Sinclair QL Emulator - Q-emuLator v2.2 - Released
- Details
- Category: Mac
What's New:
- Implement MAKE_DIR system call for QXL.WIN containers and floppy disks.
- Upgrade the included Toolkit II to version 2.34, which provides the SuperBASIC MAKE_DIR command.
- Update full screen code to work on macOS 13 or later.
- Fix QXL.WIN issue where sometimes empty directory entries were not reused when creating a new file.
- When loading SMSQ/e, check for an optional XTcc tag at the end of the file and ignore it if present.
- Fix for position file pointer relative, when the file is in a host directory and has a Q-emuLator file header.
- macOS 12.6 had a bug in its support of the BMP format that prevented Q-emuLator from starting. Apple fixed the issue in macOS 12.6.1, but Q-emuLator 2.2 is now using PNG instead of BMP just in case, and to also work on macOS 12.6.
NEC PC-6001 Emulator - PC6001VX v4.1.2 - Released
- Details
- Category: Multiple Platform
What's New:
- Updated compatible BASIC for PC-6001mkII/6601 to 0.4.2
- Fixed not being able to cancel exit when "Ask when exiting" is checked
- (Windows) Fixed that katakana/hiragana key (kana switch) did not work.
- Updated PC-6001mk2/6601 compatible basic ROMs to 0.4.2.
- Fixed: Could not cancel quiting if "Confirm at exit" is checked.
- (Windows) Fixed: Katakana/Hiragana key (kana switching) not working.
Commodore 264 Family Emulator - YAPE v1.2.2 - Released
- Details
- Category: Windows
What's New:
- [NEW] SID card mouse emulation (in DirectInput mode)
- [NEW] Manufacturer dependent RAM powerup patterns
- [NEW] copy emulator window to the clipboard as a bitmap
- [NEW] the 32-bit build has now an opcode track window
- [FIX] quotation mark printing bug (MPS-803)
- [FIX] drive VIA emulation accuracy improvements
Commodore Amiga Emulator - vAmiga v2.3 - Released
- Details
- Category: Mac
What's New:
- Fixed a bug that causes the GPU pipeline to occasionally update the wrong texture in interlace mode.
- Fixed a bug that caused the CPU to crash on address error double-faults.
x86 Emulator - UniPCemu v2023/01/03 - Released
- Details
- Category: Multiple Platform
What's New:
- Implemented a configuration option to protect the BIOS boot ROM block.
- Fixed BIOS flash ROM issues.
- Optimized BIU memory read caching.
- Implemented x86 SMM on Pentium, Pentium Pro and Pentium II processors.
- Improved hidden IDTR/GDTR cache emulation to include access rights.
- Improved x86 PAE loading and caching of the PDPT entries.
- Improved PAE and PSE reserved bits faulting.
- Improved CR4 PGE emulation to flush caches when needed.
- Improved debug messages.
- Improved ejected CD-tray to show an icon of an ejected CD-ROM disc tray.
- Implemented i430fx/i440fx/i450gx STPCLK signal and CPU halting.
- Made SMRAM compatible with 4 CPUs instead of just two CPUs.
- Fully implemented i430fx/i440fx/i450gx SMI.
Nintendo Entertainment System Emulator - puNES v0.110 - Released
- Details
- Category: Multiple Platform
What's New:
Added support to Wayland.
- Added support for "Fullscreen in window" with Wayland (the only type of fullscreen supported for now).
- Added iNES/NES 2.0 header editor.
- Added support for "Family Basic Keyboard" and "Subor Keyboard".
* It's possible to capture and release keyboard input with the shortcut "Scrollock" and open and close a virtual keyboard with "CTRL+X".
* Implemented the "Paste" function. It's possible to paste the text by dragging it in the main window of the emulator or copying it and then press the right mouse button and selecting "Paste". The text will be inserted through the simulation of the pressure of the keys and it will always be possible to interrupt the insertion by pressing the ESC key. During the paste, the Fast Forwarding will be active to reduce the waiting time.
