Releases for Windows operating systems.
- Details
- Category: Windows
What's New:
Add resolution pack for Transformers Prime
[Skylanders Trap Team] Add ultrawide monitor support
- Details
- Category: Windows
What's New:
Changes
XM7/XM7dash/XM7LP internationalization DLL (English version) was used to port English resources, making it possible to switch languages.
Correction
Corrected the version information to read "TypeG Technology" by Mr. GIMONS.
- Details
- Category: Windows
What's New:
- a2bus: Cleanups: Eliminate A2BUS_7M_CLOCK constant except in apple2e.cpp driver. Use DERIVED_CLOCK for almost all clocks formerly generated from this value. Don't default the 7M clock for the bus slots. Add confirmed or at least sensible-looking clocks (some differing from Apple's) to all configurations. Convert some more macros to constexpr variables and eliminate one tag macro [AJR].
- apf.cpp: Use lowercase for descriptive text in descriptions in 'apfimag_cass.xml' [ArcadeShadow].
- arcadia.cpp: Use lowercase for descriptive text in descriptions in 'arcadia.xml' [ArcadeShadow].
- at.cpp: New CD-ROM dumps (#12891). Note a true color bug for Mavis Beacon. Add Star Trek games (#12828) to 'ibm5170_cdrom.xml' [Mike Swanson].
- att630: Add mouse and associated interrupts [AJR].
- bungo.cpp: Fix validation [Angelo Salese].
- Details
- Category: Windows
What's New:
updatemame 0.273
1:del: autofire and custom_button plz use plugin
2: optimization EXPORT_GAMELIST
- Details
- Category: Windows
What's New:
1. Fixed the issue where text could not be entered in OSLink when remotely accessing LDPlayer.
2. Fixed incomplete display of the diagnostic information window on high-resolution screens.
3. Addressed certain UI and text issues.
4. Fixed the black screen issue during character selection in Ragnarok M: Classic on some AMD graphics devices.
- Details
- Category: Windows
What's New:
GameEx and GameEx Arcade Edition have been combined into a single installer and should cover every Windows operating system since and including XP. I spent a lot of time optimizing and cleaning up the installer as well as testing on many operating systems and platforms. They both share the same files and config but the Setup Wizard will show the appropriate options for both versions.
Main thing to note when upgrading for the first time is the install will use the install folder for GameEx not Arcade Edition.
It seems like a simple nice and obvious improvement but all this required a lot of work and testing.
It does mean one installer build and upload for me too which helps.
There are also a few bug fixes and optimizations.
- Details
- Category: Windows
What's New:
- Rewritten shader code translators for vs.1.x/vs.2.x/vs.3.0 and ps.1.x/ps.2.x/ps.3.0, including additional geometry shaders
- Fixing the bugs of the old ones, much cleaner, maintainable code for me
- Based on the infrastructure I developed for other code generators later
- Generating slightly more optimal shader code, more in line with code style of the official MS D3D compiler as well
- Fixing DD/D3D8/9 GetPrivateData for IUnknown interface data
- Fixing an incompatibility with MS DDraw (Discord Times)
- Fixing the upload of 3D textures in the D3D12 backend (Darksiders II)
- Optimizing a thing for performance in the D3D8/9 frontend
- Optimizing surface data readback for performance in the D3D12 backends
- Fixing a crash in the D3D11 backend (Rallisport Challenge)
- Changing the frontend D3D8/9 impl of texture palettes to a better one
- Async palette update on UMA architectures too (bug) (Rallisport Challenge, ...)
- Fixing the clipped cursor problem in Glide after exiting a Glide session
- No minimizing of the fullscreen window in fake fullscreen mode in certain cases
- An error debug message in all dll versions for fatal failed D3D12 resource allocations (when running out of address space)
- Minor other internal fixings
- Details
- Category: Windows
What's New:
Changes
* Display: Due to change in bloom algorithm, bloom settings have been reset to avoid conflicting with earlier versions.Features Added
* Cartridge: Added support for J(atari)Cart (104-111) and DCart (112).
* Cassette: Added Vorbis decoding support.
* Cassette: Added support for paired .data.cas+.audio.ogg files for more compact tape storage.
* Cassette: Added Turbo D support.
* Cassette: Added FSK speed compensation and crosstalk reduction options.
* Command Line: Added /cleardevices, /adddevice, and /removedevice switches.
* CPU: Added 23x multiplier option for 65C816 mode.
* Debugger: Added keyboard shortcuts to memory window.
* Debugger: Ctrl+Alt+click now reports scrolling offsets, pixel addresses, and VBXE information.
* Debugger: Added .vbxe_xdlhistory command.
* Debugger: .diskdumpsec command can now display INTERNAL text.
* Debugger: FDC and DISKEMU logging channels are now off by default.
* Devices: Added Microbits MPP-1000E modem.
* Devices: Added parallel-to-serial adapter device.
* Devices: Added 820, 825, 1020, 1025, and 1029 printers.
* Devices: Added Remove/Settings commands to context menu.
* Devices: Added 850 printer port support.
* Devices: Added $D600-D63F address range option for Covox.
* Devices: Added option for PBI-based CIO devices instead of using a hook page.
* Disk: Super Archiver emulation now supports slow speed.
* Disk: Added emulation of the BitWriter add-on for the Super Archiver.
* Disk: "Show disk image file" drive menu option now works for mounted images within .zip archives.
* Disk: ATX double density support is now enabled by default.
* Disk Explorer: Added MAC/65 file viewing mode.
* Display: Added support for deinterlacing interlaced video.
* Display: Added color correction support for targeting displays that use raw gamma 2.2 or 2.4 instead of sRGB.
