Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
suyu is a familiar C++ based Switch emulator with a focus on compatibility. Completely free and open-source, forever.
- Details
- Category: Multiple Platform
Lime3DS is a project which aims to revive Citra, the most popular open-source Nintendo 3DS emulator.
It is written in C++ with portability in mind and builds are actively maintained for Windows, Linux, Android, and macOS.
- Details
- Category: Multiple Platform
What's New:
GBA: Fixed/improved window left/right behavior
Fixes issue in speech bubbles in Megaman & Bass
- Details
- Category: Multiple Platform
What's New:
[nogpu] New option mister_interlaced_fb: if enabled, odd and even fields of interlaced modes are sent separately (as in previous releases). If disabled, both fields are sent together and the fpga will pick the correct one based on its current raster status (this avoids field synchronization issues, but requires higher bandwidth).
[nogpu] New input backend joystickprovider mister: allows using gamepads connected to the MiSTer (2 players).
- Details
- Category: Multiple Platform
What's New:
Bug Fixes
- Fixed an issue where RV7Z files would be needlessly recompressed
- Fixed a missing fix status icon for “MIA found, but won't be used because it results in an incomplete set”
- Fixed an issue with the description tag in Fix DATs
- Increased the maximum DAT size limit for DatVault to support very large DATs (E.g. TeknoParrot)
- Details
- Category: Multiple Platform
What's New:
- Bump minimum required chdman version to 0.264 for dreamcast
- Fix dreamcast system being skipped even with the correct chdman version
- Details
- Category: Multiple Platform
What's New:
UI: implement an option to pause the emulator when the window is inactive
UI: improve lack of response to input changes in the sprite viewer when the emulator is paused
UI: replace QOpenGLWidget with QWidget
UI: fix solar sensor level menu that has been broken in 1.8.0
GPIO: fix broken deserialization of port directions
APU: MP2K HLE: handle corrupted wave info addresses
APU: PSG L/R volume must be remapped from 0-7 to 1-8
GameDB: Japanese Boktai releases have a solar sensor
Redirect stdout on Windows
- Details
- Category: Multiple Platform
qt: Exit when error or when game exits
ci: Rename artifacts
- Details
- Category: Multiple Platform
What's New:
- Use symbols for JR,JP,CALL in debug trace
- USB joystick can be used as Joystick 2
- Joystick Fire 3 for Joystick 1 and Joystick 2
- Joystick polling at 25Hz (like real hardware)
- Play a different sound when Drive head reaches the max
- FDC Scan command + dedicated breakpoint
- FDC invalid command calls
- FDC Multi-Track on ReadDiag
- FDC Ready Loss during ReadDiag/ReadData/Format/ScanData
- FDC Head Load/Unload Time management rewritten
- FDC SeekStep/DriveStep engines integrated in Pooling for step accuracy
- FDC pooling command override + pending execution
- FDC pooling resync on executed ReadData/ReadDiag/ReadID
- FDC command overload management
- FDC even more precise stress bypass mode
- FDC GetID accurate timings
- FDC Specify accurate timings
- FDC SenseDrive light up the drive LED
- FDC ScanData, ReadData, ReadDiag and WriteData in FM mode
- FDC ScanData, ReadData and WriteData sector find decision
- FDC WriteData proper bit shift before writing according to PLL
- FDC Calibration/Seek usage of internal registers
- FDC Overrun error skipped on last byte of sector (765A specific)
- FDC Gap2 must be literally ignored when Read/Write
- FDC ReadDiag must ignore 28 bytes after index hole when starting to scan
- FDC Data Separator tolerances distinction between FDC9216 and SED9420C
- FDC Format better H,R results
- FDC DAM synchronization accuracy with non standard MFM structure
- Drive step management not anymore in FDC code
- shutdown audio when displaying help
- bugfix Format ID-CRC calculation
- bugfix SkipBit behaviour
- bugfix unexpected DAM behaviour with ReadData and ReadMark
- bugfix Ready on Gotek without Floppy
- bugfix Multi-Track on ReadData/WriteData
- bugfix Generic 3.5 Motor management
- bugfix Specify Head Load Time uninitialised
- bugfix CRTC 0 for registers 12 and 13 internal update (toms)