Multiple Hand-Held Nintendo Emulator - GBE+ v1.8 - Released
- Details
- Category: Multiple Platform
What's New:
- Reworked Pokemon Mini netplay to be much simpler. All players need to do is basically point each instance of GBE+ to the correct player (e.g. Player 1, Player 2, etc) using the F4 hotkey.
- Added support for the Glucoboy. GBE+ now allows players to manipulate various stats that unlock in-game Glucose Reward Points.
- Improved support for the Campho Advance. Menus work, contact data can be saved, and handles basic virtual calls. No proper audio/video yet.
- Improved support for the Play-Yan and Play-Yan Micro. No audio/video output yet
- Added support for the Nintendo MP3 player. No audio/video output yet, but menus are accessible.
Sega Genesis Emulator - clownmdemu v0.7 - Released
- Details
- Category: Multiple Platform
What's New:
- Fixed missing audio in After Burner II.
- Fixed flipped graphics in Jim Power.
- The game's name in now shown in the window title.
- Partially-implemented the V counter.
* Fixed OutRun and OutRun 2019.
- Vastly-improved Mega CD support.
* Sonic CD is now playable from beginning to end, aside from its special stages.
* New stub BIOS.
* PCM emulation added.
* CDDA emulation added.
- 6-button controller emulation added.
- Improved YM2612 emulation:
* Per-operator frequency emulation added.
* CSM emulation added.
* SSG-EG emulation added.
* Fixed Sonic 3's Competition Mode menu music.
* Fixed Contra: Hard Corps' snare.
- Fixed latency when toggling rewinding while frame-advancing (#7).
- Fixed build errors when not using MSVC (#8).
- Fixed compatibility with SDL v2.0.18.
Rom Manager - JRomManager v3.0.2 - Released
- Details
- Category: Multiple Platform
zip4j's rename is malfunctioning (it renames too much), switched back to jdk's ZipFileSystem for this operation while waiting our submitted PR to be merged and a new zip4j version released
Laserdisc Arcade Game Emulator - Hypseus Singe v2.11.2 - Released
- Details
- Category: Windows
What's New:
- Random bezel loading (Windows) issue resolved.
- Activating -bezel now enables -fullscreen automatically.
- Thayer's Quest keyboard bezel is now mouse interactive: -tqkeys.
- Atari/Sidam European ROMS are now supported requires EU PAL laserdisc content.
- GPWorld offers authentic steering strengths and includes autocenter -preset 1
- MacOS CMake linking issues have been resolved. In both master and libmpeg2 branches.
- Added SDL WINDOW_ALWAYS_ON_TOP argument: -alwaysontop (Addresses legacy issue in BigBox).
- Added Game Controller Rumble haptics and Singe API call: controllerDoRumble()
- LUA os.clock() calls have been aligned for Linux/Mac - corrects game timings in these OS's with full overlays.
- Singe "zlua" files - zipped LUA ROM files are now supported.
- Singe games installations can now align with Daphne, using the "rom", "ram" and "vldp" folders.
* The singe sub-folder is no longer required with zipped LUA games.
* This loading system will render the -retropath argument obsolete on zipped ROM.
- Added Singe 2 Unload() API calls. These will address a memory leak in many existing game LUA.
- Aligned some Singe 2.10 API calls for sprite resizing, rotating and smoothing. Using SDL2_gfx
- Animated gif support for Singe sprites is enabled if compiled against SDL2_image v2.6.0+ (IMG_Animation)
- Additional hypseus API calls for animated PNG sprite sheets. Bypasses IMG_Animation requirement.
- Fixes for forced aspect ratio arguments within new viewport: ForceAspectRatio IgnoreAspectRatio
- A legacy Joystick/Game Controller Singe PAUSE alignment issue is fixed.
- Windows should now correctly predict parsing percentage/time on large 4Gb+ files.
- Added support for esp32 for USB scoreboard - serial RTS flip to default off to avoid forcing programming mode.
- Scanlines on scaled, positioned and rotated video display fixed.
- Backslash \ allowed in Windows for -bezel path definitions
- Sub-folders allowed in -keymapfile path definitions
- Splashscreen implemented reporting the running version.
- luars232 serial support added (Align with Singe 2). Possible use on Arduino scoreboards.
- AC_PROG_GCC_TRADITIONAL - obsolete MACRO removed from libmpeg2
- GitHub workflow will produce a SteamDeck "AppImage".
- Digital Leisure games overlay scoreboard updates.
- Rotation refactoring.
(MAME) Series.ini v0.264 - Released
- Details
- Category: Windows
What's New:
Series UPDATED (6): 194X, Bagman, Cal Omega, Galaxian, Mr. Do! and Pac-Man.
(MAME) CatList.ini, CatVer.ini, Genre.ini & Mature.ini v0.264 - Released
- Details
- Category: Windows
What's New:
- Aligned files to MAME 0.264.
- Fixed the genre and category of the games "Alien Storm," "Armored Warriors," "Wild Fang" and all their clones, suggested by a user.
- Thanks to a report from a Github user (Jakobud), I revised the "mature" flag of "danceyes" game (and clones) by removing it where it was present. There are no nude scenes.
ZX Spectrum Emulator - SpecEmu v3.4 build 010424 - Released
- Details
- Category: Windows
What's New:
- Fixed Q flag behaviour for illegal instructions (thanks, zjoYkileR).
- Fixed +2 (and IF2 for 48K/128K machines) joystick behaviour (thanks, XoRRoX, Ped7g, ZXGuesser, SevenFFF).
SDLMAME for Ubuntu v0.264 - Released
- Details
- Category: Linux
What's New:
Updated to latest MAME source.
MAME4droid 2024 v(0.263) 1.11.1 - Released
- Details
- Category: Android
What's New:
- Updated to MAME 0.264
- Improved haptics
- Added BSP-D8 controller support
- Added some new crt nogeo shaders
Datafile for MAME32 More v0.84.264 - Released
- Details
- Category: Windows
What's New:
Updated to newest Release
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