shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++.
Currently, the emulator can successfully run games like Bloodborne, Dark Souls Remastered, Red Dead Redemption and many other games.
This is a Konami 80's Arcade emulator for the NDS. It has bugs in the sprite rendering, no tile priority support & can't rotate vertical games. It supports the following games:
Double Dribble
Finalizer
Green Beret / Rush'n Attack
Iron Horse
Jackal
Jail Break
Mr. Goemon
Scooter Shooter
Yie Ar Kung-Fu
What's New:
Update 7z and Parallel-RDP to latest versions
What's New:
It mainly fixes the untested games in 0.97.0, but I took the opportunity to totally overhaul the disassemblers in the console, they are not external anymore, they use the functions provided by mame to disassemble. With that you can disassemble z80 encrypted roms which is convenient, but I did it mainly because my offsets arrays was becoming way too big with the sh2 emulation, it had been done for the 68000 for 32k regions, here it was really far over the limit ! But those who don't use the console shouldn't notice anything.
Except that added the "psikyo SH2" driver to the drivers list in the game selection dialog options to be able to select these games more easily. That's all, the overhaul of the disassemblers is a very big change in git, it gets rid of most of the directories settings too.
What's New:
What's New:
Bump to 0.1.10
Update parallel-rdp
Add unsafe keyword for extern C
Update rfd requirement from 0.14 to 0.15
update eframe to 0.29
Update governor requirement from 0.6 to 0.7
Update parallel-rdp
What's New:
New WinDS PRO Version 24.11.08, includes WinDS PRO FX in the main installer with updates for ares, snes9x, dolphin, duckstation, pcsx2, rpcs3, melonDS, bizhawk, desmume, pcsx-redux, lime3ds, shadPS4.
What's New:
What's New:
Added a tool to generate BAT files for Sega Model 3.
Added a local ROM history database using the history.xml, available at arcade-history.com. This functionality is most useful for MAME-based ROMs.
Added a new way to view the games in the main UI. Users can now choose between Grid View and List View.
Added a Star button to the Main Window top menu, which selects all the favorites for the selected system.
Improved error and exception notifications in several methods for both users and developers.
Added 'Sony PlayStation 3' image pack.
Increased the font size for the game filenames in the GameButtonFactory.
Added Sega Model 3 to Easy Mode with an ImagePack available for this system.
Update emulator download links to the latest version.
What's New:
And what took me so long ? Finding something to use for the sh2 emulation in 64 bits, and it was not easy !
Finally I took the sh2 emulation from an old mame version (153), and modified it to be compatible with what gens did, so that it's compatible with the psikyosh driver. The result is slightly slower than the asm version, but not by a lot, so it will do for now. I lost a lot of time with yabause which I looked at before that.
Except that the windows status bugs seem fixed for good for those who missed the latest update of this painful story in the forum, there was a binary specific for that.
What's New
This release corrects an issue introduced in the 2119 update which caused desktop shortcuts to not function correctly.
After installing this update, all existing desktop shortcuts must be removed and re-created in order to function properly.
What's New:
?
Real life has been quite busy the past few months and I’ve had no spare time to update the site. I’m currently updating existing files to their latest versions. This will probably take a couple of weeks and, if time permits, I’ll start updating the News section every few days or maybe weekly.
As I stated earlier, I bought a new house. I've had to rebuild the HVAC system, the deck, repaired some plumbing and did some rewiring. I still have a few more projects and then I will be back to posting updates. I had not expected this much work when I moved in. Still love the new home and I'll be back soon.
I "allowed" Google Adsense to control my site for a few months and was unaware of how they placed an ad after every news article, popups and just way more ads than anyone should ever see on any site.
I was showing a co-worker my website, on my work laptop, when I realized how much of a cluster**** Google had made of my site.
I Use an ad blocker and don't have a problem with visitors who do the same.
I apologize, and am not sure, how long my site has been flooded with these ads.
I simply want one ad banner that can easily be reduced or closed.
If you choose to support this site, great! If you hate ads, then block them.
This is a hobby and personal passion website. I like offsetting some of the cost to run it, but I don't expect visitors to deal with dozens of ads per page.
Wife and I just purchased a new home and are in the process of moving. I will be back shortly.
What's New:
-- minor patch fixing unexpected bugs in systems where "unsigned char" is the default setting (reported by CPCbegin on his Raspberry Pi 400), some of them big (for example, 48K cartridge mapping was completely wrong in MSXEC), some of them small (for example, pressing LEFT in the debug screen when the cursor was on the left edge of the register panel would wrap it to the right, instead of staying still as it does when pressing RIGHT on the right edge). The extended AY chip and Z80 interfaces got reworked to allow finer control of audio clocks and memory-mapped I/O, respectively. MSXEC fixes bugs in the MSX cartridge mappers (for example Konami 8K cartridges react to the whole $6000-$BFFF area rather than just to $6000, $8000 and $A000) and the V9938 (the "flash" bit is ignored when the active VRAM page is below the 32K boundary, as in the water scenes of "Maze of Galious" for MSX2), emulates the DAC in "Konami's Synthesizer" and allows patching the current virtual cartridge through IPS files.
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