Releases for Windows operating systems.
- Details
- Category: Windows
What's New:
- Re-packaged and edited mame.ini. The default ROM is in the directory.
- All ini in the directory can be deleted.
- Details
- Category: Windows
What's New:
- Synchronize mame updates to gaiden, galaxian, hexion, lordgun, megasys1, mikie, n8080, opwolf, phoenix, sbasketb, spcforce, tsamurai, warpwarp and other system games and settings
- Update oldsplusnr211, sfz3mixt
- Add wofsgzb (RockyWall)
- Details
- Category: Windows
What's New:
- Synchronize mame updates to gaiden, galaxian, hexion, lordgun, megasys1, mikie, n8080, opwolf, phoenix, sbasketb, spcforce, tsamurai, warpwarp and other system games and settings
- Update oldsplusnr211, sfz3mixt
- Add wofsgzb (RockyWall)
Tandy MC10, Matra Hachette Alice 4k, Alice 32 and Alice 90 Emulator - DCALICE v2024.03.04 - Released
- Details
- Category: Windows
What's New:
Google Translate:
- Simplification of debugging functions: execution to breakpoint, step by step, subroutine jump.
- In MC10 and Alice 4K mode the small black band at the bottom of the screen is replaced by the border color.
- Fixed an error causing the BATTLOT game to crash (IRQ1 generated in error).
- Details
- Category: Windows
Atari 2600 Emulator - 2600.emu
Commodore 64 Emulator - C64.emu
Game Boy Advance Emulator - GBA.emu
Game Boy / (Color) Emulator - GBC.emu
Atari Lynx Emulator - Lynx.emu
Sega Genesis/Mega Drive, Sega CD, and Master System/Mark III Emulator - MD.emu
MSX/ColecoVision Emulator - MSX.emu
Neogeo Arcade and Home System Emulator - NEO.emu
Neogeo Pocket Color Emulator - NGP.emu
PC Engine/TurboGrafx-16 Emulator - PCE.emu
Sega Saturn emulator - Saturn.emu
Super Nintendo Emulator - Snes9x EX
Super Nintendo Emulator - Snes9x EX+
WonderSwan Emulator - Swan.emu
What's New:
- Add key binding to close content
- Fix frame drop when releasing a key as part of a combo assigned to fast forward/slow motion
C64.emu
- Update core to VICE 3.8
- Add color settings to video options
- Save options per core: default TDE, border mode, crop normal borders, SID engine, ReSID resampling
Saturn.emu
- Add option to set deinterlace mode and default to bob deinterlacing
- Add per-content option to enable anamorphic widescreen for the few games that support it like PD Zwei and Nights, also useful for widescreen patches
- Add option to omit MD5 sum in save file names
Snes9x EX
- Add option to set deinterlace mode for 480i content and default to bob deinterlacing
- Details
- Category: Windows
What's New:
- Added support for Dualsense Edge
- Fixed a bug that made the controller stop working which doubled as a memory leak
- Added support for binding on Home/Mic/Touchpad buttons (thanks giacogiac )
- Details
- Category: Windows
What's New:
- New games: Open 5 Cards
- New Working games: Joker's Wild (B52 system, BP55114-V1104, Ver.054NMV), Joker's Wild (B52 system, BP55114-V1104, Ver.054NMV, Harrah's GFX) and Joker's Wild (B52 system, WP02001-054, Ver.031WM)
- New Non-Working games: Bingo Planet (Rev C) (M1 Satellite board), Black jack (Olympic Games, v5.04, upgrade kit for Wild Card), Dream Rail Lovely, Multi-Action 6710-21, Multi-Action 8350-00-R1, Operation Tiger Second Mission (Ver 2.02 J), Packy's Treasure Slot (Japan, main ver. 1.3, video ver. 1.1), Renda Fighter (Japan, main ver. 2.02, video ver. 2.03) and Wild Card (Olympic Games, v2.0)
- New clones: Guardians / Denjin Makai II (bootleg), Hachoo! (Japan), Lord of Gun (World), Magic Train (Ver. 1.4), Martial Beat (G*B47 VER. JAB), Panda Train (Ver. 1.3), Phoenix (bootleg), Scud Race / Sega Super GT - Deluxe (Export), Side by Side (Ver 3.0 OK), Sports Authority Challenge (Rev 3), Sugorotic JAPAN (STJ1 Ver.A), Vuelo Espacial (Spanish bootleg of UniWar S), Wild Fang (year hack?) and Zoku Otenamihaiken (V2.05J 2003/05/12 18:00)
- New PinMAME games: Space Game (Bingo 6+1)
- New devices: es1946_solo1e, h8325_intc, h8325_timer16_channel, jaleco_vj_king_qtaro, jaleco_vj_qtaro, k1801vm1, ns32532, oti64111_pci, p80c552, p80c562, p87c552, pcf8573, promotion_vga, scorpion_ic, vt6306, wd9710_pci and xm3301
- Bob Zed (What's new video): https://youtu.be/oKk_yX25rQ8
- Details
- Category: Windows
What's New:
- added RXB2024b
- fixed TIPI mouse capture cursor hide
- added option to bank console GROMs - completely untested
- Details
- Category: Windows
What's New:
- emulation of the GameBoy, GameBoy Color, and Super Gameboy
- accurate emulation of the hardware, based on research with lots of test roms, useful for debugging/rom development.
some highlights:
* clock exact timing of LCD behavior/state changes
* realistic initial ram values - random but with specific bit patterns, and simulated values left by bootroms (for example "nibbler (pd)" depends on this)
* accurate emulation of LCD register writes during scanline (prehistorik man, demotronic demo)
* emulation of inaccessible VRAM and OAM as on real hardware
* 10 sprites per line limit
* clock exact emulation of sprites causing mode 3 to take longer
* correct memory access timing (access happening at the last/second to last clock of an opcode)
* accurate emulation of the differences between DMG and GBC, including timing differences, differences in hardware behavior, initial state, etc.
