MAME Frontend - pfeMame v2.27.10 - Released
- Details
- Category: Multiple Platform
What's New:
- Added a cache file (xmlcache.dat) that is written to the pfeMAME folder after a full database refresh. This is essentially a copy of the output from the mame.exe -list xml command. Then on the next database refresh I read that file and compare its MAME version info with the MAME version info currently running. If they match, then I use that data. If not then I have to perform the full -listxml which takes longer. This has reduced a full database refresh on my machine from 36 to 24 seconds.
- Fixed a but that stopped the visual pinball roms from working. I hadn’t updated that code in quite a long time and found that the list format was no longer correct. I need to find a better way of doing this moving forward.
- Removed the right click context menu items for playing ROMs with different emulation engines.
- Removed enginetouse.dat file and related code.
- Added a new non_mame_exulators.xml file.
- Rewrote the playgame code to allow for reading different emulator engine options from the XML file.
- Added additional code to the database build to support the new alternate emulation engine process.
- Added a new menu item under the Edit Menu -> Setup Alternate Emulators.
- Added a new module -> Alternate Emulators
- Fixed a bug that caused the filepaths buttons to be greyed out on first-time-run even though they were enabled. Just needed a refresh after the first time run popup message.
- Removed any code and manual references relating to the psutil and keyboard imports and ability to shut down MAME by holding a key. This never worked properly as various platforms think you are trying to run a key logger and block it or require admin rights which is bonkers.
- Added a button hover highlight effect
- Added a bold font and underline to the slot headings
- Other graphical improvements to the slot controls page
- Additional changes to controls in preferences window to support color modes
- Improved the refresh of the quantities section of the statusbar when searching. Still not perfect but at least better.
- Added a startup window to select the application language
- Added application language selection to the preferences window and command line
- Added a framework for the application languages (still needs a lot of work)
- More changes to preferences window layout to sizer better for different languages
- Moved logging to functions.py module and got rid of write_log_remote. Any module that now needs to write to the log file can set up local logging or receive the logging object through init.
- Added line number and module name to the logger to assist with debug
- Fixed setup.py to handle multiple folder imports with setuptools
- Updated build_source_distribution.py so that for folder creation with all sub folders and files you just have to include the top level folder and refer to it as ‘folder_all’
- Updated the manual to include language selection and the new alternate emulation engine support.
- Command line errors will now generate a message but not then start the pfeMAME application. This way you can see they you had an error.
- Updated the search box so that when it looses focus, the search text gets cleared. Fixes an issue where the box locks up when it looses focus after some text is entered.
- Updated the setup.py file for building distributions. Under macOS you need to put the ‘locales’ language folder within the ‘Resources’ folder. To do this just define a second insertion point for the data_files setup variable.
openMSX Frontend - Novo Player v1.5 - Released
- Details
- Category: Linux
What's New:
- Added quick launch of games without having to add them to any listing
- Added ability to backup and restore listing data
- Few enhancements, bug fixes and updates
blueMSX and openMSX Frontend - Novo Player v1.5 - Released
- Details
- Category: Windows
What's New:
- Added quick launch of games without having to add them to any listing
- Added ability to backup and restore listing data
- Few enhancements, bug fixes and updates
Cemu Graphic Packs v897 - Released
- Details
