Atari ST Emulator - Steem SSE v4.1.2 R6 - Released
- Details
- Category: Windows
What's New:
- Disable snapshot saving when emulation thread running
- Some GUI adjustments
PlayStation Emulator - no$psx v2.2 - Released
- Details
- Category: Windows
What's New:
- cdrom/emu/help: chd compression (thanks null for many test cases)
- cdrom/emu/help: pbp compression (partially supported, without encryption)
- irq: more accurate port 1F8010F4h dma irq handling (and removed alone_fix)
- windows: closes child windows (help,iomap,tty,etc) on exit (regain keyb focus)
- windows: uses SendNotifyMessage instead SendMessage for broadcast (avoid hang)
- bios clone: cd-audio player shows both left/right waveforms (white/gray)
- spu: bugfixed capture (voice 3 was accidently written to 400h instead C00h)
- cdrom/setup: scex mode optionally normal, unlicensed, dumb/stealth modchip
- cdrom: command 04h,05h,10h,11h,1Dh trigger error 80h when disk is stopped
- cdrom/emu: allocates larger cue sheet (for many tracks with multiple indices)
- cpu: conditional jump reserved bits (emulated, with optional warning)
- cpu: conditional bltzal/bgezal always set ra=$+8 (even when condition=false)
- cpu: emulates mul/div timings, fixed JALR opcode (for unstable rd=rs)
- cpu: emulates lwl/lwr as generic 'any_mem_ecx_mac' memory access
- cpu: emulates irq triggered after NEXT opcode after SR.bit0 changing 0-to-1
- cpu: emulates opcode.bit26-27 stored in cause.bi28-29
- cpu: allows/warns on unused/mirrored COP0 opcodes (vs invalid TLB opcodes)
- timers: fixed cmall clock cycle leak in process_event function
- gte: supports cop2 disable, emulates cop2cmd timings
- gte: accurate mvmva glitches for Vx=2 and Mx=3 (thanks mednafen source code)
- gte: fixed overflow flags for nclip/gpl
- gte: reading IRGB/ORGB registers takes 1 extra clock cycle (when gte busy)
- cop1/cop3: supports dummy cop1/cop3 opcodes (when enabled in SR.bit29/bit31)
- cop0: emulates glitchy jf/jt/lwc0/swc0 opcodes (versus SR.bit28)
- compression help: added note on BIOS/GUI using same LZSS as Destruction Derby
- kernel/help: added notes on NOPs in exception handler C(06h)
- debug/ass/dis: movl/movr opcodes (alias for native lwl/swl/lwr/swr opcodes)
- debug/iomap: resolves DMA control flags (IE,IF,prio from DICR/DPCR)
- help: added dtl-h2000-only CDROM kernel functions; in A(79h) .. A(8Fh) range
- help: added note about faulty SetSession TOC reading in older cdrom firmwares
- help: added note on undocumented cause.bit30 (branch delay condition)
- a22i: fixed slt(i)(u) opcode in native asm syntax
- file formats: blaster master chunks, ape escape sound archives, xz, upx, bm
WinUAE Configurations Set - MagicUAE23 - Added
- Details
- Category: Windows
MagicUAE23 is an optimized configurations set for WinUAE.
Every configurations has the closest display and behavior of the original models.
Commodore 64 Emulator - Hoxs64 v1.1.2.2 - Released
- Details
- Category: Windows
What's New:
- Regression fix to save joystick settings the to registry; put back missing key values "Joy1GUID" and "Joy2GUID".
GBA / GBC / NES Emulator - VGBAnext v6.6.4 - Released
- Details
- Category: Android
What's New:
- Switched to the latest DropBox SDK version.
- Switched to Android-31 SDK (Android 12).
- Switched to the JDK 11.
Atari 2600 Emulator - StellaDS v6.4 - Released
- Details
- Category: Nintendo DS
What's New:
- Reduced stack memory so we don't crash when first creating a Savekey EE file.
- Improved 6502 handling to localize the PC for a bit of a performance boost.
- Added the 3E+ banking scheme.
- New global palette and sound options on the Configuration Menu page 2 (use L/R keys).
- Other small improvements as time permitted.
Game Boy / Color / GBA Emulator - Visual Boy Advance - M v2.1.5 - Released
- Details
- Category: Multiple Platform
What's New:
- Backport 800d6ed69b from wx to fix Wayland EGL pos
- Write vsync toggle msg to debug log not OSD
- Call Layout() after DrawingPanel OnSize event
- Reinit panel on vsync toggle.
- Support EGL VSync on Wayland.
- Enable GL on Wayland for wx 3.2+, no vsync.
- mtune=generic
- [hidpi] Use wxWidgets 3.2 on Windows
- [hidpi] Implement full HiDPI support
- [build][msvc] Fix debug information and set hidpi support
- Default CTRL+I to change interframe blender
- Show name of interframe blender not num in OSD
- Disable wireless link type
- Show pixel filter name not number on cycle
- Make another adjustment to glXQueryExtensions
- Pass DefaultScreen(display) to glXQueryExtensions
- Fix menu state after playing a movie
- Add VBA Movie Version 2
Read more: Game Boy / Color / GBA Emulator - Visual Boy Advance - M v2.1.5 - Released
PSP Emulator - JPCSP (Git) - Updated
- Details
- Category: Multiple Platform
What's New:
- Can load flash0:/kd/systimer.prx, flash0:/kd/loadexec_01g.prx, flash0:/kd/idstorage.prx, flash0:/kd/syscon.prx and flash0:/kd/rtc.prx if available.
PSP Emulator - JPCSP (Git) - Updated
- Details
- Category: Multiple Platform
What's New:
- Added sceAvcodec module. Allow loading of flash0:/kd/dmacman.prx, if available.
MSX Emulator - fMSX v6.0.4 - Released
- Details
- Category: Android
What's New:
- Switched to the latest DropBox SDK version.
- Switched to Android-31 SDK (Android 12).
- Switched to the JDK 11.
MAME Frontend - pfeMame v2.26.7 - Released
- Details
- Category: Multiple Platform
What's New:
- I have dropped the support for force shutting down the MAME executable. The support for the keyboard monitoring was flaky and sometimes just crashed everything. Also support under Linux and MacOS is almost non-existent due to those operating systems being more secure.
- Fixed the bug that stopped the log file viewer from scrolling to the bottom of the log on MacOS.
- Fixed an issue I started getting with SSL certificates on some platforms when checking for the software update. This was throwing an exception and so I couldn’t find the current software version from the repo.
- Fixed the toolbar button sizes so that the hover text on all platforms aligns correctly.
- Changed the view and search box’s to be default size. MacOS was complaining about my trying to make the control too large.
- Created a custom search control so that I can control the text and background colours as well as the hint text color. The default control was too strict in MacOS. Doing this has lost the pretty magnifying glass but maybe later I will work out how to add that back in.
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