Releases for Windows operating systems.
- Details
- Category: Windows
What's New:
- [NEW] SID card mouse emulation (in DirectInput mode)
- [NEW] Manufacturer dependent RAM powerup patterns
- [NEW] copy emulator window to the clipboard as a bitmap
- [NEW] the 32-bit build has now an opcode track window
- [FIX] quotation mark printing bug (MPS-803)
- [FIX] drive VIA emulation accuracy improvements
- Details
- Category: Windows
What's New:
- Add new (optional) postprocessing CRT-like shader ([UseCRTshader] in the .cfg), enabled by default, looks best in fullscreen
- Its now possible to specify a file that should be loaded directly from the command line, e.g. nuance.exe C:\NuonGame\nuon.run. This will also automatically launch in fullscreen mode, too
- Add new [Controller1Mappings] section in the .cfg along with DirectInput support for joypads/sticks and an additional UI dialog to configure keys/buttons
- Fix a lot of problems with the MPE IRAM overlay areas and the code caching of these
- Make MPE IRAM overlay caching more efficient
- Merlin Racing now is playable (although the AI carts are still driving around randomly)
- Update status window on single stepping, too
- Add missing registers to status window
- Add debug output for BIOS calls
- Add new [AutomaticLoadPopup] section to configure if the automatic file selection pops up on startup or not
- Details
- Category: Windows
What's New:
- Close server connections with invalid data
- Fix get_external_address
- Details
- Category: Windows
What's New:
Google Translate:
- Updated the I386 core of NP21/W to ver0.86 rev88 beta4.
- However, for fpemul_softfloat.c, testi386.exe started throwing an exception, so I haven't included it yet this time.
- Details
- Category: Windows
What's New:
Google Translate:
- Implemented romaji input for kana. (Thanks to Windy)
- Changed the key auto input to change the key matrix like the actual key operation.
* The old specification forced key interrupts from strings, but this is not recorded in the replay.
* Romaji input uses automatic key input internally, so replays will not be recorded correctly with the old specification.
* Since the key matrix is recorded in the replay file for each frame, the actual input can be reproduced.
- Added mutex for key matrix handling. Prevent matrix from changing during key scan.
- Improved the accuracy of the number of generated samples for PSG/FM sound sources.
- Fixed the number of audio samples per frame during replay playback/recording. (For PSG status reproduction) Changed replay to record only frames with key matrix changes.
- Fixed the problem that if there is no newline at the end of the last line, it was missed when reading the file for automatic key input.
- Corrected that TAB? was output when switching Kana-Kana (SHIFT+PAGE).
- SAVE fixes anywhere. IFF,IFF2,Halt of CPU could not be saved correctly.
- Fixed first frame of replay not playing.
- Changed the encoding of this file (Readme.txt) from Shift JIS to UTF-8.
- Details
- Category: Windows
What's New:
- fix missing render updates when debugging/changing parameters in pause mode (10.7.0 regression)
- show bulb in UI/viewport
- fix primitive animations getting stuck
- fix primitive animation speed being dependent on the framerate
- fix material list combobox not updating
- fix missing decal UI updates (e.g. width,height)
- fix loading of greyscale/8bit JPEGs (10.7.2 regression)
- fix crash when bumper skirt is not visible
- do not fail to load a table if only the hash/checksum fails, but instead just output a warning
- do not attempt to play "" reel sound (which otherwise polluted the debug outputs)
- update BASS library to 2.4.17