- Category: Windows
What's New:
[Angry Birds Trilogy] Add 60FPS
Super Nintendo Emulator - Snes9x EX+ v1.5.71 - Released
- Details
- Category: Android
What's New:
- Fix a thread issue that could cause dropped frames and slow fast-forward performance
- Reduce input lag in cases where input occurs just after vsync
- Add "CPU Affinity Mode" option, on devices with different types of CPU cores (ARM big.little, etc.) this defaults to using only the performance cores during emulation for more consistent frame times
- Add support for themed icons on Android 13
- Fix issues related to file extensions on Android 13 for front ends
Super Nintendo Emulator - Snes9x EX v1.5.71 - Released
- Details
- Category: Android
What's New:
- Fix a thread issue that could cause dropped frames and slow fast-forward performance
- Reduce input lag in cases where input occurs just after vsync
- Add "CPU Affinity Mode" option, on devices with different types of CPU cores (ARM big.little, etc.) this defaults to using only the performance cores during emulation for more consistent frame times
- Add support for themed icons on Android 13
- Fix issues related to file extensions on Android 13 for front ends
MAME Frontend - MxUI v1.5.2 - Released
- Details
- Category: Windows
What's New:
Fixed the crash when starting the game without a gamepad
mGBA v0.10.2 - Released
- Details
- Category: Multiple Platform
What's New:
Emulation fixes
- GBA Audio: Fix improperly deserializing GB audio registers (fixes mgba.io/i/2793)
- GBA Audio: Clear GB audio state when disabled
- GBA Memory: Make VRAM access stalls only apply to BG RAM
- GBA Overrides: Fix saving in PMD:RRT (JP) (fixes mgba.io/i/2862)
- GBA SIO: Fix SIOCNT SI pin value after attaching player 2 (fixes mgba.io/i/2805)
- GBA SIO: Fix unconnected normal mode SIOCNT SI bit (fixes mgba.io/i/2810)
- GBA SIO: Normal mode transfers with no clock should not finish (fixes mgba.io/i/2811)
- GBA Timers: Cascading timers don't tick when disabled (fixes mgba.io/i/2812)
- GBA Video: Fix interpolation issues with OpenGL renderer
Other fixes
- Core: Allow sending thread requests to a crashed core (fixes mgba.io/i/2784)
- FFmpeg: Force lower sample rate for codecs not supporting high rates (fixes mgba.io/i/2869)
- Qt: Fix crash when attempting to use OpenGL 2.1 to 3.1 (fixes mgba.io/i/2794)
- Qt: Disable sync while running scripts from main thread (fixes mgba.io/i/2738)
- Qt: Properly cap number of attached players by platform (fixes mgba.io/i/2807)
- Qt: Disable attempted linking betwen incompatible platforms (fixes mgba.io/i/2702)
- Qt: Fix modifier key names in shortcut editor (fixes mgba.io/i/2817)
- Qt: Fix a handful of edge cases with graphics viewers (fixes mgba.io/i/2827)
- Qt: Fix full-buffer rewind
- Qt: Fix crash if loading a shader fails
- Qt: Fix black screen when starting with a game (fixes mgba.io/i/2781)
- Qt: Fix OSD on modern macOS (fixes mgba.io/i/2736)
- Qt: Fix checked state of mute menu option at load (fixes mgba.io/i/2701)
- Qt: Remove OpenGL proxy thread and override SwapInterval directly instead
- Scripting: Fix receiving packets for client sockets
- Scripting: Fix empty receive calls returning unknown error on Windows
- Scripting: Return proper callback ID from socket.add
- Vita: Work around broken mktime implementation in Vita SDK (fixes mgba.io/i/2876)
Misc
- Qt: Include wayland QPA in AppImage (fixes mgba.io/i/2796)
- Qt: Stop eating boolean action key events (fixes mgba.io/i/2636)
- Qt: Automatically change video file extension as appropriate
- Qt: Swap P1 and other player's save if P1 loaded it first (closes mgba.io/i/2750)
Multiple Emulator Frontend - LaunchBox v13.3 - Released
- Details
- Category: Windows
What's New:
- New Feature: LaunchBox will now optionally sync your game statistics to the cloud and sync them between your installations using your LaunchBox Games Database account. If enabled, your Favorites, Completed, Last Played, Play Time, Play Count, and Star Rating fields will be synced. You can enable this under Tools > Cloud > Enable Game Statistics Syncing after connecting to the LaunchBox Games Database (also in the Cloud menu).
