by operating the power switch again during the fade-out when turning off the power with File (F) → Power switch (P)
- Fixed a bug where TURBO ON/OFF was not working in joystick button assignment
- Changed default size of SCSI hard disk image from 100MB to 1000MB
- Shortcut key for VM no wait/MPU no wait specified in the menu
- Added reset shortcut key Alt+Shift+R
- At the first startup, consider the system DPI and start with 1.0x display (DPI=100%) or 2.0x display (DPI>100%)
- Trial support for the 8255 emulator produced by TMB Seisakusho
- Details
- Category: Windows
What's New:
- Added ability to view screenshots of selected games taken through the dashboard on running openMSX instances
- Added ability to save game state on openMSX and load it when launching or while game is running
- Many user interface enhancements, bug fixes and updates