Game Boy Emulator - GameRoy v0.3.0 - Released
- Details
- Category: Multiple Platform
What's New:
Added
- Implement a experimental libretro port.
- Add thumbnails to ROM list UI.
- Increase interpreter performance by 4 times.
- Implement a dynamic recompiler, a.k.a. JIT compiler, which is 70% faster than the interpreted version. But the recompiler is not very optimized yet. It is only targeting x64.
- Delta-compress rewinding's save states.
Changed
- Renamed packages from using _ to -, like from gameroy_native to gameroy-native.
Fixed
- Replace poorly maintained OpenGL backend by glutin.
- Fix resizing in Wayland.
- Fix bench command's "times faster" calculation.
Nintendo Switch Emulator - Egg NS v4.1.7 - Released
- Details
- Category: Android
What's New:
- The official version could watch ads now
- Fixed bugs in the one-day VIP
- Optimized UI disaplay
- Optimized the running effect of some games
Atari Jaguar Emulator - BigPEmu v 1.06 - Released
- Details
- Category: Windows
What's New:
- New scripting system. In developer mode, scripts are auto-recompiled on startup. Developer options are also available to automatically detect script changes while the application is running. Compiled scripts must be enabled through a new Script Modules feature.
- A new script is included which allows Cybermorph to render polygons/textures at the native resolution.
- An option for adjusting MSAA has been added to the video settings. This is only relevant to things which use the native depth buffer, like the new Cybermorph script.
- A new script is included which allows uncapping the framerate in Alien vs. Predator.
- A new script is included which fixes flickering in the Brett Hull Hockey prototype.
- A simplified CRT library along with a whole bunch of BigPEmu-specific API functionality is included in the scripting system via the Scripts/bigpcrt library.
- Basic native DLL (CDECL) call functionality has been implemented in the scripting API, so that others can take the initiative to start implementing things like RetroAchievements as desired.
- Added native mouse input support. (must be enabled in the input settings) Mouse movement and buttons can be bound to analog, rotary, and digital inputs interchangeably.
- Some more work on debugger-enabled builds has been done behind the scenes, but this shouldn't affect anything user-facing just yet.
- Even more terrible secrets have been added.
- Made sure native rendering works even with a Screen Effect active. However, this isn't generally a recommended combination, as the effect will be sourcing from a native-resolution buffer instead of a Jaguar-resolution buffer. (post-Patreon build addition)
- Added a -conout command line option. Under Windows, this spawns a console and directs log output here instead of to a file. (post-Patreon build addition)
- The breadth of functionality encompassed by the scripting system is too vast to cover here, so I've made a video to highlight some of the features and explain how the existing scripts work: https://youtu.be/y4gXxSmLOg4
- Please help me out with support on social media and Patreon! Things have continued to be rough on the health front lately, and I've found it's getting harder to use Twitter to reach my actual target audience, so I'm depending more on organic word of mouth to spread project news and hopefully bring in support.
Multiple System Emulator - WinArcadia v29.4 - Released
- Details
- Category: Windows
What's New:
Miscellaneous improvements.
Nintendo 64 Emulator - Mupen64 Lua v1.1.1 - Released
- Details
- Category: Windows
What's New:
- AVI Fixes
- Control Movies from Lua Scripts: 4 New Lua Functions
- Fix unknown country code warning reprompting on every frame
- added "Load Latest ROM" option
- Fix closing a ROM not updating the header
- fixed replay movie menu item hotkey indexes, file menu gui, and added load latest lua script option
- Fix FPS Bar, ensure FPS will be in valid range when loading config
- Attempt to fix movies stopping too early
- Move Movie menu out of Utilities
- Fix cancelling on file dialog selection
- Fix ROM properties dialog
- Fix recent rom menu being disabled
- New Recent Movies Menu, New Lua Functions, Bugfixes
- CPU Clock Cycle Multiplier (Lag Emulation Options)
- Start Movie from Existing Savestate, Saved Directories, and minor bugfixes/changes
- Added wgui.clearimage and wgui.drawimagescale
- Clean up dialog boxes for saving and playing movies
- Fix UI Issues, cleanup ffmpeg a little
- Clean up settings
- Remove resume -> pause on menu selection
- Fix looping on movie end issues
- Allow slot save states to be loaded through the load savestate menu
- Fix timer and crash log issues
- "Start from Existing Snapshot" movie compatibility, GUI fix
- Some new Lua functions
- fixed roms larger than 8,192kb failing to load
- fixed a couple places where movies wouldn't start in read-only mode
- Fixed heap corruption when loading .savestate files
- Fix crashing on roms with garbage data in unused rom header bits
- 10th Savestate Slot and Minor Bugfix
- Fix off by one when loading select slot key
- Fix some lua functions
- Add missing hotkeys to config, add clear hotkey button
Android Emulator - MEmu v9.0.1 - Released
- Details
- Category: Windows
What's New:
What’s added and optimized
- Keymapping: WASD supports the sprint function by pressing “shift”, which is under standard mode.
- Optimized the display of MEmu Desktop, small and medium icons, and game screenshots on MEmu game center.
What’s fixed
- Fixed the compatibility issues like Brawl Stars, Hay Day, Boom Beach and Clash of Clans.
- Fixed the game Teamfight Tactics stuck after a long time of gaming on HyperV mode.
- Fixed the crash issue when playing 4399 Game Box and Happy Crash.
- Fixed the crash issue when AMD graphics card may crash upon launch.
Sharp X68000 Computer Emulator - XM6 TypeG v3.35 - Released (2)
- Details
- Category: Windows
What's New:
Google Translate:
- Completely redesigned drawing system from DirectX 9 (Direct3D) to DierctX 10.1 (Direct2D)
- Changed the delay time from the start of DMAC to the start of the first DMA transfer from X68030 measured value to X68000ACE measured value
- Added SRAM virus check function at reset and SRAM program area automatic clear function at detection
- Official support for Joyport U-kun . Status display when recognizing and disconnecting
- For the ATARI specification and general-purpose 6-button + START/SELECT joysticks, the assignments of the A and B buttons are swapped.
- Fixed a bug that DOS_SEEK with MODE=2 (move from end of file with negative value) did not work for Windrv drives.
- Default MIDI output delay time changed from 84ms to 28ms
- Status display of main memory size and high memory size after reset
- Fixed a bug that the default size of SCSI hard disk image was not 1000MB
- Fixed a bug that caused a buffer overrun when scrolling upwards in the disassemble window.
- Fixed a bug that caused a buffer overrun in special cases such as settings that mixed horizontal 768 dots and 512 dots.
- Implemented an unpublished specification that causes a configuration error in the combination of unpacked 8-bit port transfer mode and 16-bit transfer size for DMAC.
- Corrected so that execution starts at the same time when the power switch is turned on again after the power switch is turned off.
- Restored the behavior of FM sound source Timer-A/Timer-B to version 2.06 equivalent
- When starting up for the first time, consider the system DPI and start with 1.0x display (DPI=100%), 1.5x display (DPI>100%), or 2.0x display (DPI≧200%).
Game Boy Advance Emulator - Pizza Boy GBA Pro v2.5.8 - Released
- Details
- Category: Android
What's New:
- Fixed persistent black/white screen during boot
Nintendo Game Boy Advance Emulator - My Boy! v2.0.4 - Released
- Details
- Category: Android
What's New:
- Auto ROM patching (you need to re-select 'Add game folder' to make it to work)
- Fixes gyro/tilt/solar sensors may not work on game start.
- Supports creating shortcut directly from the app.
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