GroovyMame v0.263 SR v2.220b - Released
- Details
- Category: Multiple Platform
What's New:
[nogpu] New option mister_interlaced_fb: if enabled, odd and even fields of interlaced modes are sent separately (as in previous releases). If disabled, both fields are sent together and the fpga will pick the correct one based on its current raster status (this avoids field synchronization issues, but requires higher bandwidth).
[nogpu] New input backend joystickprovider mister: allows using gamepads connected to the MiSTer (2 players).
Amstrad CPC Emulator - AMSpiriT v1.0 RC1 - Released
- Details
- Category: Windows
What's New:
- IPF and HFE file formats are now supported.
- Binary files (with AMSDOS header) can be loaded into ram by dragging them onto emulator's window.
- More and better command line options. Common file formats are automatically detected.
- Improved UX and interface
- Extended RAM support, up to 4MB
- And as always, some bug fixes, including a major AY emulation fix, FDC timings adjustments, and a better handling of a couple of Z80 opcodes.
RomVault v3.7.0 - Released
- Details
- Category: Multiple Platform
What's New:
Bug Fixes
- Fixed an issue where RV7Z files would be needlessly recompressed
- Fixed a missing fix status icon for “MIA found, but won't be used because it results in an incomplete set”
- Fixed an issue with the description tag in Fix DATs
- Increased the maximum DAT size limit for DatVault to support very large DATs (E.g. TeknoParrot)
ROM Organizer - oxyROMon v0.18.1 - Released
- Details
- Category: Multiple Platform
What's New:
- Bump minimum required chdman version to 0.264 for dreamcast
- Fix dreamcast system being skipped even with the correct chdman version
Game Boy Advance Emulator - NanoBoyAdvance v1.8.1 - Released
- Details
- Category: Multiple Platform
What's New:
UI: implement an option to pause the emulator when the window is inactive
UI: improve lack of response to input changes in the sprite viewer when the emulator is paused
UI: replace QOpenGLWidget with QWidget
UI: fix solar sensor level menu that has been broken in 1.8.0
GPIO: fix broken deserialization of port directions
APU: MP2K HLE: handle corrupted wave info addresses
APU: PSG L/R volume must be remapped from 0-7 to 1-8
GameDB: Japanese Boktai releases have a solar sensor
Redirect stdout on Windows
Symbian OS Emulator - EKA2L1 - Updated
- Details
- Category: Multiple Platform
qt: Exit when error or when game exits
ci: Rename artifacts
Amstrad CPC Emulator - ACE-DL v2024/04/02 - Released
- Details
- Category: Multiple Platform
What's New:
- Use symbols for JR,JP,CALL in debug trace
- USB joystick can be used as Joystick 2
- Joystick Fire 3 for Joystick 1 and Joystick 2
- Joystick polling at 25Hz (like real hardware)
- Play a different sound when Drive head reaches the max
- FDC Scan command + dedicated breakpoint
- FDC invalid command calls
- FDC Multi-Track on ReadDiag
- FDC Ready Loss during ReadDiag/ReadData/Format/ScanData
- FDC Head Load/Unload Time management rewritten
- FDC SeekStep/DriveStep engines integrated in Pooling for step accuracy
- FDC pooling command override + pending execution
- FDC pooling resync on executed ReadData/ReadDiag/ReadID
- FDC command overload management
- FDC even more precise stress bypass mode
- FDC GetID accurate timings
- FDC Specify accurate timings
- FDC SenseDrive light up the drive LED
- FDC ScanData, ReadData, ReadDiag and WriteData in FM mode
- FDC ScanData, ReadData and WriteData sector find decision
- FDC WriteData proper bit shift before writing according to PLL
- FDC Calibration/Seek usage of internal registers
- FDC Overrun error skipped on last byte of sector (765A specific)
- FDC Gap2 must be literally ignored when Read/Write
- FDC ReadDiag must ignore 28 bytes after index hole when starting to scan
- FDC Data Separator tolerances distinction between FDC9216 and SED9420C
- FDC Format better H,R results
- FDC DAM synchronization accuracy with non standard MFM structure
- Drive step management not anymore in FDC code
- shutdown audio when displaying help
- bugfix Format ID-CRC calculation
- bugfix SkipBit behaviour
- bugfix unexpected DAM behaviour with ReadData and ReadMark
- bugfix Ready on Gotek without Floppy
- bugfix Multi-Track on ReadData/WriteData
- bugfix Generic 3.5 Motor management
- bugfix Specify Head Load Time uninitialised
- bugfix CRTC 0 for registers 12 and 13 internal update (toms)
Game Boy Advance Emulator - eggvance v1.1 - Updated
- Details
- Category: Multiple Platform
What's New:
- use c++20, add support for apple silicon
Note: Niether Intel or Silicon versions of eggvance will run on modern MacOS.
IOS Emulator - touchHLE v0.2.2 - Released
- Details
- Category: Multiple Platform
What's New:
Compatibility
- New working apps
* Rayman 2
* Tony Hawk's Pro Skater 2
* Earthworm Jim
* Castle of Magic
- API support improvements:
* Various small contributions.
* AAC audio files (AAC-LC in a typical MPEG-4 container) are now supported in Audio Toolbox. This is done in a fairly hacky way so it might not work for some apps.
- There is now support for iPhone OS 3.0 apps, in addition to the existing support for iPhone OS 2.x apps:
* Support for fat binaries has been added. touchHLE will no longer crash when trying to run an app with both ARMv6 and ARMv7 versions, and instead will try to pick the best available option (ARMv7, or failing this, ARMv6). This improves compatibility with iPhone OS 3.0 apps, many of which use fat binaries in order to improve performance on the iPhone 3GS and iPod touch (3rd generation).
* The bundled ARMv6 dynamic libraries, libgcc and libstdc++, have been updated to their iPhone OS 3.0.1 versions. Previously the iPhone OS 2.2.1 versions were used.
* touchHLE will no longer output a warning when trying to run an app with iPhone OS 3.0 as its minimum OS version. The warning now only appears for apps requiring iPhone OS 3.1 and later.
Usability
- The --button-to-touch= option now supports the Start and the LeftShoulder buttons in addition to the A/B/X/Y buttons and D-pad. Certain games' default options have been adjusted to use them.
- Default options for various games
Multiple Emulator Frontend - RetroBat v6.1.0 - Released
- Details
- Category: Windows
What's New:
Emulators/cores/systems
- Add Othello multivision (with gearsystem)
- Add nokia ngage with eka2l1
- Add PSXMame for ZINC games
- Add Ikemen-GO
- Add gemRB game engine (open-source implementation of Infinity Engine for Baldur’s Gate type games)
- Add standalone fbneo emulator for fbneo system
- Add ability to run custom OpenBOR build (using rom filename & specific core option) : configuration is NOT automated with custom versions
- VPinball : compatibility with version 10.8
- Update Supermodel version
- Magic Engine can now be downloaded from RetroBat (you still need to purchase a key to get full functionality, RetroBat does not provide it)
- Bump RetroArch to 1.17
Read more: Multiple Emulator Frontend - RetroBat v6.1.0 - Released
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