* Added support for the tape data recorder. Added a "Tape" submenu in the "NES" menu, also the same menu is present in the context menu of the main window (right click) when the Keyboard is in use. By default I use my own format for tape images but you can also save and load tape images in Virtuanes and Nestopia format.
- Added a shortcut "M" to simulate a shout in the microphone of the second controller.
- Renamed "Fast Forward" shortcut to "Toggle Fast Forward" and added a new "Fast Forward (hold button)" shortcut.
- Added a Wizard to select the operating mode (portable mode or not) the first time the emulator is run.
- (Info for those who already used the emulator) To run in portable mode there are 3 distinct ways:
* If the executable is in a folder containing the puNES.cfg file.
* Rename the executable by adding the suffix _p. (Examples: punes.exe -> punes_p.exe or punes64.exe -> punes64_p.exe)
* Run the emulator with the "--portable" option.
Read more: Nintendo Entertainment System Emulator - puNES v0.110 - Released
Nuon Emulator - Nuance v0.6.3 - Released
- Details
- Category: Windows
What's New:
- Add new (optional) postprocessing CRT-like shader ([UseCRTshader] in the .cfg), enabled by default, looks best in fullscreen
- Its now possible to specify a file that should be loaded directly from the command line, e.g. nuance.exe C:\NuonGame\nuon.run. This will also automatically launch in fullscreen mode, too
- Add new [Controller1Mappings] section in the .cfg along with DirectInput support for joypads/sticks and an additional UI dialog to configure keys/buttons
- Fix a lot of problems with the MPE IRAM overlay areas and the code caching of these
- Make MPE IRAM overlay caching more efficient
- Merlin Racing now is playable (although the AI carts are still driving around randomly)
- Update status window on single stepping, too
- Add missing registers to status window
- Add debug output for BIOS calls
- Add new [AutomaticLoadPopup] section to configure if the automatic file selection pops up on startup or not
Project64 NetPlay Plugin - AQZ NetPlay - Updated
- Details
- Category: Windows
What's New:
- Close server connections with invalid data
- Fix get_external_address
Multiple System Emulator (Nintendo) - Lsnes vrr2 beta 25 - Released
- Details
- Category: Windows
What's New:
?
PlayStation Emulator - DuckStation - Updated
- Details
- Category: Multiple Platform
What's New:
- Fix a possible crash on shutdown
- Convert to namespace
- Truncate instead of rounding 24bpp->16bpp
- Fix building without SSE on Linux
- Warning fixes
- Fix toggling Show GPU Usage at runtime
- Fix folder changes not applying immediately
- Fix exiting game in big picture returning to list
- Fix per-game custom aspect ratio
- Fix Linux compiling
- Don't round when texture replacements are enabled
- Fix software cursor rendering
- Fix crash on game change when using RAIntegration
- Move RAIntegration menu to Tools
- Add -raintegration command line parameter
Multiple System Emulator - Lemuroid v1.14.4 - Released
- Details
- Category: Android
What's New:
- Add workarounds for Android 13 touch issues
- Improve the quality of the HD filter
- Fix some filters not working on certain devices
MS-DOS Player v12/30/2022 - Released
- Details
- Category: Windows
What's New:
Google Translate:
- Updated the I386 core of NP21/W to ver0.86 rev88 beta4.
- However, for fpemul_softfloat.c, testi386.exe started throwing an exception, so I haven't included it yet this time.
