Releases for Windows operating systems.
- Details
- Category: Windows
What's New:
- You can run Clash of Clans Amazon store version without any issue now.
- Details
- Category: Windows
What's New:
- Made a few tweaks to keybinds in Roblox for better gaming experience
- Solved an issue where the microphone may get input delay in the game
- Details
- Category: Windows
What's New:
- Implemented the RND instruction, which initializes the pseudorandom number generator with the current timer value and returns a result if its parameter is zero, returns a new result with the current initialization if the parameter is positive, and initializes the pseudorandom number generator with its parameter if it's negative. (NOTE: for now, the values of the pseudorandom numbers will not coincide with those generated on a physical C65, even though the effect of the instruction as described in the manual is reproduced to the letter, because the standard srand() and rand() functions of C are used, rather than the formula from the original BASIC 10.)
- Extended the default expression evaluator, to support negative numbers or variables as parameters for mathematical functions.
- Added checks in the Let, If, Input and Print functions to prevent the user from using variables called DO, FN, GO, IF, ON, OR, TO (which would be tokenized as commands and prevent the program from working).
- Fixed a bug in the Next function, which used to make it exit loops after a single iteration if a colon was present after the corresponding FOR instruction
- Extended the Dim function so that multiple arrays, separated by commas, can be declared with a single instruction.
- Fixed a bug in the function that transforms expressions into a format MuParser can understand, which used to work incorrectly with negative variables being multiplied, divided or elevated to power.
- Fixed a bug in the keyboard input routine, that used to make the character display sluggish on Windows 10.
- Details
- Category: Windows
What's New:
- New scripting system. In developer mode, scripts are auto-recompiled on startup. Developer options are also available to automatically detect script changes while the application is running. Compiled scripts must be enabled through a new Script Modules feature.
- A new script is included which allows Cybermorph to render polygons/textures at the native resolution.
- An option for adjusting MSAA has been added to the video settings. This is only relevant to things which use the native depth buffer, like the new Cybermorph script.
- A new script is included which allows uncapping the framerate in Alien vs. Predator.
- A new script is included which fixes flickering in the Brett Hull Hockey prototype.
- A simplified CRT library along with a whole bunch of BigPEmu-specific API functionality is included in the scripting system via the Scripts/bigpcrt library.
- Basic native DLL (CDECL) call functionality has been implemented in the scripting API, so that others can take the initiative to start implementing things like RetroAchievements as desired.
- Added native mouse input support. (must be enabled in the input settings) Mouse movement and buttons can be bound to analog, rotary, and digital inputs interchangeably.
- Some more work on debugger-enabled builds has been done behind the scenes, but this shouldn't affect anything user-facing just yet.
- Even more terrible secrets have been added.
- Made sure native rendering works even with a Screen Effect active. However, this isn't generally a recommended combination, as the effect will be sourcing from a native-resolution buffer instead of a Jaguar-resolution buffer. (post-Patreon build addition)
- Added a -conout command line option. Under Windows, this spawns a console and directs log output here instead of to a file. (post-Patreon build addition)
- The breadth of functionality encompassed by the scripting system is too vast to cover here, so I've made a video to highlight some of the features and explain how the existing scripts work: https://youtu.be/y4gXxSmLOg4
- Please help me out with support on social media and Patreon! Things have continued to be rough on the health front lately, and I've found it's getting harder to use Twitter to reach my actual target audience, so I'm depending more on organic word of mouth to spread project news and hopefully bring in support.
- Details
- Category: Windows
What's New:
- AVI Fixes
- Control Movies from Lua Scripts: 4 New Lua Functions
- Fix unknown country code warning reprompting on every frame
- added "Load Latest ROM" option
- Fix closing a ROM not updating the header
- fixed replay movie menu item hotkey indexes, file menu gui, and added load latest lua script option
- Fix FPS Bar, ensure FPS will be in valid range when loading config
- Attempt to fix movies stopping too early
- Move Movie menu out of Utilities
- Fix cancelling on file dialog selection
- Fix ROM properties dialog
- Fix recent rom menu being disabled
- New Recent Movies Menu, New Lua Functions, Bugfixes
- CPU Clock Cycle Multiplier (Lag Emulation Options)
- Start Movie from Existing Savestate, Saved Directories, and minor bugfixes/changes
- Added wgui.clearimage and wgui.drawimagescale
- Clean up dialog boxes for saving and playing movies
- Fix UI Issues, cleanup ffmpeg a little
- Clean up settings
- Remove resume -> pause on menu selection
- Fix looping on movie end issues
- Allow slot save states to be loaded through the load savestate menu
- Fix timer and crash log issues
- "Start from Existing Snapshot" movie compatibility, GUI fix
- Some new Lua functions
- fixed roms larger than 8,192kb failing to load
- fixed a couple places where movies wouldn't start in read-only mode
- Fixed heap corruption when loading .savestate files
- Fix crashing on roms with garbage data in unused rom header bits
- 10th Savestate Slot and Minor Bugfix
- Fix off by one when loading select slot key
- Fix some lua functions
- Add missing hotkeys to config, add clear hotkey button
- Details
- Category: Windows
What's New:
What’s added and optimized
- Keymapping: WASD supports the sprint function by pressing “shift”, which is under standard mode.
- Optimized the display of MEmu Desktop, small and medium icons, and game screenshots on MEmu game center.
What’s fixed
- Fixed the compatibility issues like Brawl Stars, Hay Day, Boom Beach and Clash of Clans.
- Fixed the game Teamfight Tactics stuck after a long time of gaming on HyperV mode.
- Fixed the crash issue when playing 4399 Game Box and Happy Crash.
- Fixed the crash issue when AMD graphics card may crash upon launch.