* can run a GBC rom as on a DMG, and a DMG rom as on a GBC
powerful debugger:
* disassembler
* assembler (change code and ability to save modified rom)
* symbols (SYM file) support
* "inline" editing in code, data, and stack viewer
* breakpoints
* watchpoints (break on access)
* conditional breakpoints
* "on jump" watchpoints for breaking before a jump into a range is taken.
* source code breakpoints (ld b,b)
* singlestepping/tracing/animating/step out/step over
* reverse singlestep, stepout, stepover (rewinding back in time)
* vram viewer: BG map, tiles, OAM, palette.
* IO registers viewer
* live display of data during emulation and freezing of ram values
* break on exceptions (accessing inaccessible VRAM, read unitialized RAM, echo ram access, access locked external ram, disable lcd outside vblank)
* ability to modify all registers and state at any time
* joypad window allows simulating button presses at any time while debugging
- SGB multiplayer with up to 4 gamepads
- rewind key
- graphics output: GDI, DirectDraw, Direct3D, OpenGL, null output
- graphics doubler: HQ2X, Scale2x, scanlines filter, blocky, dot matrix, GBC RGB
- sound output: waveout, directsound, Xaudio2, null, and disk writer supported. support for writing the 4 channels to separate wav files
- AVI recording, to installed system codec of choice. No sound included but is in sync and conveniently named with recorded wav file.
- runs almost all roms perfectly, compatibility comparable with the best GB/C emulators
- Accurate/high quality sound emulation, bandlimited synthesis
- accurate video emulation including "high color" graphics, correct sprite/background priorities, 10 sprites/line limit, and mid-scanline register changes.
- This emulator is fast.
- Joystick/Gamepad support, everything mappable to every button
- some user interface keys are configurable and can be mapped to joystick/gamepad buttons
- MBC3 Real Time Clock emulation. RTC is saved/loaded in the .sav file, compatible with VBA
- Auto delay/frameskip, emulation runs at 100% real speed and full 60 fps
- GameGenie and GameShark cheat, load/save cheats (auto and manual), "cheat searcher", easy creation of new cheat codes
- save/load state with quick (zsnes style, and mappable) keys, and preview screenshots for slots in select window.
- Load from ZIP and GZIP files
- good OS/platform compatibility/low requirements (works well on wine, windows 98, and on slow/old PCs)
- support for optional border bitmap or PNG file and pseudo and real fullscreen modes.
- TCP/IP game link support
- Details
- Category: Windows
What's New:
twenty-fourth public release. MSXEC is a new MSX emulator supporting the first three generations (1983 MSX, 1985 MSX2 and 1988 MSX2+), their Western Digital-based disc drives and some few additional devices (such as the Konami SCC-051649 sound chip and the JIS 128/256K external ROMs) although the emulation is less developed in some fields than others (VDP timings are inaccurate: Logon System's intro "IO" shows artifacts in the 3D scrollers and the final screen; the MSX-MUSIC interface is minimal, barely able to play notes). Fixed bugs in the Z80 (such as bad inner timings in EX HL,(SP) and EX IX,(SP) detected by Kio's "Z80 Test Programm"), the CRTC (VSYNC loss in the dancing bobs of "PhX" on CRTC4, misaligned HSYNC in Longshot's RV.BAS), the ULA ("snow" in 128K models can leak from different banks than VRAM), the VIC-II ("Super Stock Car" switched the video display off when it shouldn't) and the SID (L-Man's "Amazing Discoveries" failed to play samples; "Mazemania" got weak random values from ports 27 and 28). Added 1088K and 2112K RAM modes to CPCEC (the first version of "Still the One" needed 1024K to run) and REU/GeoRAM RAM extensions (up to 512K) to CSFEC. Code cleanup in several modules, turning repeated paragraphs into several "goto" pointing to a single paragraph and merging several lists into a single table. Streamlined video and audio filters, the former removing the "Half scanlines" video mode and adding two new options: "Microwave static" that adds randomised noise to the image and "Narrow X-Blending" that softens the effect of the X-blending option. CSFEC now has an explicit "Play tape" option instead of autoplay: some titles rely on the user pressing PLAY and STOP on the tape deck ("Super Space Invaders"). Snapshots in CSFEC and MSXEC are optionally compressed with a quick implementation of Emmanuel Marty's LZSA2 method. The user can set whether the screenshots are BMP (default) or QOI files. Removed the Spanish documentation due to lack of readers.
- Details
- Category: Windows
What's New:
Google Translate:
Fixed INT 21h, AX=4404h/4405h/440Ah.
I made a mistake in specifying the handle with BX or the drive with BL.
AX=440Ah has been modified to handle designation, and AX=4404h/4405h has been modified to drive designation.
Improved the built-in debugger.
Corrected code page handling in protected mode.
Also, the execution trace now records whether each instruction was executed in 16bit or 32bit.
(In the case of V30, record whether it is in 8080 mode or not.)
I think the commands can be displayed correctly using the U and UT commands. I added crash prevention measures for conhost-v2 based on
roytam 's fork.
It seems that resizing the window while the cursor is on the last line tends to cause a crash.
Although unconfirmed, we have also incorporated modifications for operation on Windows NT4.0/2000.