Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
- Add SDL version check for mouse wheel event preciseX/preciseY fields.
- Multithreading performance improvements (probably most noticeable as lower CPU usage when using lots of debugger displays)
- UI library update - you'll have to recreate your window layout, sorry about this. I hope this won't happen again
- First pass emulation support for the upcoming Retro Hardware Advanced Digital Joystick Interface cartridge
- Fix various minor UI issues
- Details
- Category: Multiple Platform
What's New:
Feature Updates
- Enhanced the Directory Mapping window to highlight non-existent directories in red
Bug Fixes
- Added checks to ensure directory exists while creating a directory mapping
- Fixed the DAT XML loader to load non-standard characters in XML
- Fixed a DatVault crash that could occur on startup
- Fixed a crash that could occur when adding directory mappings
- Details
- Category: Multiple Platform
What's New:
All the motivation of mer-curious brought this, it's mainly for samsho2pe, "samurai shodwon II perfect hack v1.8", thanks to the info found in final burn neo. This is a special hack this time since it adds a new memory rom mapping to the neogeo driver, never seen before in raine.
Except that I got rid of index_roms.html finally, this file was here as a quick way to get the roms sizes, but actually using the head http command is more efficient (!), and got a proper fix for this weird green screen bug that mer-curious had in windows for way too long... !
- Details
- Category: Multiple Platform
touchHLE is a high-level emulator for iPhone OS apps. It runs on modern desktop operating systems and Android, and is written in Rust.
touchHLE's high-level emulation (HLE) approach differs from low-level emulation (LLE) in that it does not directly simulate the iPhone/iPod touch hardware. Instead of running iPhone OS inside emulation, touchHLE itself takes the place of iPhone OS and provides its own implementations of the system frameworks (Foundation, UIKit, OpenGL ES, OpenAL, etc). The only code the emulated CPU executes is the app binary and a handful of libraries.
The goal of this project is to run games from the early days of iOS:
Currently: iPhone and iPod touch apps for iPhone OS 2.x and iPhone OS 3.0. (iPhone OS 3.0 support is a recent addition and is not in a release yet.)
Longer term: iPhone OS 3.1, iPad apps (iPhone OS 3.2), iOS 4.x, …
Never: 64-bit iOS.
- Details
- Category: Multiple Platform
ACE-DL is an Amstrad CPC emulator with good compatibity. Several notable features are joystick support, video recording and rewind.
- Details
- Category: Multiple Platform
Clemens is an Apple IIgs emulator for macOS (Catalina or later), Linux and Windows 10.
It runs most IIgs software under a ROM 3 compliant backend. It also aims to provide a solid frontend for both users and developers.NOTE This software is in late Alpha. A variety of bugs have been fixed in the latest version. While this software will run most IIgs software, features like serial communication, printers and internationalization are currently planned but unfinished.
- Details
- Category: Multiple Platform
What's New:
- Add support for Linux
- Make sleeping optional by linking it to option -sleep
- Add option -mister_fd_margin, in ms, to set a secury margin for automatic frame delay, in ms. Default is 1.5 ms
- Details
- Category: Multiple Platform
What's New:
- Fix options tool bar and status bar failing to update the window at once
- Details
- Category: Multiple Platform
What's New:
- Added Sound Blaster Pro and Pro 2 emulation
- Added Nuked-OPL3 for OPL audio rendering
- Added a mixer GUI window to control volumes, filters, effects and save settings to a file
- Added an audio OSD to adjust volumes
- Added reverb, chorus, crossfeed, balance audio effects
- Fixed horizontal PEL panning in CGA graphics mode
- Fixed CPU 32-bit PUSH for 16-bit segment registers
- Fixed audio crash when restoring a savestate with the serial modem installed
- Fixed floppy disk snatch sound at boot time
- Fixed PC Speaker audio desync
- Fixed Sound Blaster and MPU-401 not updating their hardware settings after a state restore
- The system sound effects are now audible in all GUI modes
- Audio filters and volumes have been tuned according to common knowledge and direct measurements
- Details
- Category: Multiple Platform
What's New:
possibility of renaming the host device "letter" from previously hardcoded
H: to any letter but C: (cassette), E:, K: and S:
So if you have e.g. a program with hardcoded "D:" (as for diskette) you
can now use it on a host device as well by renaming the host device to D:
either via the Emulation configuration -> Host device settings menu
or using command line option-Hdevicename <X>
little thing but useful (for me at least): tooltip in the settings
menu that reminds users there are virtual host devices with
automatic ATASCII<->ASCII conversion (mainly end-of-line character).
Extremely useful for all text files including ATARI BASIC source code
that can be stored using LIST "H6:PROGRAM.LST" and read back using
ENTER "H6:PROGRAM.LST" (H6 = H1 with ASCII conversion, etc.).
- Details
- Category: Multiple Platform
What's New:
- Fix some bugs on the latest breakpoints changes
- Some improvements to breakpoints
- Details
- Category: Multiple Platform
What's New:
R12
- Fix LEGACY My socks are weapons, broken R6
- Fix STE sound, broken R11 (oops!)
R13
- Fix OSD reset info
- Fix trash with ST Video/Single pixels
- Details
- Category: Multiple Platform
What's New:
Changes
- This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator
New/Improved Features
- SameBoy on iOS will now warn the user if it hasn’t been correctly signed, which could prevent “Open With” from working with SameBoy
Accuracy Improvements/Fixes
- Fixed a bug that made SameBoy think a WorkBoy was connected in some cases where a Game Boy Printer was connected
Bug Fixes
- Fixed a bug that made SameBoy incompatible with macOS versions 10.9 to 10.15
- Fixed several UI issues with the Printer Feed on macOS Big Sur and newer
- Prevent some Cocoa toolbar items from overflowing into a menu item that would crash on click
- Fixed a bug that prevented SameBoy from opening ROM files if VisualBoyAdvance was also installed on macOS
- VSync is now automatically disabled in the SDL frontend if the screen refresh rate is under 60Hz, which could cause garbled audio on some machines
- Fixed a bug where the SDL frontend would indefinitely hang if the current audio device became unavailable while using the XAudio 2.7 driver
Misc Internal Changes
- The iOS Deb releases no longer contain local file ownership information
- The SDL version used in the Windows release has been updated to 2.28.5