- New Feature: 3D model overrides can now be set on a game-specific basis using the Add/Edit Game window
- Improvement: Import processes have been significantly improved for Nintendo Wii U and Sony Playstation 3 platforms, which should now properly identify the game's name when importing
- Improvement: LaunchBox has now been upgraded to .NET 6.0 (from .NET Core 3.1), and no longer requires a separate .NET framework install in order to function
- Improvement: The included hashing application from RetroAchievements.org has been upgraded to better identify Retro Achievements for games that use CHD files
- Improvement: Scanning for Nintendo DS achievements should now yield better results
- Improvement: The ROM import wizard now does a better job parsing folders that contain a game with multiple BIN track files
- Improvement: The update notification popup that used to come up on startup (when background updates are disabled) has been changed to a notification instead, primarily to prevent window focus issues on startup
- Improvement: Scanning for achievements now works with M3U files
- Improvement: LaunchBox plugins now have the ability to add nested menu items in the game context menu (for plugin developers)
- Improvement: The visibility binding AchievementScoreVisibility for the Retro Score element has been adjusted to now collapse if turned off or unable to display in LaunchBox (for theme developers)
- Improvement: A new visibility binding (ModelVisibility) for 3D Models has been added to the MainView in LaunchBox (for theme developers)
- Fixed: Star ratings in the Game Details pane were not always being submitted to the cloud
- Fixed: The Retro Achievements window was unable to fetch information due to changes with the RetroAchievements.org API
- Fixed: The Audit window was improperly sorting the Box - Spine column
- Fixed: The Games tab in the Playlist window was refreshing when attempting to click on a game in the grid, if your list was populated via the Auto-Populate Playlist feature
- Fixed: In rare cases, the games view inside of LaunchBox was not refreshing properly if the selected sidebar item wasn't visible in the list
Multiple Emulator Frontend - LaunchBox v1.9 - Released
- Details
- Category: Android
What's New:
- Game statistics can now be synced between your various collections in LaunchBox for Windows and/or LaunchBox for Android! Favorites, Completed, Last Played, Play Time, Play Count, and Star Rating can all be synced via your LaunchBox Games Database account. To enable, select the Sync Status item in the LaunchBox for Android main menu.
- Fixed issues with launching the following emulators on Android 13: Skyline, M64Plus FZ, M64Plus FZ Pro, Dolphin (though Dolphin itself still has the odd bug that requires games to sometimes be launched twice)
- For other emulators that still need to be updated in order to work correctly launching games on Android 13, LaunchBox will now warn the user and just launch the emulator without a game instead (instead of erroring out)
- Fixed an issue in the Options screen where setting the Default Root Filter or the Default Secondary Filter to Favorites was crashing the app (which doesn't really make sense to do, so the option has been removed)
Intellivision Emulator - NINTV-DS v4.0 - Released
- Details
- Category: Nintendo DS
What's New:
Small optimizations and cleanup across the board - utilizing every bit of the NDS instruction cache to squeeze out another frame or two of performance.
Multiple Systems Emulator - Emulicious v2023-04-22 - Released
- Details
- Category: Java
What's New:
- Added Step Back to the debugger
- Fixed misdetection of dahjee adapter in Pop Flamer for SG-1000 (thanks to Saverio Russo)
Multiple Emulator Frontend - EmulationStation Desktop Edition v2.0.1 - Released
- Details
- Category: Multiple Platform
What's New:
Changes
- Added an experimental theme downloader
- Added a setting to set the user theme directory to an arbitrary location (not configurable via the GUI)
- Added scrollable text container support to the system view
- Added six new theme properties for sizing and placement of the helpsystem when a menu is open
- Added a scaleInwards property to the grid element to contain scaling within the element boundaries
- Added a new gameOverridePath property to the image element to enable per-game static image overrides
- Added support for using the systemNameSuffix property together with scrollable text containers
- Added support for the Sinclair ZX Spectrum Next (zxnext) game system
- Added support for the Sinclair Spectrum ZX emulator ZEsarUX
- Added support for the Sinclair Spectrum ZX Next emulator #CSpect on Linux and Windows
- Added the PicoDrive RetroArch core as an alternative emulator for the gamegear system
- Added the LRPS2 RetroArch core as the default emulator for the ps2 system on Linux and Windows
- (macOS) Added the Mupen64Plus-Next RetroArch core as the default emulator for the n64 and n64dd systems
- Set the Neko Project II RetroArch core to start in the game directory as it created a config file in the ES-DE binary directory
- Added "Shortcut or script" as an alternative emulator for the arcade and mame systems
- (Unix) Added the .desktop and .sh file extensions to the arcade and mame systems
- (macOS) Added the .app and .sh file extensions to the arcade and mame systems
