PSP Emulator - PPSSPP v1.15.3 - Released
- Details
- Category: Multiple Platform
What's New:
- Assorted minor crash- and other fixes
- Android: Allow launch by content URI (for frontends)
- Control mapping: Fix bugs in mapping UI causing trouble with some controllers
Game Boy Color / BW Emulator - Pizza Boy GBC Pro v6.0.6 - Released
- Details
- Category: Android
What's New:
6.0.5
- Now "settings" is always visible on main game view
6.0.6
- Fixed bug showing right and left fillers even when the skin is null
Game Boy Advance Emulator - Pizza Boy GBA Pro v2.5.6 - Released
- Details
- Category: Android
What's New:
2.5.0
- New roms menu!
- 4 new skin colors
2.5.1
- Fixed crash on Payback
- Fixed crash when creating desktop shortcut
2.5.2
- Fixed crash when trying to change boxart
2.5.3
- Added RTC custom date/time setting (per rom)
2.5.4
- Fixed bug extracting CRC32 from zip files (resulting in "-1")
2.5.5
- Updated a few external libraries
2.5.6
- New skins style
- Fixed bug with key input irq
Nintendo Game Boy Emulator - Peanut-GB v1.2.0 - Released
- Details
- Category: Multiple Platform
What's New:
- MiniGB-APU now has it's own repository at https://github.com/deltabeard/minigb_apu
- MiniGB-APU now outputs 16-bit signed integer (s16) samples instead of 32-bit floating point (f32). In addition, there is no more floating point arithmetic.
- General improvements to documentation.
- When a HALT instruction is executed, Peanut-GB now calculates the emulated CPU time until an interrupt will occur instead of looping one CPU cycle at a time until a counter triggers an interrupt. This allows for a significant performance improvement in games which use the HALT instruction.
- Use compiler intrinsic functions if available for a small number of emulated CPU instructions.
- Many fixes to LCD emulation, including LY=LYC interrupt, BG over OBJ priority, mode timing, IO overwriting, etc. #66 #69 #70 #78.
- DMG-ACID2 Test on Peanut-SDL
- Added bootrom support using gb_set_bootrom.
- peanut_gb.h can now be compiled as an object by defining PEANUT_GB_HEADER_ONLY.
- Fix MBC2 emulation #80.
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.
Nintendo Game Boy Advance Emulator - My Boy! v2.0.3 - Released
- Details
- Category: Android
What's New:
?
Game Boy / Game Boy Color Emulator - jgb v0.10.6 - Released
- Details
- Category: Multiple Platform
What's New:
- Implement the HALT bug, where executing a HALT instruction while IME=0 and (IE & IF) != 0 causes the program counter to fail to increment after the next opcode read; this fixes The Smurfs from hanging on startup as it depends on the HALT bug to change an LDH A, ($FF00+$8C) instruction (F0 8C) into LDH A, ($FF00+$F0) followed by ADC H (F0 F0 8C)
- Add an About window specifying current version
Multiple System Emulator - Helios v23.0506 - Released
- Details
- Category: Java
What's New:
helios: add Sega 32x emulation by merging the helios32x project: https://github.com/fedex81/helios32x
md: improve rom header parsing
md: improve support for roms > 4Mbit with sram
(MAME) Series.ini v0.254 - Released
- Details
- Category: Windows
What's New:
- Series UPDATED (8): Aristocrat MK Hardware, F-1 Grand Prix, Mr. Driller, Reelin-n-Rockin, Space Invaders, Strikers 1945, Taiko no Tatsujin and World Club Champion Football.
- Series NEW (3): GAHAHA Ippatsudou, Medal no Tatsujin and Soreike! Anpanman.
- Items RENAMED (17): (50lionsm) to (50lionsa), (5koipp) to (5koi), (antcleom) to (antcleoa), (crysprim) to (cryspria), (csdm) to (csda), (dimeye) to (dimeyeu), (f1gpb) to (f1gpbl), (gldgong) to (gldgongu), (holdrma) to (holdrma6), (mrdrilr2) to (mrdrilr2j), (mrdrilrga) to (mrdrilrg), (mrdrlr2a) to (mrdrilr2), (silkrda6) to (silkrda6u), (thaiprncm) to (thaiprnca), (wheregldm) to (whereglda), (wingoly) to (wingolyu) and (wwaysm) to (wwaysa).
- Items REMOVED (1): (mrdrilrg).
HP Calculator Emulator - Plus42 v1.0.19 - Released
- Details
- Category: Multiple Platform
What's New:
- Fixed the definition of the 'ton' unit (U.S. short ton). It was 10^10 times too large, due to a missing sign in the units definition table.
- Equations like [1:2:3]=A, when entered without a name, weren't parsed correctly, because the part before the first colon would be incorrectly interpreted as a name. Fixed.
- When an error occurs while evaluating an equation, and that equation exists in the EQN list, pressing R/S in the EQN list view will now start editing that equation, with the cursor on the part of the equation where the error occurred.
Multiple Frontend - Playnite v10.16 - Released
- Details
- Category: Windows
What's New:
Fixed
Desktop mode window state issues introduced with 10.15 update
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