* Display: Added emulation of long-persistence monochrome monitors.
* Display: Enhanced CIO text mode rewritten with screen editing, control character, and pass-through support.
* Display: Added adjustable PAL phase.
* Input: Light pen/gun is now insensitive to dark areas on screen.
* PerfAnalyzer: Added import support for Atari800 5.x monitor traces.
* PerfAnalyzer: Add "Go To Tape Editor" option when right-clicking on tape channel.
* Printer: ATASCII special characters are now converted to Unicode equivalents.
* Printer: Generic Printer (P:) device now supports translation modes for port output.
* Simulator: Added a speed option to take periodic rewind snapshots.
* Tape Editor: Added Select All (Ctrl+A) and Deselect (Ctrl+Shift+A).
* Tape Editor: Added FSK spectrogram view option.
* UI: Added screen reader support for word granularity.
* UI: Improved screen reader support in message boxes.
* UI: Added option to force program to efficiency or performance cores.
* UI: Added tool to scan for global hotkeys that block keyboard mappings.
* VFS: Improved handling of Unicode filenames within .zip archives.
- Details
- Category: Windows
zxian is a ZX Spectrum emulator written in C, using SDL2 for graphics, input/output, and audio.
- Details
- Category: Windows
What's New:
New Version of WinDS PRO 24.12.20, includes WinDS PRO FX in the main installer with updates for ares, snes9x, dolphin, duckstation, pcsx2, rpcs3, cemu, bizhawk, desmume, pcsx-redux, shadPS4.
- Details
- Category: Windows
What's New:
- Gime timer enhancements to improve game sounds
- Minor tweak to special char greek beta to match real Coco3
- Debugger hotkey to toggle CPU tracking
- Allow backslash paste from text
- Use correct address from Coco3.rom for interrupt vectors - B.ONeill
- Debugger Memory Display added dump of ROM and PAK memory
- Debugger Disassembler easier entry of block/offset for NitrOS9 debugging.
- Add export trace to file to Debugger Execution Trace
- Floppy create new file now defaults to JVC
- Moved Auto Start checkboxes from Configuration/Misc to Configuration/CPU
- Various other minor interface tweaks and bug fixes
- Updates to UserGuide, QuickStartGuide, and DisassemblerTurtorial
- Details
- Category: Windows
What's New:
Features
- CLI: Keep fast-forward forced on when capture parameter is specified
- CLI: Warn about conflicting behaviour when -m64 and -st options are both specified
- ConfigDialog: Add async plugin discovery
- ConfigDialog: Remember selected settings tab
- ConfigDialog: Rescan plugins after changing plugin directory
- Core/ST: Undo savestate load
- FFmpegEncoder: Respect sync mode option
- PianoRoll: Add keep playhead visible option
- Statusbar: Add layout presets
- View: Show broken plugin count in config dialog plugin page
Read more: Nintendo 64 Emulator - Mupen64 Lua v1.1.9-3 - Released
- Details
- Category: Windows
What's New:
- Significantly faster launch and exit from tables.
- Fixed running on Windows XP (yes it still works).
- Removed duplicate file installs and old files from installer resulting in much quicker install time.
- Fixes hang on startup on some systems caused by checking for zedmd.
- Updated .net 6 desktop runtime.
- Details
- Category: Windows
What's New:
- New Feature: Users can now manually import ROM files for multiple platforms at the same time by navigating to Tools > Import > ROM files > Multiple Platforms
- Improvement: GOG Import Wizard will now only show games you have yet to import
- Improvement: GOG Import Wizard is better optimized to show all installed games on your hard drive
- Improvement: You can now set the auto-import platform per storefront in Tools > Manage > Storefronts
- Improvement: New comparison types have been added to auto-populate playlist string-based rules which allows for multiple values: Contains Any Value, Doesn't Contain Any Value (ie. Version - Contains Any Value: Rev 1; fr; Brazil)
- Improvement: Users now have the ability to disable the Save Management Feature under Tools > Options > General > Save Management
- Improvement: The Game Discovery Center in the Trial Mode of Big Box will now see all curated server-side playlists
- Improvement: Added support for the following new image types (Poster, Square, Icon)
- Improvement: A new link binding has been added to the LaunchBox Game Details view for additional apps that point to a website (for theme developers)
- Improvement: Optimized the startup process for slightly faster load times
- Fixed: Some advanced search fields with boolean values now work as intended
- Fixed: The Install Emulator page within the ROM Import Wizard will now better reflect existing emulator installations
- Fixed: List View better respects column sort order after adding or editing a game
- Fixed: BIOS detection in the ROM Import wizard now considers RetroArch core changes
- Fixed: Prevented unintended auto-imports for certain platforms
- Fixed: LaunchBox Carousel element rendering issues under certain conditions
- Fixed: Secondary platforms under Associated Platforms will now correctly respect M3U checkbox settings
- Fixed: A rare issue where specific custom themes could incorrectly sort games when using Arrange By options
- Fixed: Rare crash when loading non-existent images into the image grid
- Fixed: Issue causing slow loading times of the Game Details Pane on initial startup
- Details
- Category: Windows
What's New:
- minor patch fixing a bug in command-line parameters combined with autorun files: the former could override the later even when the files came last (reported by Cpcitor). Further tweaks in the sound logic and sources to enable compiling the emulators with mono sound, and to improve the audio synchro. Optional surround stereo is available in CPCEC, CSFEC (when there's more than one SID chip) and ZXSEC. X-masking and Y-masking changed again, trying to grow closer to light-and-dark pixel analog screen patterns. X-blending adjusts itself to the machine's video mode, f.e. it will perform simpler pixel blur calculations in CPCEC when MODE 2 isn't selected.