What's New:
Emulators\cores
- Add old CXBX version for CHIHIRO and choice to use newer CXBX also
- Add Teknoparrot to Triforce and Namco2x6 systems
- Add epic, amazon, eagames and gog systems (grouped with windows by default)
- Bump Dolphin to 2506a
- Bump Gopher64
- Bump libretro cores : kronos, mupen64, fceumm
- Bump mame (standalone and core) to 0.278
- Bump Opengoal
- Bump pcsx2 to 2.4 stable
- Bump pdark
- Bump shadps4 to 0.10.0.0
- Bump Ymir to 0.1.5.0
- Bump Zesarux
- Add .m3u extension to pcfx and pcenginecd
Read more: Multiple Emulator Frontend - RetroBat v7.3 - Released
What's New:
v1.0.2
This patch addresses an issue introduced in v1.0.1 where accessing the multicolor shade selector screen too many times in one session would crash the emulator.
v1.0.1
This patch improves the UX for multicolor mode, allowing people to more easily share their palettes with others, and fixes some bugs that snuck into the v1.0.0 release.
What's New:
Game/App Fixes
1. Fixed the loading screen rendering issue in Minecraft.
2. Fixed the occasional crash issue in Dragonstride: Legacy Reborn.
3. Fixed an issue where pressing Enter when using the Google Chrome address bar could occasionally redirect to a shortcut website below.
General Fix
1. Fixed an issue on Windows 10 where flashing or unintended interaction with the system desktop could occur when clicking the four corners of the screen in F11 full-screen mode.
What's New:
It typically doesn't make sense to archive trimmed ROMs, so Igir will now not detect trimmed ROMs inside archives by default. This is particularly noticeable with archive formats such as CHD, which are very expensive to extract. An option --trim-scan-archives has been added to turn this behavior back on. Thank you @nipsy for the suggestion!
v4.1.1's Windows binaries didn't function because of a subtle issue between Volta and Node-API. These should be fixed going forward. Thank you @BlackShad79 for the bug report!
What's New:
What's New:
DEBUGGER.C
- bugfix in function GetAddr() and NewValue(), _istxdigit() thrown
an assertion on negative input values
- changed function OnFindOK(), also accept symbolic address instead
of HEX number as search pattern
EMU28.C
- bugfix in function Disasm(), _istxdigit() thrown an assertion on
negative input values
EMU28.RC
- changed version and copyright
KML.C
- bugfix in function ParseInteger() and Lex(), _istdigit() thrown an
assertion on negative input values
LODEPNG.C
- changed implementation file to LodePNG version 20250506 with
unmarked typecast patches for VS2005 x64 compatibility, Copyright
(c) 2005-2025 Lode Vandevenne
LODEPNG.H
- changed header file to LodePNG version 20250506
STACK.C
- changed function GetClpbrdDecimalPoint(), added case of multiple
thousand separator and none decimal point
What's New:
[Lego City Undercover] Add shadow resolution
What's New:
The Windows executables for the v4.1.1 release were broken and have been removed.
What's New:
What's New:
Fix bug in archive handling
What's New:
The I386 core of NP21/W has been updated to version 0.86 rev95β74.
The SSE instructions have been corrected.
Ymir is a Sega Saturn emulator with limited compatibility. The games that do play, play well. The emulator features a friendly GUI and supports controllers.
What's New:
What's New:
nv2a/gl: Allocate only needed size for inline arrays Some HW/driver combinations appear to slow down dramatically when using very large GL buffers. Since the GL buffer supporting inline arrays is allocated after the guest `END`, the total size needed is known and the buffer may be sized appropriately. It would be good to test performance in games that use relatively large inline arrays (e.g., "King of Fighters 2003").
What's New:
BINBUG, CD2650, PHUNSY: added "Settings|Emulator|Frame-based emulation?" option.
Debugger: added INJECT and RENAME commands.
Miscellaneous improvements and bug fixes.
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