Nintendo Entertainment System Emulator - Nestopia UE v1.52 - Released
- Details
- Category: Multiple Platform
What's New:
Shell:
Changes
- FLTK: Update to latest lodepng
- FLTK: Use NST prefix for data directories in build (cpasjuste)
Fixes
- FLTK: Better frame timing on non-60Hz screens
- win32: Fix minor code problems (mjunix)
Core:
Additions
- Add support for Unlicensed MMC3 boards with PRG ROM over 512K
- Add support for Mapper 258 (UNL-158B)
- Add support for Mapper 400 (UNL-RET-X7-GBL)
Changes
- Remove options for 8-bit audio and sample rates below 44100Hz
- Improve heuristics for VRC2/4 boards
Fixes
- Fix IPS patching in cases where patches overlap ROM region boundaries
- Improve handling of fast sequential reads to 0x2007
- Improve opcode 9c and 9e timing
- Correct implementation of PPU Open Bus
Atari 2600 / 7800 Emulator - EMU7800 v 5.3.0.1 - Released
- Details
- Category: Windows
What's New:
restore titlebar icon, update to 7.0.101
Fightcade v2.1.38 - Released
- Details
- Category: Multiple Platform
What's New:
FcadeFBNeo v0.2.97.44-54
- (Hopefully) Fixed most false positives with turbo detection
- Fix for HitBox style SOCD cleaning (Thanks AeneasH)
- New emu.takeover() function to reuse the replay window from lua
- Fix online dip-switches (thanks i_arabe): bbmanw captaven ddragon3 ddragon3j dynablst eaglshot majtitl2 md_issdx pbobble wwfsstar
- Games added: md_tmntsrr
- New detectors: fatfurspbs fightfeva kof97evn kof98bc2k2 md_weaponld sfiii4fs sfzch xmvsfjr1
- Training mode:
Reuse the replay window when doing replay takeover and give inputs back to the user. (Still only P1 side support)
Multiple System Emulator - ares v131 - Released
- Details
- Category: Multiple Platform
What's New:
User Interface
- Debugger: set per-processor trace history depth [invertego]
- Debugger: store 64-bit addresses in trace history [invertego]
- Debugger: use a hashset to track visisted addresses [invertego]
- Move Audio Driver settings onto a new line, to prevent large device names overflowing the container [LukeUsher]
- Implement 'Reload Current Game' hotkey/menu option [LukeUsher]
- Controllers: bind analog inputs only on motion away from center [invertego]
Build System
- Avoid code-signing when building from PRs [rasky]
- Use widnres from build environment if defined [invertego]
- Add support for Windows AArch64 [invertego]
- Guard SSE usage with a pre-processor [invertego]
- Add mame RGB utils for all architectures [invertego]
- Enable debugging of self-signed builds on macOS [invertego]
- Remove libgtksourceview2.0-dev from dependencies [LukeUsher]
- Make LTO the default option again, the performance boost is worth the extra build time [LukeUsher]
- Support building with MSVC/microsoft clang (still requires GNU make for now) [invertego]
- Define _WIN32_WINNT in makefile rather than headers [invertego]
- Prefer clang on all platforms [invertego]
NEC PC-6001 Computer Emulator - PC6001V v2.0.4 - Released
- Details
- Category: Windows
What's New:
Google Translate:
- Implemented romaji input for kana. (Thanks to Windy)
- Changed the key auto input to change the key matrix like the actual key operation.
* The old specification forced key interrupts from strings, but this is not recorded in the replay.
* Romaji input uses automatic key input internally, so replays will not be recorded correctly with the old specification.
* Since the key matrix is recorded in the replay file for each frame, the actual input can be reproduced.
- Added mutex for key matrix handling. Prevent matrix from changing during key scan.
- Improved the accuracy of the number of generated samples for PSG/FM sound sources.
- Fixed the number of audio samples per frame during replay playback/recording. (For PSG status reproduction) Changed replay to record only frames with key matrix changes.
- Fixed the problem that if there is no newline at the end of the last line, it was missed when reading the file for automatic key input.
- Corrected that TAB? was output when switching Kana-Kana (SHIFT+PAGE).
- SAVE fixes anywhere. IFF,IFF2,Halt of CPU could not be saved correctly.
- Fixed first frame of replay not playing.
- Changed the encoding of this file (Readme.txt) from Shift JIS to UTF-8.
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