Game Gear Emulator - Nostalgia.GG v2.5.2 - Released
- Details
- Category: Android
What's New:
FIX ROMs import
Game Boy / Game Boy Color Emulator - Nostalgia.GBC v2.5.2 - Released
- Details
- Category: Android
What's New:
FIX ROMs import
Dosbox-X v2023.05.01 - Released
- Details
- Category: Multiple Platform
What's New:
- IMGMAKE will choose LBA partition types for 2GB or larger disk images, but the user can also use -chs and -lba options to override that choice. The CHS or LBA partition types do matter because it affects which version of INT 13h is used by Windows 98/ME to boot up and, if drive C: is in compatibility mode, at all times. (joncampbell123)
- PC-98 256-color mode will also trigger the auto mode of "render on demand" for performance reasons because per-scanline raster effects are very unlikely in that case, as will MDA and Hercules machine types. (joncampbell123)
- When the DOS IDLE API is enabled (by default), limit STI+HLT to occur on INT 28h only once after any call to read the CON device or call to BIOS INT 16h to read the keyboard. This fixes stalls and sluggish input problems with programs that like to call INT 28h often like the Pacific C compiler PPD IDE interface. (joncampbell123).
- Hercules InColor machine type: Fixed attribute and RAMFONT handling of 48K RAMFONT mode and added planar text rendering. (joncampbell123).
MAME (32bit) v0.254 - Released
- Details
- Category: Windows
What's New:
MAME Testers bugs fixed
-----------------------
- 06797: [Core] (trs/coco3.cpp) MC6809 handles invalid instruction $10 $4F incorrectly. (Tim Lindner)
- 07146: [Crash/Freeze] (atari/atarigt.cpp) tmek20: Emulator hangs after some time at the title screen. (Angelo Salese)
- 07261: [Crash/Freeze] (nec/pce.cpp) tg16 [addfam]: Emulated system freezes shortly after starting a game. (Angelo Salese)
- 07384: [Gameplay] (nec/pce.cpp) pce [xwiber]: Second stage boss never appears. (Angelo Salese)
- 07727: [Graphics] (nec/pce.cpp) pce [ppersia]: Bad graphics are displayed at the top of the status area. (Angelo Salese)
- 07892: [Gameplay] (namco/galaga.cpp) sxeviousj: Inserting a coin immediately starts a game with stuck controls. (hackbar)
- 08327: [Sound] (namco/galaga.cpp) bosco: Certain DIP switch settings cause issues with the enemy base explosion sound. (hackbar)
- 08511: [Core] (trs/trs80.cpp) trs80l2: SuperUtility 3 fails to boot due to false sync detection. (Tim Lindner)
- 08585: [Gameplay] (nec/pce.cpp) pce [tblade]: Game freezes after transition from chase view to overhead view. (Angelo Salese)
- 08593: [Graphics] (taito/taito_f3.cpp) landmakr and clones: Ending slides are offset vertically. (ywy)
- 08601: [Crash/Freeze] (tangerine/oric.cpp) oric1 [zorgons]: Attempting to start the game crashes the emulator. (O. Galibert)
- 08602: [Graphics] (konami/ultraman.cpp) ultraman: All sprites appear as shadows. (Ivan Vangelista)
DS4Windows v3.2.10 - Released
- Details
- Category: Windows
What's New:
- Added jitter compensation routine for Gyro Mouse
- Move output handler init and disconnect calls to ControlService Start and Stop routines
- Changed suspend and resume routines
- Added extra exception handling for tray notification failure
- Use DetermineConnectionType in PostInit of DS3Device. Contribution by SunnyQeen
- Fixed a crash when open device options with null option. Contribution by SunnyQeen
- Add InterpretingOscMonitoring Option. Contribution by xAdler
- Added some OSC translation strings. Contribution by xAdler
- Added OSC monitoring message interpreting. Contribution by xAdler
- Added OSC trigger control. Contribution by xAdler
- Added additional mapping checks in ProfileDTO MapFrom routine
- Changed how macros are saved from binding window. Do not reset shift trigger
- Support Horipad 4 FPS. Contribution by markguleno
- Fixed custom led mode. Contribution by MatrixDJ96
BBC Micro and Master 128 Emulator - BeebEm (Windows) v4.19 - Released
- Details
- Category: Windows
What's New:
Fixed NMOS 6502 instructions 6B (ARR imm) and EB (SBC imm).
