Releases for Windows operating systems.
- Details
- Category: Windows
What's New:
- Fixing DDraw bugs (Konami Collector's Series: Castlevania & Contra, Blackstone Chronicles)
- Workarounding a DDraw internal resource sharing problem
- Fixing DDraw clipped cursor problem (like with the config app of game Driver)
- Fixing D3D5 vertex clipping (regression) (Jet Moto)
- Removing paletted texture format support of the GF9800 virtual card
- Fixing a potential D3D8/9 swapchain leaking bug
- Fixing a D3D9 frontend bug (The Mark)
- Fixing stenciling without a stencil plane in the D3D12 DX backend (Test Drive Unlimited 2)
- Fixing potential descriptor corruption with sRGB textures in the D3D12 DX backend (Test Drive Unlimited 2)
- Some minor refactoring in the DX frontent/backends
- Fixing a clip coordinate space bug with sst origin lower left in Glide3+
- Details
- Category: Windows
What's New:
1.1.0.6.1
- opacity values are now saved correctly.
- opacity value can be set from 1 to 10.
- If you are using 1.1.0.6 and have problems with your ini files, it will automatically repair them.
1.1.0.6
I deleted it because there was a bug that caused problems with the ini file.
- Changed all shortcut keys to press Ctrl key at the same time.
- Changed the role of Ctrl+S keys to display scanline cycles.
→ Scanning line (thick) → Scanning line (thin) → Scanning line (very thin (image)) → Disable →
- The opacity value is also saved in the ini file.
If the screen height is higher than 1080, the scan lines (very thin (image)) will be too thin to work well.
Conversely, at low resolutions (thick) and (thin) are almost the same.
Please understand that fakeScanline's functionality depends on the user's environment, so it is difficult to guarantee everyone's satisfaction.
- Details
- Category: Windows
What's New:
- This release uses the main GameEx video playback and bass audio code for future cross platform versions.
- It may have slightly better performance playing videos on multiple displays.
- Upgraded to latest .net 6 desktop runtime.
- If upgrading from previous version and have any audio or video playback issues, please report
- Details
- Category: Windows
What's New:
1.32.1:
March 15, 2024:
Apple2: Fixed erroneous parsing of WOZ file padding bytes and unknown chunks' data as 8-byte chunk headers.
Fixed broken handling of the end-of-stream condition when reading from non-compressed files stored in ZIP archives;
fixes loading of such Apple II WOZ disk images and CloneCD CD images.
January 17, 2024:
SS: Implemented workaround for gcc bug #113255 in the VDP1 rasterization code.
January 14, 2024:
Apple2: Fixed typos/brainfart that broke language card and ROM card control accesses via $C08F.
Read more: Multiple Console Emulator - Mednafen v0.124 - Released
- Details
- Category: Windows
What's New:
TWIN: added "Settings|BIOS/DOS »" options.
TWIN: enhanced "Tools|CPU(s) monitor..." subwindow.
Miscellaneous improvements and bug fixes.
- Details
- Category: Windows
What's New:
- add AUTOFIRE
- add CUSTOM_BUTTON
- add TREE_SHEET
- Bugfix:use joystick key error
- Del Debug Log.ini
- Details
- Category: Windows
What's New:
New Version of WinDS PRO 2024.04.02 with New Lime 3DS (nintendo 3ds), suyu (nintendo switch) emulators and updates to project64, ares, dolphin, pcsx-redux, duckstation, pcsx2, ppsspp, rpcs3, flycast, bizhawk.
- Details
- Category: Windows
What's New:
- IPF and HFE file formats are now supported.
- Binary files (with AMSDOS header) can be loaded into ram by dragging them onto emulator's window.
- More and better command line options. Common file formats are automatically detected.
- Improved UX and interface
- Extended RAM support, up to 4MB
- And as always, some bug fixes, including a major AY emulation fix, FDC timings adjustments, and a better handling of a couple of Z80 opcodes.
- Details
- Category: Windows
What's New:
Emulators/cores/systems
- Add Othello multivision (with gearsystem)
- Add nokia ngage with eka2l1
- Add PSXMame for ZINC games
- Add Ikemen-GO
- Add gemRB game engine (open-source implementation of Infinity Engine for Baldur’s Gate type games)
- Add standalone fbneo emulator for fbneo system
- Add ability to run custom OpenBOR build (using rom filename & specific core option) : configuration is NOT automated with custom versions
- VPinball : compatibility with version 10.8
- Update Supermodel version
- Magic Engine can now be downloaded from RetroBat (you still need to purchase a key to get full functionality, RetroBat does not provide it)
- Bump RetroArch to 1.17
Read more: Multiple Emulator Frontend - RetroBat v6.1.0 - Released
- Details
- Category: Windows
What's New:
- Random bezel loading (Windows) issue resolved.
- Activating -bezel now enables -fullscreen automatically.
- Thayer's Quest keyboard bezel is now mouse interactive: -tqkeys.
- Atari/Sidam European ROMS are now supported requires EU PAL laserdisc content.