- (Windows) Added the .bat and .lnk file extensions to the arcade and mame systems
- Added the .app file extensions to the nds system
- Added the .7z and .zip file extensions to the 3do system
- Changed the platform from pc to pcwindows for the desktop and kodi systems
- (Linux) Dropped support for prebuilt RPM packages
- Changed the color scheme names for the bundled Slate and Modern themes from "Dark mode" and "Light mode" to "Dark" and "Light"
- Any theme directories with names ending with "disabled" (regardless of case) are now ignored
- Updated SDL to 2.26.5 on Windows, macOS and the Linux AppImage builds
- Added the libgit2 library as a dependency
- Added support for changing the BusyComponent text dynamically
- Added proper helpsystem handling to ComponentGrid for some previously unhandled horizontal grid layouts
Bug fixes
- (Windows) Fixed a regression that made .bat and .lnk files with some special characters in the filename impossible to launch
- Clearing or deleting a game could hang the application if the media files could not be deleted due to insufficient permissions
- Using the cropSize property could lead to a crash under very rare circumstances
- Multi-row text with blank lines that was not displayed in a scrollable container was sometimes not wrapped correctly
- Fixed several potential container overflows in GuiTextEditKeyboardPopup that could lead to rare crashes when running on an ARM processor
- Fixed a potential container overflow in ViewController that could lead to rare crashes when running on an ARM processor
- (macOS) When opening the main menu an error message was logged about accessing a nonexistent ShowQuitMenu setting
- The scissor box size in ScrollableContainer was sometimes not calculated correctly
- FileSystemUtil::renameFile() did sometimes not provide a return value for whether it succeeded or not
C64/Amiga Emulator - Denise v2.0 - Released
- Details
- Category: Multiple Platform
What's New:
add Amiga emulation
- A1000 (OSC/ICS), A500 (Full OCS), A500 (ECS Agnus, OCS Denise)
- RGB or S-Video with PAL/NTSC color encoding, border cropping
- support all global features like: runAhead, savestates, G-Sync, configs, Warp, JIT polling, shader
- up to 4 disk drives with acceleration option
- Chipram, Slowram, Fastram
- list disk content in UI
- AROS firmware is preinstalled
- motor controlled auto warp
- drive sounds
- support custom frequencies like B.C. Kid (56.4 Hz)
- if you only want to use one of the two emulators, Amiga or C64 core can be hidden
emulator now boots automatically after power on
- Splash screen can be disabled
- emulator remembers which core was used last
disk swapper can be filled faster due to multiple selection of files
- files from archives can also be added quickly
- if requested disk swap position is not prepared, emulator guesses the disk based on requested position and the currently inserted disk
windows: prevent App minification when focus loss in fullscreen
C64: add option to combine Virtual Device Traps (instant load first file) with floppy speeder
C64: improve drive motor controlled auto warp
- add option to stop auto warp when software requests input, because
- some games stop drive motor too late and warp runs too long, what could lead to the loss of a life
C64: support magicdesk CRT's with broken header
C64: fix runahead slowdown with REU/GeoRAM when using a lot of memory, e.g. REU 16 MB
Mice and other mouse-controlled devices, such as Lightguns, can now be configured with one click
PinballX v5.93 - Released
- Details
- Category: Windows
What's New:
- The .net 6 and .net 4 (XP and 32 bit) installers have been combined into a single installer.
- There is now just one download.
- This makes it easier and quicker for me to do releases and avoids confusion.
- To force the .net 4 install on 64 bit Windows 7 or newer set the compatibility to Windows XP or Vista.
WonderSwan Emulator - NitroSwan v0.5.2 - Released
- Details
- Category: Nintendo DS
What's New:
- Fixed controls for PCV2.
- Fixed WS sound levels.
- Fixed WS sound icon.
- Fixed save state.
- Added more BnW palettes.
Multiple Commodore Emulator - Kernal64 v1.8.2b1 - Released
- Details
- Category: Multiple Platform
What's New:
General
- New keyboard layout handling: now it is possible to use a more natural layout assigning different host keys to the same emulated key. The layout configuration is stored inside a configuration file, depending on the emulated machine. Each configuration file can contain different layout for different operating system. See Wiki for details.
- New virtual keyboard and keyboard editor: it's possible to enter key using a virtual keyboard. It's possible to edit the keyboard configuration or create a new one from scratch.
- New look and feel Flatlaf (thanks to https://www.formdev.com/flatlaf/)
- Added support for palette configuration loading from file (vpl) for both VIC (I,II) and VDC
- Fixed disk issues when user change disk
C128
- Improvements for 2Mhz emulation
- Improved MMU (https://sourceforge.net/p/vice-emu/bugs/1835/?page=1)
- Minimal modifications to D030 registry: still partially supported
- Added ASCII/DIN handling for multilingual char rom set. Fixed 128/64 char rom reloading
C64/C128
- Added Super Explode cartridge
- Added RAM Cart cartridge
- Added Isepic cartridge
VIC20
- Addes support for WiC64
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