Fixed timings for instructions 83 (SAX (zp,X)), 8F (SAX abs), B3 (LAX (zp),Y), and BB (LAS abs,Y).
Fixed 65C12 instruction timings for ADC and SBC in decimal mode, ASL, LSR, ROL, ROR, and BRA.
Added keyboard shortcuts for changing text-to-speech reading rate. Enable text output reader by default when text-to-speech is enabled.
Fixed crash in the debugger, where sideways RAM does not contain a normal ROM image.
Fixed Econet source code cross-compatiblity issue.
Serial and tape emulation improvements:
* Fixed serial transmit state: Writing a master reset to the ACIA control register should stop transmitting data. This was causing extra bytes to be written to UEF files when saving to tape.
* The Tape Control dialog Record button now always prompts the user to create a new UEF file, rather than appending to the currently open UEF file. This change also fixes a bug where the button would do nothing if a CSW file was loaded.
* Opening the Tape Control dialog no longer causes Block? or Data? errors during loading.
* The BeebEm version number is now stored in UEF tape files.
Fixed Master real time clock year handling. The year is stored as the last two digits. Removed the "Master 128 RTC Y2K Adjust" option. Note that the Master MOS still displays years as 19xx, but will accept any century when setting the time using TIME$.
Added debugger support for the BBC Master real-time clock and CMOS RAM.
Added a new Music 5000 disk image (M5000-4.ssd) that uses a different copy protection patch, to fix the staff editor.
Added ZipFile project, to create BeebEm.zip distribution. The project runs a Perl script, so requires a working Perl installation.
The Write Protect On Load menu option is now also applied to files loaded from the command line.
Improved the Disc Export dialog, which now detects and avoids using file names that are not valid on the host filesystem. The dialog box allows you to double-click an entry to rename files.
The BeebEm window on Windows 11 is now drawn with rounded corners disabled.
Atari 5200 Emulator - A5200DS v3.4 - Released
- Details
- Category: Nintendo DS
What's New:
- Another frame or two of performance from memory optmizations.
- Removed lots of obsoleted code to streamline the build.
- Added a new DSi special build that will finally run Bosconian at full speed with speech as long as you are in DSi (2x CPU) mode.
- Added tweaks and support for latest homebrew carts like Rob-N-Banks.
MAMEUI Classic v0.254 - Added
- Details
- Category: Windows
MAMEUI is an integrated front-end of MAME.
Each emulation instance is accompanied by an optional windows-style menubar known as NewUI.
PlayStation Emulator - WiiSX v3.0 Beta - Released
- Details
- Category: Gamecube and Wii
What's New:
New dynarec implemented thanks to pcercuei's lightrec.
- Completely replaces the old dynarec.
- Greatly increases compatibility and speed.
Sync'd with upstream pcsx-ReARMed.
- Eliminates XA/CDDA slowdown completely on Wii and those titles run at full speed.
dfsound audio plugin.
- Improved sound quality and compatibility.
Speed improvements in the soft graphics plugin thanks to tips from @extremscorner
- Upwards of 15% speed increase across all titles.
Compiled with libOGC2
SD2SP2 support on GameCube
UI bugfixes and memory leaks addressed
PlayStation Emulator - CubeSX v3.0 Beta - Released
- Details
- Category: Gamecube and Wii
What's New:
New dynarec implemented thanks to pcercuei's lightrec.
- Completely replaces the old dynarec.
- Greatly increases compatibility and speed.
Sync'd with upstream pcsx-ReARMed.
- Eliminates XA/CDDA slowdown completely on Wii and those titles run at full speed.
dfsound audio plugin.
- Improved sound quality and compatibility.
Speed improvements in the soft graphics plugin thanks to tips from @extremscorner
- Upwards of 15% speed increase across all titles.
Compiled with libOGC2
SD2SP2 support on GameCube
UI bugfixes and memory leaks addressed
Page 75 of 101