- GPWorld offers authentic steering strengths and includes autocenter -preset 1
- MacOS CMake linking issues have been resolved. In both master and libmpeg2 branches.
- Added SDL WINDOW_ALWAYS_ON_TOP argument: -alwaysontop (Addresses legacy issue in BigBox).
- Added Game Controller Rumble haptics and Singe API call: controllerDoRumble()
- LUA os.clock() calls have been aligned for Linux/Mac - corrects game timings in these OS's with full overlays.
- Singe "zlua" files - zipped LUA ROM files are now supported.
- Singe games installations can now align with Daphne, using the "rom", "ram" and "vldp" folders.
* The singe sub-folder is no longer required with zipped LUA games.
* This loading system will render the -retropath argument obsolete on zipped ROM.
- Added Singe 2 Unload() API calls. These will address a memory leak in many existing game LUA.
- Aligned some Singe 2.10 API calls for sprite resizing, rotating and smoothing. Using SDL2_gfx
- Animated gif support for Singe sprites is enabled if compiled against SDL2_image v2.6.0+ (IMG_Animation)
- Additional hypseus API calls for animated PNG sprite sheets. Bypasses IMG_Animation requirement.
- Fixes for forced aspect ratio arguments within new viewport: ForceAspectRatio IgnoreAspectRatio
- A legacy Joystick/Game Controller Singe PAUSE alignment issue is fixed.
- Windows should now correctly predict parsing percentage/time on large 4Gb+ files.
- Added support for esp32 for USB scoreboard - serial RTS flip to default off to avoid forcing programming mode.
- Scanlines on scaled, positioned and rotated video display fixed.
- Backslash \ allowed in Windows for -bezel path definitions
- Sub-folders allowed in -keymapfile path definitions
- Splashscreen implemented reporting the running version.
- luars232 serial support added (Align with Singe 2). Possible use on Arduino scoreboards.
- AC_PROG_GCC_TRADITIONAL - obsolete MACRO removed from libmpeg2
- GitHub workflow will produce a SteamDeck "AppImage".
- Digital Leisure games overlay scoreboard updates.
- Rotation refactoring.
- Details
- Category: Windows
What's New:
Series UPDATED (6): 194X, Bagman, Cal Omega, Galaxian, Mr. Do! and Pac-Man.
- Details
- Category: Windows
What's New:
- Aligned files to MAME 0.264.
- Fixed the genre and category of the games "Alien Storm," "Armored Warriors," "Wild Fang" and all their clones, suggested by a user.
- Thanks to a report from a Github user (Jakobud), I revised the "mature" flag of "danceyes" game (and clones) by removing it where it was present. There are no nude scenes.
- Details
- Category: Windows
What's New:
- Fixed Q flag behaviour for illegal instructions (thanks, zjoYkileR).
- Fixed +2 (and IF2 for 48K/128K machines) joystick behaviour (thanks, XoRRoX, Ped7g, ZXGuesser, SevenFFF).
- Details
- Category: Windows
What's New:
- Synchronous mame updates for ajax, arabian, battlane, battlex, bigevglf, blmbycar, blockout, bwing, capbowl, circusc, cloak, cloud9, ddribble, deadang, deniam, docastle, dogfgt, dragrace, exprraid, f1gp, finalizr, funkybee, galaxian, gauntlet, ginganin, gumbo, gundealr, gyruss, hcastle, homerun, ikki, ironhors, jailbrek, klax, labyrunr, mainevt, mainsnk, marineb, megasys1, megazone, momoko, mystston, namcos2, nbmj8688, nbmj8991, nbmj9195, pacland, pacman, pitnrun, rampart, relief, retofinv, rocnrope, shaolins, skullxbo, skyfox, skykid, spdodgeb, sprint4, srumbler, stfight, surpratk, system1, tagteam, tail2nos, taito_h, taotaido, targeth, tbowl, toobin, tp84, tunhunt, Ultratnk, unico, vastar, vindictr, vulgus, yunsun16, yunsung8 and other system games and settings
- update sfz3mixt
- Details
- Category: Windows
What's New:
- Synchronous mame updates for ajax, arabian, battlane, battlex, bigevglf, blmbycar, blockout, bwing, capbowl, circusc, cloak, cloud9, ddribble, deadang, deniam, docastle, dogfgt, dragrace, exprraid, f1gp, finalizr, funkybee, galaxian, gauntlet, ginganin, gumbo, gundealr, gyruss, hcastle, homerun, ikki, ironhors, jailbrek, klax, labyrunr, mainevt, mainsnk, marineb, megasys1, megazone, momoko, mystston, namcos2, nbmj8688, nbmj8991, nbmj9195, pacland, pacman, pitnrun, rampart, relief, retofinv, rocnrope, shaolins, skullxbo, skyfox, skykid, spdodgeb, sprint4, srumbler, stfight, surpratk, system1, tagteam, tail2nos, taito_h, taotaido, targeth, tbowl, toobin, tp84, tunhunt, Ultratnk, unico, vastar, vindictr, vulgus, yunsun16, yunsung8 and other system games and settings
- update sfz3mixt